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maaaadijaaane

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A member registered Oct 14, 2018

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The music is available in the downloadable version, for some reason it did not transition over with our WebGL build. This was my first game jam, so I was able to learn a lot about how to handle the scope of a project for a limited time. But thank you for the feedback! I agree, the movement could be more polished.

First game I've come across in GDevelop, and it's a very fun way to incorporate the theme and a shooter! Didn't realize the dice literally gets thrown and you have to pick it up, so spent a first couple tries just running away from the mob of enemies. But overall very cleanly done, I enjoyed it!

Cleanest UI and Art I've seen thus far, and I love how the intro is a quick tutorial of why you are here and how to play! I was kind of unsure how the clusters worked, but randomly getting values and placing them was really enjoyable regardless!

Figuring out the timing was really fun, but at first I thought it was just random so I did die quite a few times. But well done on that timing for getting certain values!

Super unique interpretation of the theme, really enjoyed how simple the mechanics were, and how well the puzzles worked by simply making you have to roll to a certain side to defeat enemies. Great job for a 48 hour jam!

The art style and concept was incredibly well done! Like most, I struggled with the wall jump, but everything else in the game was really smooth, and the UI was very cute as well!

Really enjoyed it overall, was also trying to figure out what everything in the UI was doing, but really cool concept overall, and the replay-ability with everything being random combines very well!

Super fun design, reminds me a lot of Banjo-Kazooie for some reason? The music also cracked me up, way to fit in the theme! The animations of the player body rolling around as you get hit is also a really nice touch. Also the health decrementing as dice numbers was cute as well!

Overall had a lot of fun playing, I do think it would be nice to pause the game time as it is generating the stats!

I would actually really want to play this as a full fledge game, super fun concept and enjoyed the execution of the randomness! Art was great of course, and I got hooked on trying to get my guys to evolve. Actually my favorite game in the jam so far!

I would actually really want to play this as a full fledge game, super fun concept and enjoyed the execution of the randomness! Art was great of course, and I got hooked on trying to get my guys to evolve. Actually my favorite game in the jam so far!

It is really hard to make a game from scratch, the movement mechanics were really well done, and I really liked how the transition between jumping to going through the pipe was!

Love the humor and execution of the theme! Was confused at first because I didn't realize you could scroll down on the Character Page! Lol

Super cute execution of the theme, really like the paper mario feel! I actually chuckled a few times at the dialogue, nice job!

Super cute art, and love the challenge of having to catch up and destroy dice!

Cute game, like the way it incorporated the theme by randomizing the ability/powerup it gave the player! Art style was really cute, and I like the transition "oh, it's just a dream!" super cute game. Also like how you have to destroy die constantly, it adds an extra challenge!

Art was very enchanting, and the physics of the bullets after hitting off things were satisfying. I did get stuck in the second level, and enemies never moved. But the art style was very cute!

Minimalist art was very charming, and I was enjoying played in spite of the randomness getting in the way of progression (like not being able to move left OR right), and once I got to the third flag there was no next level or game over screen (assuming due to time). Overall, super cute game!

Minimalist art was very charming, and I was enjoying played in spite of the randomness getting in the way of progression (like not being able to move left OR right), and once I got to the third flag there was no next level or game over screen (assuming due to time). Overall, super cute game!

Super cool concept, and the minimalist graphics with your web page looks super satisfying! Was a little bit difficult (like when both left and right get locked at the same time), and it was likely because of time but once I got to the third red flag nothing happened, so I couldn't tell if that was the end of the game. But overall, I really enjoyed the design!

That's a really good idea! Thanks for the feedback :)