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A jam submission

Die KingView game page

Submitted by slimefriend (@ttl_anderson) — 2 hours, 23 minutes before the deadline

Play game

Die King's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6293.8953.895
Overall#11633.3683.368
Enjoyment#15403.0533.053
Creativity#19433.1583.158

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Eat and spit out dice to roll them, then match them up to gates to progress!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

not bad game. checkpoints would've been nice though.

Submitted

charming

Submitted

Nice idea. I don't get why the bug has wings if he don't even use them.

Also, the spitting could be more accurate. You can't control the spit unlike in SMM2. I think you can spit in a shorter distance when you hold down.

Developer

the wings give you a double jump!!!

Submitted

He don't even use them visually.

Submitted

Wow I really enjoyed this. I love the Kirby-style vibe of sucking up the dice and rolling them by spitting them back out. You also did a great job with the art and design of the character and king. Plus the music and SFX that you made yourself did a great job of giving the game some extra polish. It was a little annoying to spit a dice at a gate repeatedly just hoping for it to roll the number I need to get by, but otherwise I like the mechanics you had and how you became limited in ways with your sucked up die. Great job!

A bit buggy (pun intended), but cute and seems fun. I kept ending up with dice bouncing and landing on my character, which meant I couldn't jump, but outside of that, it looks good and seems like it would probably be fun if I could get more than a few minutes in. Also, a few times I fell into a pit and respawn inside the pit, only to lose all my hp and have to restart.

Submitted(+1)

Dear slimefriend!

You made really polished and cute platformer! I also like the sound design. I would love to see checkpoints, because I suck at platformers :)

Overall very well done. Keep on jaming!

Submitted(+1)

I'm impressed that you managed to nail this level of game feel in a platformer during a game jam – very nice work. The movement, that squash animation on the jump, the feeling of bouncing on enemies and spitting out the dice? That's some real good stuff right there. Nice work!

Submitted (1 edit)

Loved that cartoony artstyle!

But the level design is a bit unconfortable: in the first segment where the game tells that you cant jump twice if you have a dice in your mouth, the game is filled with dice enemies and very small space, so it's hard to progress without falling accidentally or softlocking by trowing a dice to the pit.

Interesting mechanics, though.

Submitted

Concept, music, visuals - everything is awesome! really good job, guys

Submitted

Nice little game! The art and music are really charming and you did a great job of explaining the mechanics as you go. There were definitely some cool interactions like putting dashing and eating on the same button and giving extra jump height when you jump on dice.

It would have been nice to have some kind of checkpoint system, since occasionally you get the game in an unwinnable state (like having a die balanced on your head). With fairly slow player movement, it takes a while to get back to where you left off.

Love the squash-stretch on the player character and the bouncy gates. Would loved to have seen a version with a boss fight that involves spitting the right dice at him, but I’m sure that’s not reasonable to fit in to 48 hours.

Great job, and good luck for the rest of the rating period!

Submitted

this is a very good idea and is also really well made.  The fact that you had to roll the dice and get the number of the gate added an extra level of depth to the game. The music was on point with the game and the art was beautiful. The parralax in the background also added visual depth. Maybe you could specify to the player that u needed to kill the die first as at the begginning i kept dashing into them and getting killed. I guess there was a goomba like visual queue but im kinda dumb lol.

Submitted

Interesting Idea !

Submitted

I think the artstyle and the music are well done! One thing that frustrated me a bit was that there was no way to reset a mistake. For example, when I accidentally pushed a cube into a pit then there was no way to retrieve it and progress. Then I had to start again from the beginning. That felt like too much of a punishment.

The jump mechanics didnt quite work for me. But pretty cool music and art

Submitted

The jump mechanics need some tuning, but a great concept overall!

Submitted

It turned out very spectacular, at first I did not understand how to eat a cube

Submitted

Liked the artstyle!

Submitted

Phenomenal game, Visual, Audio , Gameplay everything is perfect,

use of theme is little bit low I guess,

I have rated this game,

can you please also rate and review my game .

Submitted

Really nice game with amazing graphics, only complaint is that sometimes the jump was a little finicky, you had to make really frustrating jumps sometimes, especially during double jump parts. That being said, I'm also really bad at platformers, so that may've been a me problem. Good job!

Submitted

Nice job! Loved the art and music! The die sometimes behaved a bit strangely, but other than that this is really great!

Viewing comments 24 to 5 of 24 · Next page · Last page