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A jam submission

Slime 'n' DiceView game page

Roll to attack
Submitted by CreeperODeath (@CreeperODeath) — 14 hours, 24 minutes before the deadline
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Slime 'n' Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#19173.1713.171
Overall#20963.0123.012
Enjoyment#21452.8052.805
Presentation#22123.0613.061

Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You attack via hit dice dnd style

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 27 to 8 of 47 · Next page · Previous page · First page · Last page
Submitted

pretty cool game. could be improved by speeding it up a bit and zooming the camera in.

Developer

thank you and yeaaaah

Submitted (1 edit)

Nice Game, and it plays real smooth. 

Like the multiple dice mechanics.

If I have to give some feedback, You can reset the dice to basic one, if you run out of the dice you are currently using. Or at least give a feedback that its empty. It feels like a bug if you hit a enemy and nothing happens(if player doesn't notice the he's empty).

An indication for the damage received by player will also be nice.

P.S. Also got that invisible player character in level 3.

Developer

you right  the dice feedback thing was in the list of things to add but it didn't make the cut

Also that bug is so annoying lmao

Submitted

I absolutely love the music, the bassline is very soothing. Fun game! The concept is fun and original.

Developer

the music creator was very excited to see this lmao


And thank you!

Submitted

On the boss level the character disappeared

Developer

yeaaaaaah

It only does that sometimes tho and I have no idea why

Submitted

Nice game and the music was oddly soothing! loved it and nice entry

Submitted

sadly there were a few glitches, but the game was surprisingly hooking, given that you technically don't have control over how much damage you do. but being given the choice between multiple dice added a touch of strategy, nice! also a very good decision with the d4.
dying felt pretty pointless though. i just tanked the final boss and ran back down when i died. maybe the levels could reset on death, but then you'd need to adjust the difficulty, i think.

Developer(+1)

thank you so much

And yeah the bugs are really annoying

But I didn't have the level reset because since it was for a game jam I wanted the difficulty to be kinda low and in playtesting I've died for a lot of annoying reasons so I wanted it to be forgiving

But thank you for the feedback

Submitted

Great job! Loved the concept and can definitely see potential for this game to be fleshed out after the jam!

Developer

Thank you!

And actually I might flesh it out

Submitted

Fireballs can be a bit annoying but i like the different dice for the damage (Reminds me for some reason  of D&D)

Developer

yeah the fireballs are really annoying

But I actually got the idea from D&D lmao

Submitted

lol

Submitted (2 edits)

Really fun and well executed. My main complaint is the fireballs don't damage right away so they just block the player from moving which can get tedious with multiple sources in one room. It would be cool if the different dice have different animations, but that's not a complaint and just an idea for you to develop this more. 

Also, I'm a sucker for a good collectathon which this balances well with the usage of what you're collecting.

Edit to add it would also be nice to attack in any direction.

Developer

thank you so much

And those fireballs and the attacking really need some work lmao

Submitted

So far this was the first game jam project that let you choose different dice to try to get higher attack rolls on mobs with more health, however without having an indicator of how much health mobs have, it was just guessing. I also noticed the fireball from the mage would hit the players collider, make the player get a bit stuck, and not delete itself. Some form of hit indicator would have been nice as well so you can tell if you're taking damage.

Critique aside, really good project for this game jam.

Developer

Thank you so much I'm really happy with my idea for this

And yeah those are really common complaints lmao

Submitted(+1)

Very nice concept with the multiple dice having different damage.  Feels more polished than I thought it would.

Developer

Thank you

Submitted(+1)

Very cool concept and asthetics

Developer(+1)

Thaaaaank you

Submitted(+1)

good prasentation, cool concept, good execution, really enjoyed it

Developer

Thank you

Submitted(+1)

The core combat concept was great and with a bit of polish it would have been perfect. I would have loved it if I was able to attack upwards.

Developer

Yeah the up and down attacks would definitely help and even came up during development but unfortunately never happened

Submitted(+1)

Very fun. Music, visuals, and sound effects are all great. My character disappeared or something after I went down the first staircase

Developer

That bug annoys me cause I'm not sure why it happens. It's caused by the player spawning under the tile map but only sometimes.

Submitted(+1)

You can easily get stuck on enemies or walls and die because of it. Combat was surprisynly fun!

Developer

yeah, I encountered that problem too but I couldn't come up with a good solution.

Submitted(+1)

Super fun game, I love the idea of using dice as weapons, if you go on with this Id love to see different dice acting as different kinds of weapons!

Developer

My friend had the same idea specifically with it involving range. I might do that if I make an updated version.

Submitted

Super fun game, I love the idea of using dice as weapons, if you go on with this Id love to see different dice acting as different kinds of weapons!

Submitted

I really like the music and visual style and it was fun to play. I felt like the movement was a little fast and uncontrollable though. I also couldn't seem to get the mouse aiming to work like the controls said. But pretty good vibes with the creative style!

Developer (1 edit) (+1)

Mouse aiming didn't work cause there wasn't mouse aiming lmao. In hindsight there really should have been tho.

Edit: it was even in the tutorial lmao I have no idea how it got there

it got in cus he told me to put it in LOL but thank you for the comment 💜

Submitted

Cool concept, although it kind of feels like the different dice don't really matter. As it stands you don't really know how much health enemies have so I just sort of used whatever dice I had at the moment.

The idea might make more sense if the dice did different things, like a d6 is a projectile or a d20 is a big aoe. Just something to make using the dice an actual decision. Obviously making all 6 dice included unique would be a lot of work for 48 hours but even if there were only 2 or 3 I feel like that would go a long way.

Viewing comments 27 to 8 of 47 · Next page · Previous page · First page · Last page