Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Good K

115
Posts
1
Topics
5
Followers
5
Following
A member registered Oct 08, 2021 · View creator page →

Creator of

Recent community posts

This one goes hard

Interesting game concept! A rather simplistic gameplay loop though (pun indeed intended), and it seems blue dots gravitate towards you less the larger your loop gets and then the progression slows to a crawl (at around size 80-90). I can see the potential though, bet if ya had more than just those mere 20 hours you'd have been able to tackle all these. 

Some bugs with the aiming but was neat nonetheless! Sure has a 40s crime film vibe to it. Probably the most creative interpretation I've seen of the theme too, so nice job! Ain't nothin' like a strike to swipe away the smoke, even for just a teeny chunk longer, aye?

Most creative idea so far I must say! For some reason though I encountered some unity errors between the jams which led the game to crash and I had to restart. The parts I did play were awesome though!

That looping recording sure gets repetitive, but it gets the job done. Unique entry though, with a most challenging riddle!

Pure brilliance is within this one

It reminds me of that old monkey programming game

That damned interact button killed the city more times than I can count. But it could never stop me!

Wasn't expecting to find a terminal game, but it was enjoyable nonetheless! Control directions didn't make sense at first though

(1 edit)

You've got pretty neat mechanics going there, although the interpretation of the theme was really bare-bones. But the game was fun indeed!

That car just keeps on fliping. I wish I was that strong in real life, being able to float around the city with the car I threw into the air by hand from the streets

(1 edit)

This really got me wanting to go eat some sushi. But not poisoned one if possible

This is definitely the best game I played in this jam so far

Nothing like a little bit of good ol' math to train the brain

There's indeed not much of a game
But you promised a post jam update so I'll be back

I have bread but he tells me no bread. Then he dies ☹️.

Other than the solution and satisfying conclusion to the heartwarming story the game was alright. Took some loops to understand the steps, which is a good thing. If only I could save him though.

As someone who sometimes goes shopping, I can confirm this is indeed a replication of reality.

(1 edit)

I never really managed to stop time because the gauge was always rock bottom, but I drew loops alright. Despite for that extra challenge, I managed to get pretty far, and nonetheless it was fun!

This is a fully fleshed-out final bossfight! the roguelite mechanics are also pretty polished and enjoyable, and despite the challenge the demon lord is perfectly balanced and doesn't take too long to beat. Probably one of the better games I found in the jam so far!

Thanks for the reply! If you didn't catch that there's no need to go back, it's probably hidden too well for even the most sharp-eyed detectives to figure out. Unless you truly want to proclaim supremacy over this riddle, that is.

(2 edits)

Interesting submission! Some bugs here and there leading to my precious hand-made pizza disappearing, perhaps behind the countertop, which was a real bummer ☹️ (I live for pizza). All in all though, it was rather impressive for a first game, especially within this short time frame, although it could certainly use some clearer directions. My game too is at fault with such error though, so don't know if I can really complain 😅

Edit: just noticed you wrote right-click to interact with the stations, but its actually left-click.

Thank you very much for playing and providing feedback!

The crime scens indeed seem to have come off a little confusing, perhaps also because we didn't add any real explanation as to how to even go about analyzing them. Perhaps we can tackle that in a future update!

(Btw the game has an ending and an overarching solution; in order to better understand what to improve, did you manage to catch that from the design? Or did it seem to you as if you just need to analyze crime scenes over and over forever?)

(1 edit)

Thank you very much for playing and the feedback! Yeah I was wondering if perhaps I made the game too difficult to understand because of the really non existent guidance.Wanted to make the game a true detective experience, but perhaps it came a little off...

The scenes are randomly generated so that the culprit has a course. The state of the objects he stumbled upon, and how "messy" his course appears indictate his personality, the physical order of the things in the crime scene indicates the order and through the personality ypu can infer what information is most likely to have provoked this action. (If you wanna give it a 2nd shot, this is a clue as to how to approach the crime scenes)


The car scene was perhaps ultimately a little out of place although me and the team believed it helped achieve the noir aesthetic and benefit the overall feeling of repetitivness.


Well, I ended up writing quite an essay, but all in all I'm just grateful you gave it a shot!

Really liked the feel of the game with the art and all. The levels got me ragebaited but were pretty decent nonetheless.

I like trains, man!
BTW found a bug, if you get a rail link to the end (start) point from an angle and not from a horizontal direction, you get both a "level completed" and "track failed" screen.

Was rather sluggish because things kept just teleporting all over the place, but the idea is pretty neat. Just a bit more polish and it would've rocked!

Reminds me of Redout. Very polished game indeed! I find the controls quite sensitive but that may be just a skill issue.

The left arrow moving the platform right when it's on the upper side of the loop just breaks my brain. Very neat entry mate!

Thank you very much  for playing! The problem of objects sometimes being hard too see is indeed bugging and would've been an easy fix, but I hope you enjoyed the game nonetheless! The slow gameplay was rather a design choice, to achieve a similar aesthetic to those noir fetective films.


May I ask what was the reputation number on screen after your last case? For the sake of understanding how well players engaged with the investigation system.

Nice mechanic. The puzzles weren't too challenging but they got me thinking and there were quite a few; this along with the overall polish is quite impressive considering the time frame

BRO THIS IS AWESOME.  Absolute peak. The art definitely isn't Sam's and the story is much more than I came in expecting.

Nice submission, really has a polished feel to it with the 3D aesthetics

(1 edit)

hell is quite hellish.

Thanks for playing and providing feedback!

you can just admit some of the parts weren't good man😅 I know I half-assed the music and tile design.

Thanks for playing and for the feedback though!

man this is something

That game had quite an atmosphere! I really liked the manner in which it portrays communism and fascism. Additionally, as a participant of former pizza jams, I know how difficult it can be to produce a proper entry in the given time, and yet this submission seemed very polished despite. I would've given a 5 stars rating in the jam if I had seen Jambes' post and heard of this game before, yet what's done is done. Damn itch and its free markets.

(1 edit)

man getting last place is achievement in it's own right. it's much better than just a random score with nothing special about it. Honestly I'd rather get last place than my current spot somewhere up at the 6800

that's... not how it was supposed to go😅

I'll make sure to try it out asap

The game was difficult to understand, but I find it quite comedic that you have to do pay attention and take care of so many things in order to just drive a simple mile with a baby on board