I'll probably not update this prototype. But I might use some of the army mechanics in a future game, if I can find a way to make it run at a low framerate with even more units.
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Hey thanks for your feedback. Although the triangle is not fully symmetrical on all sides (the back side has a small dent), I can see that the controlls can be frustrating. It would have maybe been better I A and D would just be right and left on the map and the triangle rotates automatically.
I agree that aiming with arrow keys or something like this would make it easier to play without mouse. I'll look into it and maybe add both control methods in the newer game "HexaGlitcher".
If you play the game on full screen, it should be possible to see cars on the top right.
I already tried to deactivate the spawning of policecars, while a train is on the map. But policecars can spawn before the trains spawn. But I think I have a solution for this problem and I will update the game soon.