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Dice Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #419 | 4.056 | 4.056 |
Enjoyment | #580 | 3.528 | 3.528 |
Overall | #654 | 3.611 | 3.611 |
Creativity | #1677 | 3.250 | 3.250 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are controlling a rolling dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice little game. Reminds me of an old flash game I used to play years ago. Something music would have been nice, but the gameplay and aesthetic was great (visually reminded me of monument valley with the flat colours)!
Pretty good game,some bug but very good,nice job !
Pretty good game,some bug but very good,nice job !
I might have missed something but it looks like the level select is absolutely useless because at the start all levels are locked and you can't get back there once you unlocked them. Your progress isn't even saved so what is its purpose?
But the rest of the game is good.
We ran out of time, so the purpose is just to preview the themes of the levels. The code to save progress is there but is not used as it wasn't tested properly.
I really like the visuals and puzzle design. Some music would really improve the overall feel of the game. Nice entry overall!
Unfortunately we don't have the skill to make some music.
Very nice, the polish is extremely good, though I think a winning jingle would make it just that bit better. I found it interesting that you managed to integrate Sokoban-style mechanics into the game. Also, I liked the ending.
I loved it ! I don't understand how you could make so much solid content in 48 hours, that's amazing.
There re a lot of puzzle this year, but this one feels and looks better then a lot of others!
Also the amount of mechanics and levels you put into the game is fantastic! Very well made!
I feel like it still needs some tips inside of each level, espetialy when you reach a level with new mechanic like "move counter". But yet, it's 48 hours, and you managed to do it very polished in the end, even without such tips. Good job!
Common concept but done pretty well. Nice art-style and good level design. Could use a bit of background music or some ambience. Overall, you had fun making it, and i had fun playing it. Thats all that matter!
I feel like this is one of the better "match the numbers" game that I've seen so far. I feel all the puzzles should have had that max amount of steps counter. That made it a real puzzle game. It should've also been nice if the game could automatically reload levels on failure.
Great job with this one! Really enjoyed it!
Nice of you to include multiple locations for your levels it makes the game a lot more visualy interesting and adds to a feeling of progression. I also like the additional mechnics to spice things up, and you seem to use them sparingly, so they don't overstay their welcome.
Unfortuantly, I couldn't get past the level, where you need to push the box into the water. I rolled into 6 on the finish field, but it didn't count. Still - great game.
Unfortunately we didn't quite had enough time to make it very bug-proof, have you tried reloading the level?
A great little puzzler with a nice art style
One of my favorite art styles in this gamejam so far, highly polished game from level selection menu to all the levels, Awesome work buddy, I have to say it again visuals are just so great!!
Breathtaking graphics! The game is very good, love it!
Really like the visuals. Saw some others games with the same concept, but this one has some neat extra features like the rotate tile. Maybe some music would have been nice.
An ok game. I can't get past one of the first forest level. As good as most of the games where you roll a dice around. I like the visuals, though.
Is it the one with limited moves? If so it is just a matter of tracing back from the finish.
Neat! I like the visuals, everything feels like I could squish it. I liked the little extra mechanics you added, like the tiles/boxes. They made it all more interesting :)
I didn't finish it, but I might come back later!
Thank you so much!
Nice game and presentation! I liked the visuals and animations. Figuring out how to get the right side felt a little bit of a chore for me, but I did appreciate the tiles that could help me in different ways. I would personally have liked more of that to make it easier. Also it was a little disorienting to move when the level was tilted a lot, like in the level selector. All in all though, great job!
I couldn't get the program to work. I unzipped the file, right clicked the exe, and a window opened up with a blank white screen and nothing happened from there. I downloaded the 64 bit version since I'm on 64 bit windows 10. I've been able to play several other games from the game jam.
I have no clue. My friends were able to play it just fine. Try running the game as administrator or deleting and downloading it again.