This is a really fun and enjoyable game, and while the bullet hell is really challenging, I found the concept to be unique and the game to be fun.
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This is a really fun and cool game, the art is beautiful and the game is very cool, but one issue that I found is that on certain monsters, after you attack a bit, every attack deals more damage. On the final enemy, on the second turn and onwards, when you would deal 1 damage, you deal 11, when you would deal 2, you deal 18, and so on. Otherwise, It's a very nice game.
This is a hard game, but it's fun to play. I like the limited randomness, how each part is doable, albeit with different difficulty, regardless of your abilities. Bold and creative concept, well executed, and fun to play.
This is a fun idea for a game, and I enjoy playing it quite a bit. The bullets can get overwhelming fast, but I think if I had a bit more skill, I'd probably rock it. Using your HP as a resource is tricky, but I love this as a game base and would love to see it fleshed out more.
It's a cool game idea, and I like the game. I have a few critiques, but they're pretty minor. The die is a bit difficult to pick up, and since you can still edit the page during the jam, maybe you could provide instructions on what the upgrades do? I didn't understand them at first, but once I did, I found them amazing. Cool idea, well executed.
This is a great idea and a fun game. Sometimes if you speed through the dialogue, the game glitches out and refuses to show a dialogue in the box, but I suppose that's my fault for skipping through. I really like the slower pace of this game, and the strategy is very appealing.
I enjoyed the game quite a bit, it's a really cool concept, but I found that in certain cases, it was really hard to influence the die. (But then, as soon as I wrote that, I figured out a way I could have influenced the die with only one slanted piece and I feel kinda silly for writing that)
This game is what you said it was and what I expected it to be: a simple and fun platformer. It is a bit aimless and I agree that the collisions are a bit odd with walls and enemies, but it doesn't affect the game, and collisions are finicky.
This game is one of the best I've seen yet. I enjoy it all a lot, the enemies are smart enough to put you on the ropes, yet sometimes give you a break in peril, the concept is clever, and the cyclops is wonderful. Great game.
Thanks for the comment, I agree that my plan was a bit over-ambitious. The way I felt it met the theme was that in the wands you get, you can equip multiple spells, and when you use that wand, a random spell inside is cast, so it's a roll of the dice what happens.
Oh, wow! I've played about 5 games so far, and this is the only one that I really had fun with. When I was thinking of an idea, I almost immediately disregarded puzzlers given the dice theme. Looking at this game, I see that I was totally wrong. I hope this game wins, it was a super fun play, and it left me wanting more. This is an awesome game. (Maybe, though, if you do a full release, you could add an undo button to spare me a few resets? Maybe I just missed it, but I didn't see one.)
I enjoy this game idea, I feel as though it was presented in the wrong medium. It became boring at times, death felt meaningless. Sometimes, I wanted to die just to try something else. I feel like one mix per round is not fun, since you can get stuck with a weapon you already got.
I'm afraid to say that I do not enjoy the game much. I see the idea, but from the controls that I see, there's nothing I can do to influence the gameplay besides scores, making it feel more like a semi-interactive movie than a game.