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A jam submission

Blobs & Dices Game JamView game page

Blobs & Dices is a turn based strategy game, defeat hordes of blobs using 6 of the 24 moves!
Submitted by SmallGrains — 1 hour, 48 minutes before the deadline
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Blobs & Dices Game Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#21232.8142.814
Creativity#22003.0703.070
Overall#24202.8912.891
Presentation#27912.7912.791

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A dice is rolled in the UI elements that determines how you should play on that turn

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page

Excellent game. Great presentation. However, I felt slightly overwhelmed by all the different attacks and defences. Maybe dripfeed this to the player throughout levels. Also, I just felt I was using smash a lot and didn't have much incentive to try other moves. 

However, overall polished and the art style grew on me.

Developer(+1)

Thank you for your feedback! During this jam I didn't have enough time to code a good system for move unlocking, and the move smash is like a "Safe" move because it's damage remains a constant value instead of changing with the dice roll, but you won't be able to beat later levels only using smash.

Submitted

Amazing variety for a jam game. The amount of skills and levels is insane. Great work, I enjoyed playing it.

Developer

Thanks!

Submitted

Nice game! A lot different skills you can use. It would be helpful if you could see some kind of summary of them in the battle itself, or if you could unlock more as you go it wouldn't be as overwhelming.

Actions determined by a die roll is fine, but maybe RNG could have been used somewhere else as well.

Battle animations and effects were smooth. Perhaps giving more information about the enemies and how many there are going to be (per wave?) would be a great addition.

Good job, lot of content for a jam game!

Developer

Thanks for your comment! Maybe if I had more time I could have added another thing that was connected to the dice, maybe after the jam though.

Submitted
Deleted 249 days ago
Developer

Thank You!

Submitted

The game feels awesome! even despite the simple graphic, it tis really enjoyable and  experience!

Nice job!

Developer

Thanks!

I love this game, I've spent a good hour playing it! I love how its a RPG despite it being a 48 hour game jam! Also, love the art!!

Developer

Thank you for your feedback!

Submitted

nice idea.

Too many levels...

very fun game.

Developer

Thanks!

Submitted

Wow, I can tell you put a ton of work into this. Congrats on getting such breadth of game design in just 48 hours. 

However, I think that breadth is this game's downfall. While the amount of content isn't necessarily a bad thing, giving it all to the player at the start is the problem. There are simply too many choices for a player to make before understanding how the game even plays. And suggesting you build a tutorial is also suggesting you spend more time on design. And in a 48 hour jam? That's too much. 

What I would suggest is trimming down on the abilities to just 2 or 3 meaningful choices. For example, at the start both strike and slam feel very similar. Their damage distribution is a bit different, but they essentially both read "do light damage to everything and a bit more damage to one thing". For a jam game, this is a meaningless decision and players likely won't be able to spend the time with your game to figure out the nuance and best-use cases for each attack. So removing those options and giving your players very clear choices is your best option. You could then slowly introduce the more nuanced attacks in later levels once you've had more time to teach the player your desired gameplay loops. 

Still, you should be proud of what you've made. This is a cool thing you did and doing it in 48 hours is even cooler. Well done. Keep making games and keep practicing those design skills!

Developer

Thanks for your feedback! I would have added a tutorial system but I wasn't that good at managing my time, so I only had ~2 hours left after I made the levels and moves.

Submitted

There are way too many moves and you are forced to know all of them. Crush is imediatly the best move since of how overpowered it is.

Submitted

Well, not all of them, I could leave and get to the first level.

Developer(+1)

Thanks for your feedback! The game wasn't 100% balanced because I focused more on making mechanics during these 48 hours more than balancing.

Submitted

Cute artstyle and interesting gameplay!

Developer (1 edit) (+1)

Thanks!

Submitted (1 edit)

Hm, it looks like angry birds epic! Btw, arts is pretty nice & cute! So, good job! :P (Your sister clearly has drawing skills :))

Developer(+1)

I took some inspiration from angry birds epic because it was one of my favourite childhood games! The main parts of the game I had taken inspiration for were the attack circle, and the two types of moves, attack and support, though I originally had a third type of move planned that affected the next dice roll.

Submitted

I like art style looks very pretty. Game looks simple but actually its very deep turn based rpg game. Its possible to build our character to play with different styles.  Great job by creating this kind game in 48h ^^

Developer

Thank you! My sister spent a lot of time on the art, she will be quite happy to see so many people happy with it!

Submitted

Very cute artstyle

Developer

Thanks!

Submitted

Cool way to implement the theme into the game.

Developer

 Thanks!

Submitted

fun little game with good mechanics!

Developer

Thank you!

Submitted

Cute artwork and I liked the music!!

Developer

Thanks, my sister spent lots of time on them!

Submitted (2 edits)

Nice way to implement the theme "Roll of the Dice". Very original that chance decides the number of actions you can take! It's nice to have a lot of levels, but holy moly, how many are here. It's unbelievable you came up with so many in such a short amount of time. The graphics are so cute and I was heartbroken to fight the cute blobs, and the music is so on point, very energetic and gets you in a fighting mood. Regarding the gameplay,  I felt a little bit overwhelmed by the sheer number of actions possible and all their implications (I have to say I became a bit lazy to read the entire list), but I bet it's a treat for people who love to strategise. Even so, I've managed to get to level 6 with Smashing and Shielding quite well! Congrats though, it's very beautiful, if offers an enjoyable experience and it features so much variety!

Developer (1 edit) (+1)

Thank you for your feedback! I spent a lot of time making the levels! Regarding the amount of moves there are, most of the support moves are just more powerful but shorter versions of another, for example Protective Aura is weak but lasts longer, Defensive Shielding is medium and lasts a ok amount of time, and Resist protects a lot but lasts a short time.

Submitted(+1)

In an ocean of pixelated 2d games, your artwork felt original. : )

Developer(+1)

Thanks! My sister made it.

Submitted(+1)

This is a really well-made game! I love every aspect of it, especially that you can take no damage at all if you use resist on your last turn :D

Developer

Thank you for the feedback!!

(1 edit)

I think this game is lovely, I like the visuals, animations, and how you made the game. The idea is exceptional, it's not like the other games I've played, I like it. Good Job.    :)   <3

Developer

Thanks!

Viewing comments 20 to 1 of 29 · Previous page · First page