ที่จริงแล้าตอนสีเริ่มรัวผมไม่ได้หวังว่าต้องเก็บทุกตัว แค่ให้ได้คะแนน(และภาพ)ดีที่สุด แต่ผมน่าจะ playtest by myself เพลินเลยลืมว่าการผสมสี rgb อาจไม่ intuitive อย่างที่ผมคิดไว้ เลยตั้งเป้าตามที่ผมคิดว่า fair เมื่อเล่นไปเรื่อยๆ (ที่จริงผมแอบซ่อน chart ในโลโก้ของเกมเป็นคำใบ้)
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HexagonP
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good interpretation of the theme (and limitation), though i think that the switch mechanic wasn't explored enough beyond just one level, i also feel like energy levels can be shown through visual cues so it's easier to tell at a glance without relying on absolute numbers, but otherwise it's a game worth expanding on
shame that the use of limitation could've made more sense, but i dig the "bejeweled timed"-like gameplay and how you're forced to potentially ruin your board with extra blocks, the clear patterns are pretty easy to tell at a glance by the shape of the block aswell, though it did take some time to realize, it's a clean game
i think with all the chaos it gets a bit hard to tell your current HP or if you got hit, but other than that i really like having to manage my own powerups every now and then (though i did find the perfect combo about 4 games in), pretty cool use of the limitation
naming it thorn ring was a pretty weird route though
i only managed to get to the second checkpoint(?), but the use of limitations are extremely creative! having to take care of the tamagotchi thingy while also using it as a means of survival (in multiple ways, too) was surprisingly thrilling, despite being frustrating at first. really solid game
(P.S. black text doesn't go well with dark purple)
i unfortunately dont really see the correlation to the jam's theme. i also somewhat find the mouseflip distraction a little more annoying than "fairly chaotic" since there's a chance it can mess up your whole room (means having to work with the wacky physics in less time), but other than that, good effort






