I'll see if I can get it on video tonight
NotamGames
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The little tweaks to the monster really made the experience waaaay more enjoyable, and now it feels more than a horror game, nice job! Such small changes like reducing the speed and pausing the game with the notes made my playtrough so much better, and this time I decided to go for both endings (and even got the well ending twice! I got that one first and wanted the bunny to have a nice ending after completing the other one, lol). Although sometimes I didn't feel like the monster ever stopped chasing me, especially after getting an ending for the first time. But even then, it felt waaay more manageable with the reduced speed. So much better overall!
I liked your idea, pretty original with a kinda funny narrative to accompany it and really good lightning effects. But yeah, I do agree with the other commenters that the gun is pretty useless. Also, and this is more kinda my pc's fault, but the game started to lag for me after some night/day cycles, I guess because there were way too many zombies on screen. I still enjoyed though, good game
Oh my fricking god I love this. The atmosphere is amazing, the vibes are amazing, a quite simple narrative but with a twist, and the simple yet effective horror, oh my god. You sir made me turn my lights on and look at every loading black screen to see if I saw that goddamn face again. I completely felt like I was the protagonist of one of those old creepypastas I used to read years ago. I'd just like to point out two small issues: when going from one of the webpages to the main page, the page is cut off at the bottom and I can't see the input field, and that one second puzzle is kinda confusing, I thought I had to decipher that caesar encoding but it didn't have anything to do with it. Still, these are really small issues and I'm impressed by your submission, I definitely got a new favorite for this jam. Amazing job
Really cute game, nice job! Would be cool to have ways to control your speed and go faster, as some "empty" loops would slow down the gameplay a bit, but good work overall! I have been reading your comments and the ideas you have and I do think some of those could have improved the overall gameplay a lot, but yeah in a jam there's not much time for a lot of stuff.
I'd be lying if I said I understood what I played. It lacks a good lot of feedback In the dungeon sections, it looked like I wasn't moving but the movement counter was going up. And during the fights, I didn't understand the health bars, those are not straightforward and I just randomly stumbled upon doors and got back to the dungeon part. After two fights, I just got stuck on the dungeon, I went up to 250 movements and the room did not change at all. You say this is part of a larger universe, and for that I encourage you to fix all of these problems and keep working on the game
This is such an amazing game with a lovely art style! it almost feels kinda nostalgic, I seriously love the vibes. But I couldn't get past level 2, the spiders' hitbox is bigger than it should be and the blocks pushing you out of the level are kinda annoying. Still, an amazing piece of art and I for sure will come back to finish this one, good job!
It's a fun little game, maybe a bit too easy, but with a cool concept, I really liked the juiciness of the damage animation. But the audio feels too saturated, especially the laser one. I'd heavily suggest changing it or at least lowering the volume. Other than that, pretty solid submission, good job
Of the games with a concept similar to this, this one has one of the best level design of them, and also a cute little narrative. Also, the fact that you and your clones move one step at a time creates more strategic approaches. The concept and the idea is there, but sadly it lacks polish and you run out of time to finish on the levels. But it does have potential, keep working on it!
The vibes are amazing and the simple, minimalist art style is perfect. The gameplay, however, is a little bit tedious and slow. The statue's behavior felt kinda weird (although that heavily contributed to the vibes and making me anxious), and the one at the lambda stairs was just stuck in a corner. I also don't understand the inclusion of a timer, it just makes the going upstairs even more tedious because you'll have to do it more times. This has potential to become a great exotic "horror" game, so I hope you keep working on it after the jam!
Honestly, that's an actually unique concept. Good level design, great way using colors to identify ghosts' behaviors and a great implementation overall, your game is surely underrated. My main gripe is that the difficulty in your levels should start low, the first level feels pretty hard when you're just getting used to the mechanics and controls.
Trying to make a stanley parable-like game for a 4 days jam is really ambitious, especially considering it focuses on the different endings you can get and the freedom the player has to basically do what he wants. What could have really improved the experience would have been voice acting, proper walking animations and variation on the footsteps sfx. Overall, I think you still have a lot to improve here, and I really hope you do after the jam
I really loved this idea, the physics and the look are amazing, but I have a couple of problems with the game. First, there is a bug that, if you place some points and delete them all, for some reason you can't place them anymore, and it forces you to restart the entire game. It's frustrating, and for this reason I couldn't get to finish it. Also, this one i guess it's my fault, but the camera moves way too much when trying to do so, and I think it's because of my low framerate. Still, really good game, and it's really impressive that you managed to do all of this in such a short time, nice job!
A really unique twist on the cloning idea! I loved how you implemented it in the narrative and created a highly enjoyable experience. Running around with (or on top of) your clones it's really fun! Only thing I'd say is that the movement feels a little buggy sometimes, you can get stuck on corners and have to reset the level entirely. Still, it's a great game that looks good and feels good to play, nice job
Whoa, this is INCREDIBLE. An interesting idea, smooth and responsive gameplay, AMAZING visuals with a nice effect that really makes you feel you are looping on a cardboard cylinder. Seriously, my only problem with this game is that it ends (and the fact that I did not understand why I got cursed in the cutscene, but that's maybe me being dumb). Amazing job!
The concept is good and interesting, but I think could have been implemented better. Sometimes I don't feel that the gameplay is actually synced with the rhythm. Adding more "juice" could help the game feel better (even simple stuff like making the background or the rockets pulse to the beat of the song surely will elevate the experience). Overall, you have a great foundation here, and I do hope you keep building upon it.



Hey, I really wanted to play your game because I'm really a fan of non euclidean games and experiences, but I seem to have problems with it. My gpu is really old so I guess it's because of that. Here's a picture of how it looks.