The movement felt super slick, which is tough to do in a GameJam! Really nice work!
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[ racesky ]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1570 | 3.739 | 3.739 |
| Audio | #2245 | 3.162 | 3.162 |
| Enjoyment | #2314 | 3.306 | 3.306 |
| Creativity | #4922 | 3.036 | 3.036 |
| Narrative | #6181 | 1.910 | 1.910 |
Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game restarts each time you kill required amount of enemies of one type
(Optional) Please credit all assets you've used
Font PixelIntv by PixelSagas
Explosion sprites https://bdragon1727.itch.io/free-effect-bullet-impact-explosion-32x32
Comments
Love the concept and the scaling with both the player and enemies. A little motion sickening at times but super cool visuals!
Incredibly polished! the was everything tilts with your movement was genius, very well done! I love your color pallet was it one you found online or did you make it yourself?
If you don't mind, please consider rating my game as well :)
Very cool game.
Not sure I completely understood how a loop worked, sometimes I could beat enemies in seconds, while sometimes it lasted more than a minute with invincible enemies appearing successively.
I lost at loop 9 with 962 points. Killed by an army of untouchable ships firing at me from up close.
I like having to choose a buff for both me and the enemies, it adds some strategy and replayability.
I'm not the biggest fan of the tilt on move as it made it a bit unintuitive to aim at times, but I am a HUGE fan of the upgrade yourself and enemy after each loop! Had a fun playthrough :D
i think the bullets blend in too much with the background and the tilt is a little bit too much (especially if you're not speedy), but solid game nonetheless
The art is really polished and the audio matches the game in a great way. Good job! (:
I find the difficulty of the enemy types a bit to different. For me the triangles were way more dangerous compared to the other types.
I must say the difficulty and pacing wasn't adjusted well. Most rounds took way too long to complete with no real threat, but then I'd get squares to be targeted and that round would be over in 15 seconds. At the end I died because suddenly I got swarmed by the triangles while not being able to kill them and I had increased their damage significantly. I don't think I could see the stats I had boosted so I didn't realize how lethal I had made them lol. Graphics, audio and the fluidity of the movement and shooting were nailed though so good job on that part.
Very cool game, a bit confusing at first why I can't shoot all the enemies and getting swarmed by ships with nothing to do, but overall I loved the aesthetics, suits the game well
Cool concept with a some good pixel art to accompany it. My only main critique is the whole screen twisting when moving felt a bit jarring, and slightly nausea inducing, but other than that an enjoyable experience.
Cool game! I really like that you have to choose upgrades for the enemy too, it’s a clever twist. The game's style is great, and the music is super catchy. Good job!
I'm a big fan of the pixel art here! Gameplay was simple and fun, i liked the upgrade/roguelike aspects too. I tried playing with a controller but the input was a bit strange (left stick to move left and right stick to move right?) so I played with a keyboard instead. Nice one!
You've got pretty neat mechanics going there, although the interpretation of the theme was really bare-bones. But the game was fun indeed!
An interesting shmup with a rougelike(?) mechanic, the camera tilt make feel a little bit nauseous but very fun when you get to the later stage of the game. Well done friend!







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