The game was difficult to understand, but I find it quite comedic that you have to do pay attention and take care of so many things in order to just drive a simple mile with a baby on board
Good K
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you can zoom out with the mouse scroller (I'm pretty sure I mentioned it in the "How to play" section, didn't have enough time to add a tutorial) (maybe you did zoom out and there are some other problems?)
overall I didn't make any specific support for any type of monitor, but if you press F11 I'm pretty sure it should adapt somewhat automatically, although UI might look a little off.
It has sprites, support for tilesets, support for 2D animations by texture combination, and all the usual stuff. although the engine automatically smooths textures, which makes using a pixelart style very complicated. After finishing the game, it auto-smoothed the textures on export, although in the engine I made it not do so, so I was eventually forced to export this game on development settings. this is also the reason for the relatively large file size.