Love the clean, minimalistic visuals. Finished all the levels with full score, I get, that you have to paint at least until the number of the color is full, but should try not to paint much more, because that would cause deductions from your three score points. But it doesn't feel like this will carry a game, it would need another mechanic to make it less trivial: points where you have to refresh the paint so it doesn't run out, or maybe parts of the level that drop/get destroyed, when you leave them, so you can only pass there once. Good job on the overall presentation.
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rotoré's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1221 | 3.526 | 3.526 |
Overall | #1641 | 3.175 | 3.175 |
Creativity | #1943 | 3.158 | 3.158 |
Enjoyment | #2042 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's character is a die and every step they take (every roll the die makes) adds to the points count for each level challenge
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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