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Good K

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A member registered Oct 08, 2021 · View creator page →

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This game is actually pretty neat. The idea is very good and the execution feels just like that fast-paced, goofy speedrunning game you come across every so often.

 Though, not sure if it's a lack of refinement or a skill issue, but I found myself rage-quitting at stage 5 (the one with the dash fish) because I kept falling off the map (for some 30 attempts). Would definitely give it a shot again if I have some more time!

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The game seemed rather promising, but its pretty buggy; even the desktop build is very rough. I found myself stuck on the ledge of walls that didn't seem like you could pass through, only to then fall off the world (twice). 

I got up to the hospital scene in my 2nd attempt, and it seems rather interesting! The art gave off a vibe that I really like. I'd definitely play again if you fix up the falling-off-the-map issues in a post-jam patch.

Edit: apparently I was literally a click of a button away from the ending😅you should still fix those issues though/

That orange daisy kept one-shooting me.

No idea what was going on, but I heard explosions and it seemed like I evoked some action around; so it was really cool! managed 19 rounds if it means anything

I didn't expect  that. The story revolving around everything felt unexpectedly deep, with characters referring to previous nights. It reminds me of another cool game I once played, can't recall what's its name though.

The most innovative submission I've seen so far, good job! Its crazy how you garnered so much attention with this game, though, precisely because you never finished your game.

Thanks for giving a play!

Indeed the character may be a bit slow, perhaps we could make it a bit faster in a post-jam patch. Hope it didn't hinder the experience too much!

Gratitude for playing!

Those dialogue noises are probably the most ridiculous thing I ever put in a game, glad to see you liked 'em!

The manager was indeed quite something to craft

Thanks for playing again!

Indeed we made a bet on the format, hope you liked it! 

Really hoping to bring the pizza home as well, although it feels a bit out of reach yet again... Gotta up my gear for next year! (or rather next jam, though that doesn't rhyme)!

Thanks for playing!
Our music fellas had to grind real hard for that, so glad you liked it!

Thanks for playing and giving feedback!

Your suggestion was an option considered; it was thereafter concluded, though, that implementing it would likely lead to many players skipping dialogues altogether and perhaps not even discovering all characters.  Moreover, there's plenty to fail you nonetheless! Wrong ratings are ideally caused by increased awareness to the situation. If a player gives too frequent incorrect ratings and avoids speaking to the NPCs, he should not experience much of the game and never adequately engage with it to care for the consequences.

As the game has a natural limit,  and the repetitiveness might was thought to potentially benefit the overall aesthetics aimed at, it was deemed best to keep it in the implemented manner.

(This reminds me of the arguments for and against the Endless 8 arc of Haruhi Suzumiya if you're acquainted; it's really a matter of taste)

I'm a fan of history and such, so it was pretty neat finding a game such as this one in the jam! I really liked the interpretation of the theme. It is pretty short though (only a few seconds and you win)

Classic tower defense always hits the spot 

The game was pretty cool! I got softlocked in a corner midway through though (a force started pushing me to the contrary direction to my facing, and eventually I found myself unable to move at the corner of the map) so that was a bit of a bummer

I think you spent all your time on that character, indeed the design is very neat.

I understand the game is unfinished, but I can't help but wonder: what game idea did you have in mind? A top-down shooter about weather forecasting sounds so wild I can barely imagine what was the forecasted direction

The game is just so cozy. I like the vibe of it! Fishing has never quite been my cup of tea but the aesthetics sure made me stay for at least a while.

Master should be very mad

I got softlocked twice, but I'm glad I tried yet again and at last got to experience the story whole. It's a really nice one!

This game has a pretty fantastic style to it

I kept slapping those black ninjas by accident

Nice game! Kind of reminded me of those "answer-100-questions-in-a-minute" quizzes. Just out of interest, what is the cold drink?

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Thanks for playing!

(On a personal note, the comment you're referring to was written way past midnight after a long grind)

I was not acquainted with any non-visual novel game that is mechanically similar, so thanks for noting one! Could be useful for future reference. 

I appreciate your feedback!

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Thanks for playing the game!

I understand your confusion, but this is a text based game. Not reading the text is skipping most of the game. Some small segments of the dialogues do repeat, but they are few, and only repeat 2-4 times and no more. Perhaps the whole dialogue is mispresented as repetitive because the initial greeting does repeat, and it is the first chunk of text in each dialogue. The parts you have likely skipped contain all the answers you seek.

Nonetheless, I appreciate your feedback!

Thanks for playing man! 

It is a visual novel-esque game so I can understand it might not be your type, but the gratitude remains nonetheless!

This one goes hard

Interesting game concept! A rather simplistic gameplay loop though (pun indeed intended), and it seems blue dots gravitate towards you less the larger your loop gets and then the progression slows to a crawl (at around size 80-90). I can see the potential though, bet if ya had more than just those mere 20 hours you'd have been able to tackle all these. 

Some bugs with the aiming but was neat nonetheless! Sure has a 40s crime film vibe to it. Probably the most creative interpretation I've seen of the theme too, so nice job! Ain't nothin' like a strike to swipe away the smoke, even for just a teeny chunk longer, aye?

Most creative idea so far I must say! For some reason though I encountered some unity errors between the jams which led the game to crash and I had to restart. The parts I did play were awesome though!

That looping recording sure gets repetitive, but it gets the job done. Unique entry though, with a most challenging riddle!

Pure brilliance is within this one

It reminds me of that old monkey programming game

That damned interact button killed the city more times than I can count. But it could never stop me!

Wasn't expecting to find a terminal game, but it was enjoyable nonetheless! Control directions didn't make sense at first though

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You've got pretty neat mechanics going there, although the interpretation of the theme was really bare-bones. But the game was fun indeed!

That car just keeps on fliping. I wish I was that strong in real life, being able to float around the city with the car I threw into the air by hand from the streets

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This really got me wanting to go eat some sushi. But not poisoned one if possible

This is definitely the best game I played in this jam so far

Nothing like a little bit of good ol' math to train the brain

There's indeed not much of a game
But you promised a post jam update so I'll be back