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A jam submission

rotoréView game page

A tiny puzzle game for the GMTK Game Jam 2022
Submitted by maik302 — 1 hour, 37 minutes before the deadline
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rotoré's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12213.5263.526
Overall#16413.1753.175
Creativity#19433.1583.158
Enjoyment#20422.8422.842

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's character is a die and every step they take (every roll the die makes) adds to the points count for each level challenge

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Love the clean, minimalistic visuals. Finished all the levels with full score, I get, that you have to paint at least until the number of the color is full, but should try not to paint much more, because that would cause deductions from your three score points. But it doesn't feel like this will carry a game, it would need another mechanic to make it less trivial: points where you have to refresh the paint so it doesn't run out, or maybe parts of the level that drop/get destroyed, when you leave them, so you can only pass there once. Good job on the overall presentation.

Submitted

Really great job! I love the aesthetic and style, very cool minimalist vibe.  I liked that it wasn't fully a puzzle game but more so a lite-puzzler with some score that you can even optimize beyond the goal in cases. Great job!

Submitted(+1)

It's a fun experience, not exactly a puzzler, but an interesting play. I had fun.

Submitted

It was very pleasant to play, although on the first level where the other color was introduced, due to it being red I didn't even consider it being a color that could be used to draw, because red denoted a closed exit before that.
The movement speed is holding back the enjoyment a little bit too, but the lo-fi makes up for it, you can't get mad at a game that has lo-fi music.

Creativity... well... we did the same concept of the dice/square based puzzle game... although our dice has literal faces and also holds items, the numbers didn't seem to add anything in these levels, but maybe in harder levels it would take a lot of planning to always choose the highest number while also optimizing the route.

10/10 presentation, although it's an interesting choice to have it 45° perspective but controlled by the arrow keys... however it never actually impacted my gameplay, which I find interesting.

(+1)

Had no idea what to do so I just took the longest way to the goal. It kind of worked, but I didn't understand the mechanics of this game.