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clemicle

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A member registered Jun 13, 2021 · View creator page →

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Very beatiful game ! Each scene was nice to discover andencounter each new monstern 

I like a lot the ambiance, and was very intrigued by the story, who are those people ? Where do they came from ? Why are they here and why are *we* here ? There's a lot of thing that can be done whith this story ! 

Thanks for the experience !

I liked a lot the ambiance ! The sound effect, the transitions and the visual effects added a lot to this, very polished game !

The gameplay is interesting, it takes a bit of time to get use to the behaviour of the monster, and the text explaining it changed a bit too fast for me (even if english is not my first language I usually  read it pretty fast)

I'm not that good with this system so I wasn't able to go far, but I liked a lot the experience and the work that has been put to make it enjoyable to play ! Good job !

Very polished and fun to play game ! 

I liked a lot the gameplay and finding how to efficiently move while aiming at the right place to touch the most ennemies you can, even if you're a bit too fast, as said befor it was sometimes difficult to find yourself, but also to diffenciate ennemies from gems to collect, the spawn animation and the gems looked the same sometimes

Great job !

Pretty difficult to recognize the animals, so it was difficult to know wich augment to select after the rounds

The game lacks a bit of feedback to understand better how the score is evolving, but with some tweaking it can have a bit more of juice, good job nevertheless !

Very cute game ! It is fun to take care of your little blob, and train him for days in a row only allowing him on sigle day of rest xD

For the moment it is kind of easy to focus on 1/2 stats (Health and strength for me), whatever you choses scales faster tahn the goblin (which, when you look at their stats before a fight, always have the same value that the first one)

I think there's a lot that can be done to to make choices matter more with balances on values, but good job nethertheless !

It's hidden, it's asking for something to eat, what hides under this pile of pillows ? Nobody knows, the only thing we knof is that they want to eat...

Very fun game ! The gameplay gets a bit repetitive

The game is very nice to look at, and fun to ear the scrambles of the thing hiding !

Excellent game ! Didn't thought that kind of game could be made !

It was nice to try to adapt for each level, and to the offering you get.

The game is cool both to look at and to hear ! Good job !

Very intresting to try to move and arrange the ennemies to fulfill the offering altar, but as mentionned before having to manage the enemies in such a short amount of time. The game was still fun with the sound and visual feedback !

Very beautifull  game ! It lacks on gameplay, but there can be lots of things that can be done to add more fun so I don't worry that much !

Good job on your first submition for a jam ! And good luck for the next ones if you continue !

Thanks a lot !

I'm very happy that you took your time to continue the game until the end ! Indeed as I created the layout it became obvious to me, but it can be cartographied

Your last comment is very kind ! Were very proud of what we've done, and that it resonated with people !

You can keep the rectangle hitbox, but you can make them smaller than the sprite, this way it's less punishing and frustrating to run into them (and if you want to keep the difficulty, you can make the objects by themselves bigger)

Yes ! It can be a good level design training to make levels where you have to explor a bit more to find the gifts, but by doing so you loose the runner aspect of your game, maybe something like Geometry Dash where the objectives are on an alternate route

Good luck continuing on the game design road!

Made it to the end, pretty good platformer !

I liked the difficulty curve, the game could improve with some polish like a death  animation, and for getting less frustration it's possible to reduce the hitboxes of the obstacles (even if they're shorter than the sprite of the threat), for the last course I got hit a lot by the floating spikes even though my body wasn't on them

Even if the gifts were direcly on the road of each tracks, It was pleasing to gathering them to finish the levels !

Nice job !

It was very funny to travel through this little village giving gifts to our (special ?) neighbors, hope the first one is liking the drawing i've done !

I trusted all of the people who wanted to join XD They showed ambition, and placed in the right environment each one can propose good work x3

I liked a lot the writing of the story !

It was very intresting seeing the effect of your choices on the people, I obviously didn't want to give the stuff to that scammer but I don't think there was the option to, so the consequences didn't match the feelings I had ^^'

Very great finale tho, thanks for the experience !

Very cute game ! A charming message about spreading nice vibes with people that creates things and show it to people, let's continue with the comments of this game jam !

It was very enjoyable to move arround the different pages and discovering the stories of characters with their dialogues and their photos, and having it on a schedule and a day by day cycle!

Thanks a lot for this experience !

Very cool game !

It was vey cool to travel through the world, the character is very responsive, and there's a lot of polish for the little interactions with the villagers.

After getting the wall jump, I wasn't able to progress farther, I didn't saw where to go on the cascades side, on the cliff, and in the village, the fact that the textures are very similar didn't help to separate what I can land on and what I can't (I was surprised to die to the spike since i didn't saw them xD)

Still, it is a great little metroidvania ! If I can I will try it out again ^^

Very charming game ! The icons were very cute

It was nice to try to balance the different currencies, but in the execution it was kinda difficult, it is hard to get cookies (I like cookies a lot), it's not so easy to balance a currency game.

The music was neat but it wasn't looping

Salut Michael ! Merci énormément pour ce retour !

Julie a fait un travail incroyable pour ce qui est de trouver l'idée des vases en céramique et ce qu'elle a pu y dedsiner dessus, je ne connais pas Apotheon, j'y jetterai un oeil !

En effet, le jeu a un aspect un peu metroidvania où il est facile de se perdre, il faut se cartographier l'agencement et la communication des vases, et comme tu dis ça donne envie de speedrun le jeu vu que je connaissais le trajet optimal à force de le refaire xD Je suis très content que le gameplay et la musique t'aient plu !

