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A jam submission

Lapse (GMTK 2025)View game page

Some memories are better left buried, but the loop won’t let you forget.
Submitted by Khan-amil, Raven_gone_loco — 3 days, 18 hours before the deadline
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Lapse (GMTK 2025)'s itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#564.2944.294
Artwork#26543.3823.382
Creativity#28643.5153.515
Enjoyment#37492.9412.941
Audio#38402.7942.794

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The protagonist is stuck in a loop, every day is the same in this bleak hospital.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
The Meepers

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Comments

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page
Submitted(+1)

Well this one’s deep! I really am not a fan of point and click games but this one kept me playing till the end. The only thing that I would change is how the phone could be used, maybe it could add to the conversation itself. But all in all, Well Done!

Developer(+1)

Thank you for your feedback! We're happy you enjoyed the game! 

Submitted(+1)

A very interesting narrative driven inspiration on the theme "LOOP", I am glad to see something that stands off.

Something I would like to point out is the unfortunate lack of interesting and new gameplay, instead we are playing a bunch of dialogues, and I also that looping through the same dialogue, while thematically relevant, is not really something I appreciated gameplay wise.

There were bugs here and there, nothing game breaking but I still went "Oh is that supposed to happen" sometimes...

Otherwise neat art, could be better but for a game this length it's already honourable.

I am not a fan of the narrative driven game genre, so I can't really I did enjoy the game overall, even though the story really affected me emotionally and is somewhat nail biting (Is it paranoia or a real thing happen / delusional thoughts... etc).

Music and Ambience wise, I did kind of felt the hospital vibe, a very eerie and boring place to be and not somewhere you want to stay.

The game is way too long for a game jam, try sticking with a gameplay loop that doesn't drag on for too long or you may lose some of your players in the process.

Overall good work, interesting spin on the theme, and good luck.

Submitted(+1)

This game really shines in the art department. I personally don't play visual novel-ly games but this was a good one. Good job. (I am a big fan of RE:Zero and this is reminiscent of that)

Submitted(+1)

I like how the theme is implemented here, the story is well presented and easy to follow and the artwork is decent. The background sound design is very detailed and adds a lot to the immersion.  I would prefer if there was a little less unnecessary details added to the narrative as there is a large amount of reading and some parts have huge walls of text that significantly distract from the experience (the phone messages for example). As a personal preference i dont typically enjoy this type of game but i can see that this is well made especially considering the time constraint.

Developer(+1)

Hey! Thanks so much for playing!

Submitted(+1)

I loved the story and art. Definitely have to give 5stars for art and narrative. And the first time the nurse flashed red it scarred the hell out of me.

Developer

The nurse flashed red? haha that is not an intended feature, but if it works as a horror element, I guess it is now hahaha 

Submitted

I thought it was intended. It doesn't even fell like a bug but a feature :)

Developer

Yeah totally, I absolutely intended for it to happen.... >_> lol

Submitted(+1)

:)

Submitted(+1)

I loved how you implemented the loop in your narrative, not as in a time looping or same day because of routine, but because of memory losing. The artwork and the sounds effects really add to the ambiance, and the story is really good. Nice work!

Submitted(+1)

That was a rollercoaster, I overall enjoy it! Altho I didn't realised I had to click on the person themselves to start the dialogue at first

Submitted(+1)

Love the story, narrative, and the art!

It's almost perfect, but there is a tiny problem in UI/UX design, making it feel a little clunky and less polished, for example, sometimes the phone and the selection button overlap and blocking the choice button.

Can't go back to the SMS and email selection on the phone, but need to put the entire phone down, press the phone again to switch between those.

The repetitive dialogue should be able to fast-forward and be skippable, like most visual novels, so it feels less mouse-spammy.

However, I'm sure you will polish it up if you have enough time. Great work for the Jam submission!

Developer(+1)

Yeah, I know my way around Unity UI but it still takes me a loooot of time, so some corners had to be cut. For reference the whole phone UI and flow was made in the last like 5hours ahah.

Submitted

Understandable!

