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Evokan

128
Posts
8
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1
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A member registered Jan 03, 2021 · View creator page →

Creator of

Recent community posts

Thank you! Glad you noticed the hand moving :)

Thanks!

Charming game! Short and sweet, and I like the humor as well. Great artwork, the overall vibe and the character really reminded me of Deponia Doomsday for some reason, a nice throwback tho. Anyways, great work!

Thanks! Glad you found it intuitive!

Thanks!

Great game! The dialogue is really well written, and it actually felt uncanny when it turned into ELLA-M’s therapy session. I think you nailed the unsure, people-pleaser LLM character with an existential crisis. You made me realize that talking to an LLM really can feel this way, you just emphasized it, and it works great. The presentation and audio are awesome and made it feel very realistic. Great work!

Great game! Cool take on the theme. I really liked how you have to use the path for different things like killing the cacti and picking up resources. It makes the gameplay feel much more dynamic and strategic. The artwork and sound are nicely done as well. Good job!

Thanks!

Thank you!

Really good! I think you nailed the past copy mechanic the best out of the games with a similar concept I've played so far. It actually felt like I was cooperating with myself, or sabotaging myself XD. Trying to survive the horde while my copy charged straight towards me was super funny. Love the lighting. The art and sounds are also well done! Great job!

Thanks! Coyote time is already implemented! Jump buffering is a great suggestion, I’m definitely going to add it. Yeah, a pause menu with info would help for sure. Thanks for the feedback!

Thanks!

Really original! Out of the road loop games I’ve tried so far, I think I like this one the best. It’s cozy, but I really like the time challenge you added with the cars, it makes the gameplay feel dynamic. Great sound and artwork. Well done!

Thanks! They sure are :)

Thanks!

Great game! I love how you used the theme, sampling sounds was an awesome touch. I was pleasantly surprised by the effects you can add too. The artwork and sounds are well done and fit the game perfectly. Made some sick loops. Awesome job!

Such a cozy game! Once you get the hang of it, it starts getting really addictive. I like how you made the white bracket swing area change to break the repetition, I think that helped a lot. Great ambient sounds and art style. Great job!

Thanks!

Great game, really polished! I like what you did with the theme. Good narrative as well. I like the way you introduced new mechanics. The art and sounds are great. Good job!

Really cozy! Everything you do in the game feels great, it's super juicy. I really like the variety of plant types and the number of useful items, it adds a lot of depth to the gameplay. The art and sounds are also great. Awesome job!

Great game! I really like your twist on the player copy idea. I think you nailed the turn-based movement, especially the way you did the jump. The puzzle difficulty was well balanced, some puzzles took me a while to get the hang of, but I liked that. Great artwork and sound too! Awesome job!

Thanks! Glad you found it intuitive!

Thank you!

Thanks!

Thanks! Yeah, custom modifiers like that could really work well for this game. Thanks for the feedback!

Thanks! Yeah, I agree. I'm definitely starting to regret the tutorial XD. The time pressure really showed there. You live, you learn! Glad it felt intuitive to play though!

Thanks! Yeah, that was the original idea. I would have to add different instruments, each with their own sounds for different pitches, or just pitch-shift the note sounds in Godot, but I’m not sure how much that would distort them. I’d also need to build a working MIDI editor, though that system is already kind of in the game.

The real problem would be making DJ Toenail compose good random music. I have some background in music theory, so I’ve got a few ideas for that as well, but it was way out of scope for this jam unfortunately. Might have to call the dude DJ Toenail now XD!

Cool game! Creative use of the theme. I loved the lasso catching and kicking mechanics. The artwork is well done, and there’s a lot of potential to expand on the lasso mechanics even further. Nice work!

Thanks!

Thanks!

Thanks! Yeah, I originally planned not to have a tutorial, and now I’m second-guessing if I should’ve even included it in this format, lol. Having the AI create different music loops was the original idea, but I had to prioritize finishing the game within the limited time. I’ll probably incorporate that if I turn it into a full game, along with a proper tutorial for sure. Thanks for the feedback!

Thanks! I wanted the beginning to be a bit slower while introducing all of the MIDI notes, but it gets much more fast-paced pretty quickly!

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Great game! I really like the stakes of trying to fight for real, such a cool idea. The dialogue is great too, it really brings the game together and does a great job introducing the mechanics. Great artwork and sounds. Good job!

Cool game! I really like the way you used the theme, especially the idea of using your previous body as a platform. You came up with a lot of interesting powers, and the visuals and sounds are great. Great job!

Cool game! The quick turn mechanic really makes the gameplay more dynamic, great addition. I love the 3D pixel art style, and the sounds and music are amazing. You nailed the theme in multiple ways, super clever.  Great job!

Thank you!

Thanks! I'm glad you liked it!

Thanks!

Cool game! I think the difficulty is spot on. Also really liked the dash mechanic, and the power-ups are a great addition. Simple to understand, fun to play. Great job!

Cool game! I really like that you have to choose upgrades for the enemy too,  it’s a clever twist. The game's style is great, and the music is super catchy. Good job!