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Christian Nava

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A member registered Apr 13, 2021 · View creator page →

Creator of

Recent community posts

The tiles would be too small. You can scroll the dungeon by dragging outside of it

Good controls and the maze works well to be the constraining element to the gameplay. I wish there was more to do, or at least not make the presents on one side and santa on the other. Felt very annoying having to backtrack the maze over and over. 

Fair, there wasnt a lot of time to add more explanation to stuff beyond the tutorial popup that people have to click on. I didn't want to break the flow but I could have opened it on first playthrough. 

It does sound like you got the gist of it though, so apparently it was enough feedback despite the initial confusion so that's good

Game doesn't work for me, all I see is a white screen and some sound .

It flashed for a bit at the start, maybe that's a clue? Sorry I couldn't be more helpful :(

Thanks for the kind words! I worked hard on it :D

Ah! I did not see the currency, I thought I kept only having 5 pts (last run's score). I re-played and got to see more of the game. I like the incremental upgrades. Only speed+jump is limiting though, they almost go hand in hand because you dont really want to jump higher when you can jump longer (speed). I wish I had something to help me with the BS penguin spawn combos that are impossible to dodge. Or give me an option to float while midair or something. Good stuff for a jam !

Like others have said, it's a cute cat :)

Gameplay needed some work, though. I thought the wall-jumping was awkward, and I wanted more to do/engage with. Still, good job finishing a few levels!

yeah me too :( too bad, the art looks cool

Fun tetris-based game -- I liked the goal of the game and adding mechanics to make it harder to get to the position you wanted. However, I do think there is a 'gap' in the design.... as my optimum strategy was to just throw away anything that wasnt the I or square block away. If there was a mechanic to discourage waste it would make it more compelling 

Yeah haha, but maybe I just got lucky? No idea because I didn't quite grasp what was going on besides sending people to shops at a fast pace

I played a mini game or two and then this happens, so not sure I got to see all of them. Fun concept though! It's like a bunch of small games put into one, very Wario-Ware!

The memory game is freaking hard -- maybe just make it 4-5 inputs hah.

Thanks for playing and the kind words!

Thanks for playing! Kitties were a fun addition for no reason other than I love cats!
Nahh I think the game is too hard! But maybe there is some hardcore game who can get a perfect score on Impossible hahahah

Thanks for playing! Seems like a lot of people needed more time overall!

Thanks for playing! I should have gave every difficulty more time :) 

Good basic concept executed well in the time frame. I do think the controls could use a bit more work and perhaps another ability/enemy/mechanic to mix up the gameplay but well done for the time frame 

AI scene is a bit out there haha. Not my taste, but might be for others. I don't like that it was the most "polished" thing in the game since it's just a video you play at the start. It does set the scene for the game but I could not get a grip of the mechanics or goal even though I spent a good amount of time trying out the duplication. I think the elf mechanic can be a good basis for puzzle platforming, but I don't think it was executed well enough in either the mechanic or level design. Core concept has promise but needed more time in the oven to cook for this scope of game

Oooh, an incremental obstacle runner .... I like the idea but too bad I couldn't get points? Not sure what I was doing wrong, I saw presents get delivered but only ever had 5 points so I could never interact with the upgrade system :(

Point and click puzzle solver is always a classic. This is the 2nd one I played in this jam. Yours had more content for sure, but the puzzles seemed very similar hah. Good job

I like the Dispatch-style gameplay, but unlike that game, I felt like there was no good 'choices' to make. I'm sure the stats mattered for stuff, but it was overwhelming amount of shops and money that I basically just sent anyone anywhere. I didn't feel like the gameplay mechanics were explained enough through feedback to the player. The core Dispatch-style is there though, I'm sure you could recycle this and add more to make a real game out of it!

I had no idea what the goal/purpose of the game was :(

I like the cute art you made. The puzzles were pretty easy, except maybe the cookie letter one... it didn't make sense as to why that would be written there hah. But anyway, good job finishing the game, it's playable and could be cool adding more puzzles!

I dont think the game is working? I am dissolving the snowflakes but I get no bonus time or points so the run ends and I get 0 upgrade opportunity :(

Basic concept but executed quite well for the jam. Repetitive gameplay for me, though, didn't get me hooked for more than a few minutes. ggs!

Thanks! Yeah same its a bit lacking, I wanted to add more enemies on the ground surface maybe a mothership UFO but I ran out of time. I only was able to work on it for 1 day of the jam :(

Thanks! I wanted to add a 'pulse' that would show you the way on a cooldown but i ran out of time.

2nd person to tell me about the audio -- super weird it runs fine on my browser. Maybe its a different browser issue, I only tested on Chrome :(

I posted a bit more on my devlog, but Bezi helped me code some things to help me create the levels. For example, I didn't manually place the bushes, speed boosts, and mud puddles. It created a little tool where I could put values and it would generate the worlds. It also created buttons on each planet where I could add/remove and shift them all together (closer to planet, away from planet, etc). Lastly, it made the audiomanager for me because I ran out of time and it did it in like 2 minutes :O

I posted a bit more on my devlog, but Bezi helped me code some things to help me create the levels. For example, I didn't manually place the bushes, speed boosts, and mud puddles. It created a little tool where I could put values and it would generate the worlds. It also created buttons on each planet where I could add/remove and shift them all together (closer to planet, away from planet, etc). Lastly, it made the audiomanager for me because I ran out of time and it did it in like 2 minutes :O

Yep, ran out of time to add fluff UI menus. Could always use system tray audio controls! gg

Cute little control schema. After a few tries I realized my game plan was to just keep both as close together (stacked) as possible so I could just aim with mouse. I think it's more fun when they are separated though. Maybe add a mechanic where power increases with distance apart? And add more enemy types, maybe some that require hitting from one side :D

Turn based system works really well but I personally can't get into the gameplay of just rolling dice. Hoping more gets added before deadline

Awesome little concept. Abduction mechanic better than mine, that's for sure :D

That's helpful! If it ever gets 'stuck' on a bounty, like you didn't kill it, let me know if (1) you got the bonus XP, and (2) which enemy it got stuck on. Recently some changes went in to fix the problem with sometimes not having an initial bounty, but I haven't seen the other issue yet

Ahh, I see!!

are you supposed to die when  hit by spotlight? cause thats not happening 

Hey thanks for playing, and good callouts. There might be some better way to represent #/enemy combos to choose better coloring, or offer a monochrome option

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If it helps, those are for first helping time users, and they only appear once each, ever. Basically once you do a run or two (depending on how far you get) they should be all through. 

Maybe we can add a button to skip all tutorials in the settings, though. 

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Pretty cool concept. I dig it. Would love deckbuilding powers, like per-column modifiers to possible card outcomes (thinning, bonus cards, etc). Just more modifiers overall!

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Broken as in not working as intended, or broken as overpowered? It's definitely really strong haha. Power creep is real