Ya'llve got nothing on me, I just pulled off a 1:51 follwed by a 1:43
Crazypenguin Studios
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To be completely honest, I did not enjoy this game. It is fun in the same way a clicker game is fun, which is to say I felt like it wasted my time. It is a cool concept, but there's no reason to ever use snowy, so it's just alternating between rainy and sunny and then occasionally harvesting and buying upgrades. If you made it so that maybe certain plants grew better in different weather conditions, or something to make there be a reason to vary the weather cycle, the game might be improved.
This is a really innovative take on the theme! I love this idea; there are a lot of places you can take it. I have a few notes, but overall, this was a really great game.
I beat the game only using search histories, and it was pretty easy. It would be cool if you hid some preferences in the other tabs or made some preferences a bit harder to deduce. However, this feels more like a post-jam update than something that majorly changed the gameplay experience. Furthermore, I wish I could have just seen every video I could choose from at just one time. Like, over 75% of my playtime was spent scrolling through the videos to find the right ones.
This is a solid idea for a game. I wish there was a bit more content because while I can imagine the possibilities of such a system, the game doesn't explore them. It's also nearly impossible to kill an aggroed enemy, which would be fine if the game was supposed to be about stealth (for example, you can kill one of the two enemies in the final room with an attack through the wall using the stick, and then sneak up on the final enemy from behind), but since it's advertised as an action game, this feels off. Nevertheless, if there is an update after the jam is over, I would love to try it, because this is a really cool concept and I could see it going in a lot of different directions.
This is a really fun and cool game, the art is beautiful and the game is very cool, but one issue that I found is that on certain monsters, after you attack a bit, every attack deals more damage. On the final enemy, on the second turn and onwards, when you would deal 1 damage, you deal 11, when you would deal 2, you deal 18, and so on. Otherwise, It's a very nice game.
It's a cool game idea, and I like the game. I have a few critiques, but they're pretty minor. The die is a bit difficult to pick up, and since you can still edit the page during the jam, maybe you could provide instructions on what the upgrades do? I didn't understand them at first, but once I did, I found them amazing. Cool idea, well executed.
Oh, wow! I've played about 5 games so far, and this is the only one that I really had fun with. When I was thinking of an idea, I almost immediately disregarded puzzlers given the dice theme. Looking at this game, I see that I was totally wrong. I hope this game wins, it was a super fun play, and it left me wanting more. This is an awesome game. (Maybe, though, if you do a full release, you could add an undo button to spare me a few resets? Maybe I just missed it, but I didn't see one.)