Dig dug with dice - nice!
Play game
Caves of Chance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #645 | 3.882 | 3.882 |
Enjoyment | #886 | 3.353 | 3.353 |
Overall | #932 | 3.471 | 3.471 |
Creativity | #1898 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each of the players' stats (jump height, run speed, view distance, etc). are rolled a random number. As the player, you collect re-rolls to try and improve your stats at the end of each level.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
To think that you went from Scratch to Game Maker…
Anyways, it looks like a good game but it lacks some… depth. All you do is spam the x and a direction key to dig, trying to collect dice that seemingly don’t do anything…
The drills also insta-kill you around like level 3 so there’s that.
All I’m saying is that you could have like added some distractions like an enemy or other dice variants that give different results, the game’s pretty neat tho.
Your games looks really pretty, but a bit empty. It feels like you didn't have time to add more elements, and it's too bad because the gameplay is really enjoyable! I hope you'll take time to add stuff to your game, I'm sure it can turn into something really amazing.
I had a problem while playing, after three of four level the drill would spawn at the same time as I did, killing me instantly, over and over again :(
Thanks for the feedback. I've created a post-jam version that I will release in a little bit. In this version, I've fixed the bug that kills you on level 3 as well as making the drill follow you a little closer. I've re-done level layouts and balanced stats a bit more. And I re-made some of the bad art like the tiles and drill.
The visuals are awesome, the animation is super cute! The sound of the drill from the top should be there even if you can't see it.
I really liked the gamble of each stat; if you have a 3 or a 4, you want to improve it, but a roll could also make it worse. A clever use of the dice mechanic; nice work.
I ran into a bug after two (I think?) levels, where the moment I dropped into the next level, the drill just immediately kills me (i.e. before I even drop to the floor). It then kicks me to the start, but if I go down (where it previously worked), the same thing happens.
But anyway, this was a fun little game; well done!
Maybe I'm stupid but I can't do anything, Ive tried evey key in my keyboard but can't get though the title screen :(
Hey, I should have made the title screen more clear. In the title screen, you actually have full control over the character. the basic controls are left/right arrow to move and "z" to jump. Press "x" to dig in the direction you are facing, or hold up/down while you press "x" to dig up/down. to get out of the title screen, you have to just dig down through the dirt.
Reminds me of shovel knight dig! I like the stats upgrades but I didn't know if they stacked or were removed every level.
The art is incredible. I really like the mechanic with the stats, and I'm legit astonished that you were able to do this in 48 hours. Nice job :)
Leave a comment
Log in with itch.io to leave a comment.