Submitted(+1)

Interesting implementation of the theme, I felt that the art was definitely right in the sweet spot between immersive and uncanny for the situation, and others said the ui is ugly but I can see there's a lot of work put into it, gj! Good story too!

Developer

thank you for playing! 😁

Submitted(+1)

The game is clever. In story, progression and gameplay ! I liked it a lot ! The only down side i got, is the artwork getting me out of the narration (i don't know especially why), but overall i liked it a lot !

Developer

hahaha you'll have to forgive me, my speed drawings are a little unsettling, but we tried our best not to use pre-made visual assets. Perhaps too much of an ask given the time. thanks for playing!

Submitted(+2)

A pretty nice story game! the changing light rays from the window were a good way to tell time, the game only did feel kinda mouse spammy though, but besides that the story was nice and the artstyle was terrifyingly good!

Developer

thanks for your feedback :D

Submitted(+1)

I'm really impressed at how compelling a narrative you were able to craft. It was a rewarding short story to puzzle through with a satisfying ending. You've done a really good job in writing. For the rest of the game, particularly the UI, changing the UI to non Unity-default would go a long way. For instance, the thought cloud buttons were really good, I thought they really reflected the state of his mind. I think changing up the default buttons etc would tie this game together a lot. Side note, I LOVED the way the light changed in his room when the sun went down, that was such a nice touch.

Developer

thanks so much for the feedback! Were actually looking to move to godot in the future, so we're going to dabble to see what's out there :D thanks for playing!

Submitted(+1)

Well a story I was invested in at every moment in a jam game? Very impressive, great art too, it all fit the vibe perfectly! Without going into detail to avoid spoilers I'm reminded of Silent Hill 2 a little, there's not much to say as storytelling and pacing was just really well handled, maybe one issue I faced was sometimes I accidentally skipped dialogue like 4 times due to just trying to get through the repeating conversations and accidentally missing a new line, still though really great job, nailed the vibe and story!

Developer(+1)

Thank you so much for your feedback! there was a lot more we would have liked to have done with the dialogue, but given the time and content restraints, it was tough. Thanks again for playing! 

Submitted(+1)

Wow, real

Good mix of different ways to convey the narrative; the phone, the looping interactions, the characters thoughts. They were designed well. The memories between each loop really helped get invested in the story

Submitted(+1)

nice good job really liked how i was confused as the main character and as after every loop, i started to get what happened as the main character, loved how the story was told, and i also liked the ui animations. good job my friend.

Developer

thank you very much for playing!

Submitted

You're welcome! If you get the chance, I’d be super grateful if you could check out mine too: Escape the Loop would love to hear what you think and get your rating!

Developer(+1)

absolutely! Its on my list 💜

Submitted(+1)

This was very good. I liked how the story was presented and I got really hooked by the midpoint and really wanted to see the end.


I would cut some of the repetition from the game, I know it's part of the narrative but it wasn't fun as a gameplay mechanic. I would find some other way to show that every day was the same without having to click through the same dialogue over and over.

Top notch narrative and artwork. Good job!

Developer

thank you for playing and your feedback! Its appreciated :) 

Submitted(+1)

It was very intresting to grasp little by little the truth beind this tragedy, the pacing was nice and you had time to reflect on the last informations gained while groing through the repeated segments

Submitted(+1)

Such an interesting and complex story. Amazing narratives.  One of the best story I have seen in this jam. Seems like we both went for around the same theme, haha. Although I think your thought panel is way more organized & polished.

Really, really loved the story. I am not going to spoil anything here, but it is 101% worth the read. All the scenes feels really well constructed and written.

One small suggestion will probably be to have a skip button to reduce redundancy---I had to talk to the nurse a lot of times without getting anywhere with my story.

Great job!

Submitted(+1)

"3 days, 18 hours before the deadline" - you made this game in 4 hours?

Developer

ahaha no, we just had a basic build and we uploaded a build every few hours as we progressed 

Submitted(+1)

oh shit 👀 Very good story, short enough that it wasn't super repetitive but I did find myself speed clicking through the repeated options. The mind words though most of the time a text box flashed up and instantly vanished? So I don't think I was able to read what most of those said

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