Really nice game! The art environment and animation are really nice. As the comment below i think the cooldown for dices is a bit to slow. A fastest cooldown with more FX will make the game more responsive and satisfying.
Play masterpiece
Die Sorcerer!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #394 | 4.078 | 4.078 |
Overall | #655 | 3.609 | 3.609 |
Enjoyment | #871 | 3.362 | 3.362 |
Creativity | #1359 | 3.388 | 3.388 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a Dice sorcerer that throws dice at enemies or rolls them to get a random effect.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This game is amazing! The art and animations are wonderful and I thought the whole resource management thing was just brilliant. I would maybe speed up the recharge of those dice a bit to keep up the flow and maybe not have all the enemies wait right behind each door, because I always immediately went back to the previous room where I could "funnel" them and that was probably not the way you intended me to play this. But I honestly think you did the best with the time you had. Definitely one of my favourites. Btw, at the end I got stuck in a room with 4 pillars. Was that the end?
Haha, a second ago I wasn't even aware, you could go back into the checkpointrooms, but that makes total sense. Yeah gotta add some doors that close behind you. Also yes, you have indeed reached the end, we just forgot to add a text message there. Thanks a lot for the feedback, gonna implement that for sure.
Really cool music, although the combat could've been made more satisfying with some sound effects. I found it a little frustrating when some rooms seemed to just throw loads and loads of enemies at you, but the enemies were all well designed - and there was lots of variety! My favourite part of this game is the art, which seems to capture exactly what makes retro pixel-art great!
Looks good, a pretty fun too! Fairly well balanced. I could usually get through each room after a couple tries.
Love the simplicity. Not overcomplicated which makes it fun!
The visual part of the game is close to perfection - it is super polished and neat!
Great job!
Super polished and great looking game! It's challenging in a good way, but I would either slow down the enemies a little, or charge dice faster, just for those moments when you get swarmed by enemies.
Music is nice too! Great job!
Really cool game; snappy, fun gameplay and professional-looking graphics! I like how I was forced to go in close to pick up more ammo, good mechanic!
Amazing pixel art! Love the game. It feels amazing.
Great game! Feels very responsive and satisfying, feedback is great using ui and in game effects, the green goblings propably gave me the biggest scare of my life!
Shooting feels satisfying. I missed my dice most of time I think enemies moves a bit too fast maybe ? :/ (or maybe im noob) Pixel arts suits very well for the game. Animations are very smooth. Thats was a good experience for me I had very good time. Congrats to you and your team ^^
The concept is good, but combat escalated way too quickly and was overrun on the third area. I also felt like my dice throwing was a little off; maybe something about the dice hitbox when it spawns?
Really interesting idea!The aiming was a bit wonky sometimes and I got out of ammo really fast but other than that pretty nice!
Nice visuals and music; with a very creative way to incorporate the theme. The difficulty curve was a bit much for me personally with the amount of time I had but it was still quite enjoyable.
Overall nice work!
i love the overall aesthetics. i like how something happens whether you hit or miss enemies. great job!
The art, animation, and overall presentation is phenomenal! I thought the combat felt smooth although I was also missing a lot of my shots with the bullet spread but I had a fun time playing. I will say it gets pretty difficult pretty fast, but I like that you had checkpoints instead of sending me back to the very beginning because I would have given up much sooner. I also liked how the dice would bounce off of walls, I thought that was a cool addition. But once you shoot your dice you are pretty defenseless until they come back or you pick them up, I think something like a dodge roll would be nice to help the player avoid taking damage while they rush to pick up their dice. Overall, a fun challenging game with incredible visuals.
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