This is so unique! Awesome visuals and sound, the game feels very polished. I really enjoyed the variety of mechanics between the different levels. Love the "find the rule of the level" take on the theme, many of the solutions were pretty unexpected in a good way. Great job!
Evokan
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Very polished game! Great artstyle and it feels very juicy. I only wish you added a bit more time between the last firework going off and the round complete UI so I could see how much points my last firework got me, It would have made it a bit easier to understand what everything does but I got the hang of it pretty fast either way. Good job!
Fun game. Your theme interpretation is really interesting and I would have liked there to be even more abilities for some even trickier levels. Liked the naration and overall artstyle. The main menu looks awesome! The timed door puzzles felt a bit tight at moments and I kind of got disoriented on some of them. I think this game would really shine if you could implement using multiple abilities at the same time. It would make some very interesting levels possible. Good job!
Great game! The dialogue is really well written, and it actually felt uncanny when it turned into ELLA-M’s therapy session. I think you nailed the unsure, people-pleaser LLM character with an existential crisis. You made me realize that talking to an LLM really can feel this way, you just emphasized it, and it works great. The presentation and audio are awesome and made it feel very realistic. Great work!
Really good! I think you nailed the past copy mechanic the best out of the games with a similar concept I've played so far. It actually felt like I was cooperating with myself, or sabotaging myself XD. Trying to survive the horde while my copy charged straight towards me was super funny. Love the lighting. The art and sounds are also well done! Great job!
Thanks! Yeah, that was the original idea. I would have to add different instruments, each with their own sounds for different pitches, or just pitch-shift the note sounds in Godot, but I’m not sure how much that would distort them. I’d also need to build a working MIDI editor, though that system is already kind of in the game.
The real problem would be making DJ Toenail compose good random music. I have some background in music theory, so I’ve got a few ideas for that as well, but it was way out of scope for this jam unfortunately. Might have to call the dude DJ Toenail now XD!
Thanks! Yeah, I originally planned not to have a tutorial, and now I’m second-guessing if I should’ve even included it in this format, lol. Having the AI create different music loops was the original idea, but I had to prioritize finishing the game within the limited time. I’ll probably incorporate that if I turn it into a full game, along with a proper tutorial for sure. Thanks for the feedback!

