This one goes hard
Good K
Creator of
Recent community posts
Interesting game concept! A rather simplistic gameplay loop though (pun indeed intended), and it seems blue dots gravitate towards you less the larger your loop gets and then the progression slows to a crawl (at around size 80-90). I can see the potential though, bet if ya had more than just those mere 20 hours you'd have been able to tackle all these.
Interesting submission! Some bugs here and there leading to my precious hand-made pizza disappearing, perhaps behind the countertop, which was a real bummer ☹️ (I live for pizza). All in all though, it was rather impressive for a first game, especially within this short time frame, although it could certainly use some clearer directions. My game too is at fault with such error though, so don't know if I can really complain 😅
Edit: just noticed you wrote right-click to interact with the stations, but its actually left-click.
Thank you very much for playing and providing feedback!
The crime scens indeed seem to have come off a little confusing, perhaps also because we didn't add any real explanation as to how to even go about analyzing them. Perhaps we can tackle that in a future update!
(Btw the game has an ending and an overarching solution; in order to better understand what to improve, did you manage to catch that from the design? Or did it seem to you as if you just need to analyze crime scenes over and over forever?)
Thank you very much for playing and the feedback! Yeah I was wondering if perhaps I made the game too difficult to understand because of the really non existent guidance.Wanted to make the game a true detective experience, but perhaps it came a little off...
The scenes are randomly generated so that the culprit has a course. The state of the objects he stumbled upon, and how "messy" his course appears indictate his personality, the physical order of the things in the crime scene indicates the order and through the personality ypu can infer what information is most likely to have provoked this action. (If you wanna give it a 2nd shot, this is a clue as to how to approach the crime scenes)
The car scene was perhaps ultimately a little out of place although me and the team believed it helped achieve the noir aesthetic and benefit the overall feeling of repetitivness.
Well, I ended up writing quite an essay, but all in all I'm just grateful you gave it a shot!
Thank you very much for playing! The problem of objects sometimes being hard too see is indeed bugging and would've been an easy fix, but I hope you enjoyed the game nonetheless! The slow gameplay was rather a design choice, to achieve a similar aesthetic to those noir fetective films.
May I ask what was the reputation number on screen after your last case? For the sake of understanding how well players engaged with the investigation system.
That game had quite an atmosphere! I really liked the manner in which it portrays communism and fascism. Additionally, as a participant of former pizza jams, I know how difficult it can be to produce a proper entry in the given time, and yet this submission seemed very polished despite. I would've given a 5 stars rating in the jam if I had seen Jambes' post and heard of this game before, yet what's done is done. Damn itch and its free markets.











