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A jam submission

NO MORE DICEView game page

You 'wake up’ in a mysterious world where evil dice are blocking your way! Defeat the dice to recover your sanity!
Submitted by MinuteGames, CubeSShark — 37 minutes, 33 seconds before the deadline
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NO MORE DICE's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2444.2464.246
Overall#8313.5193.519
Enjoyment#10653.2623.262
Creativity#22613.0493.049

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Players must defeat the enemy(a die) or keep alive to gain points. Killing enemies will cause different effects on the player. Therefore "roll of the Dice."

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

I love the art in this game, looks really great! The gameplay is pretty fun too, but it can be a bit confusing to remember what each die gives you.

Submitted

The gameplay is simple but it works well and the art is very nice, good job !

Submitted

Cool game! I like the gameplay and the art, 10/10!

Submitted(+1)

Wow, really cool game! The art style is so good, and the game is simple yet addicting. Jumping on the dice is really satisfying as well. Everything feels really polished. I did find the attack a bit underwhelming compared to everything else, as there wasn't a very clear indication for it. But overall, this game is just really fun to play haha. Well done!

Submitted

Love the art and the vibe.  Its a little hard but it is fun

Submitted

Really cool design :)

Submitted

Submitted

Cute character design :)

Submitted

I liked the art style, especially the end animation.

Submitted(+1)

This was such an adorable game and had such an aesthetically pleasing presentation! I had fun playing, I like the idea of playing to win back the character's sanity, pretty unique!

Submitted(+1)

The art is amazing in this! I thought the fall down mechanic was fun too. I think it would help the player more to get an item drop or a popup to let them know the weapon they get from the number on the dice. This way, your player can start to make the associations and strategizing even in the heat of dice battle!

Developer

yeah, we were thinking about adding notes on the side to remind players what effect they get from each number, but sadly we just run out of time.

Submitted(+1)

Did a really good job in tricking me to playing with that cute thumbnail and having no additional screenshots or anything. 😂

This ended up being my best run...

Really annoyed by the need to use mouse for restarting. It's never a good choice for a game otherwise fully controlled by keyboard. And especially so if the rounds (and deaths) are as quick as they are here.

Pretty neat idea that the dice are enemies and give different "rewards" on killing em. Was a bit confused at first but then started understanding after few runs. I think the 4 is a bit too punishing. It in combination with being the only option in a longer stretch of no enemies could easily spell the end of the run. I hardly ever ran out of health, the camera movement got that quick so fast.

Jumping almost felt pointless. It was only useful if you had to get to the other side of enemies which you didn't want to or have time to kill. Jumping also limits your attack options while in the air so another reason to not jump at all. The jumping on top of enemies could have also done something. It was fun jumping on em but pointless and dangerous too as the hitboxes were a bit wonky.

There was also this annoying bug where you'd end up clipping half way to the platforms which blocked your jumping and at least the ray gun couldn't hit the enemies from there at all. It was really run killing and seemed to happen more and more the further I got (ie. faster speeds). I guess it's just the player clipping through the collider edge due to fast speed. If you check the RigidBody2D collision detection mode to continuous, it will not allow bodies to go through colliders like that.

Anyways, good job! 👍

Developer

Thank you for this insightful and detailed feedback; this means a lot. That bug you mentioned has been bothering me since the beginning of the development stage, and now it's finally been resolved, thank you very much.

(+1)

Cute game, like the way it incorporated the theme by randomizing the ability/powerup it gave the player! Art style was really cute, and I like the transition "oh, it's just a dream!" super cute game. Also like how you have to destroy die constantly, it adds an extra challenge!

Submitted

Very cute game, very fun to play

Submitted

Cute and fun platformer. The art style is lovely.

Submitted

The game was simple and fun but mann the artstyle of the cutscenes comic like things is hella good

Submitted

This is a pretty good game, but I had to look at what the abilities did, since it wasn't obvious from playing. That was probably just me, though.

Submitted(+1)

The art is really nice, but the gameplay is a bit shallow. Maybe the powerups you get could also affect other things like your movement or the layout of the level to make things more interesting.

Submitted

Great game! I loved the art style and the interpretation of the theme! It was a nice idea to switch out the weapons based on what dice you defeat... when you realise you don't have to kill every enemy to stay alive, it gives the game an element of strategy where you pick the best target. Great stuff! :)

Developer(+1)

Yes! we want to make our players think a little, you totally get it! I am so happy. 

Submitted

Nice job! Art looks cool

Viewing comments 28 to 9 of 28 · Next page · Last page