Pour ce qui est de nos outlis, je laisserai Julie répondre pour ce qui est côté illustration si elle le souhaite, de mon côté comme tu as pu le voir c'est Godot qui a été utilisé comme moteur, la modélisation 3D (cylindres et ce qu'il y au au dessus et en dessous des vases) a été faite sur Blender, pour la musique j'utilise Ableton et pour les effets sonores je les modifiais avec Audacity quand il y avait besoin. Je n'utilise pas encore trop d'outil de gestion de projet vu la petite taille de notre équipe et la courte durée d'une game jam, mais pour un projet plus long il faudra que je m'y intéresse !

S'il y a d'autres explications dont tu aurais besoin hésites pas à nous demander ^^

Merci encore pour ce retour ! On est très fier de ce qu'on a pu proposer pour cette Jam et que ça puisse plaire autant ! J'ai pas encore testé assez de jeu de la jam mais dès que je pourrai je regarderai le votre qui a l'air vraiment incroyable !

I liked a lot the little quests ! They were amusing to do ! Those christmas remix music were nice to hear 

The bossfight was kinda difficult because you don't have that much invulnerable frames, all the lifes you have can be gone in a second if you get combo by the hand, it was balanced by th fact you can spam the sword to do a lot of damage quickly on you side too xD

It was a funny game ! Good job !

Very cool little puzzle game !

I liked a lot the concept of sacrifice, and the way you made the player understand the new mechanics by visual and interraction (the first level you discover the breaking plateform your first move shows what it's doing)

The fact that there was a target to achieve made so that it was possible to only seek the shortest path that took the souls to their position and see if it validates the target, so it can change the focus of the puzzle to optimisation, but even with that you have to show to the game that you understood its mechanics to proceed forward

The game is very nice to look at, with a lot of polish on the animations and the experience !

Cute game ! It was very nice to look at !

It was difficult to aim at the vegetables, when there were two on top of each other I think the game couldn't decide on wich one I hit, except for that it is a nice increasing on difficulty challenge !

Yes its what I did ! It was the meaning of my message ^^

In a lot of game you want to die and retry on your first run, an then take on the difficult challenge !

Nice one !

Except for the problem with the purple square, when you don't move the ennemies are stuck in you up left diagonal, so it can trivialise the game

The game is nice to look at and to control, I didn't understand that there was a long reload time for your gun so I was wondering why my gun was jamming xD

Very cool game !

The game is beautifull, and the gameplay very simplistic but engaging 

For the first run I was in the situation that I can let myself die to see what kind of sprite I have to react to, but the challenge comes for a no death run

Thanks for the review !

It was one of the objectives of having a troubling world that the player had to wonder around to understand the link between the vases, I structured the world in a way that if you take the open doors in the order you encounter them going to the right (well, in a cylindrical world you can go the other way anyway xD), you found a closed door, and you have to backtrack to found the according lever, also you can at the beginning go to the last level (the altar) but it will not be unlocked until you use the final lever.

But indeed more work could've been done for clarification on how the doors/levers are linked (and I kinda screw some numbers so it adds to the confusion xD), we'll try to arrange the first levels to add more clarity, I'm happy that you still were able to appreciate this world !

Thanks a lot ! Julie did an incredible work with the design of the vases

Indeed, it was the fist time we worked with the 1bit condition, and there's some work to do with clarification, wether for the contraptions or for the text during gameplay, we'll see if we can modify that after the jam !

Wow ! There's so much depth in this game ! i tried to discover techs, and it was very fin to find interraction between movements, such as the fact you recharge your explosions by touching walls. I kinda wanna se a run of this game made by someone who knows how to play xD

Nice one !

Such a fun game ! I had a god time swinging around the level (I think that the dash is pretty strong in this state), the music is very enjoyable, nice job !

I have difficulties with physics base games because of all the freedom there is for interactions and timings you have to get to fo some situations, but I had a good time with this game. You can have the ball to what you want and it's easy to test and retry your ideas (exept for not being able to remove one box at a time)

Nice job !

Great game ! It was very interesting to understand the components of the bombs and how to assemble them 

The newspaper were very fun to read, and the game is great to look at at to ear, congrats to your team !

Thanks a lot ! Puzzle games are my favorite so I'm always pleased to create one in a game, even if I have less time to design puzzles because of the time put for the game to work xD

Your appreciation for the art is dirrected towards Julie, her drawings are such a beauty and I love to integrate what she creates into my games !

When I saw the theme and the object, this sistem clicked immediately in my mind since i love puzzle games

The levels in this one are pretty approachable, except for the last one where I let myself go a bit xD

Your thanks for the art are directed toward Julie who did a great job !

Ahah it's clearly one of those game jam submission where I want to continue development, i'll see if I want to continue on it ! (And maybe try for the first time to port on mobile xD)

Congrats ! It pleases me so much that you returned to the game to finish it, thanks a lot ! 

Thanks a lot ! Your congratulations for the artstyles goes toward Julie that did an incredible job ! 

Happy that the concept and the execution pleased you ^^

Ahah I saw this game just after sumbitting ours xD Indeed there is a similar concept, even though Sokobang is more physics based, and focused on physics anticipation rather than startegic anticipation. I can understand the preference !

Happy you had a good time with both of them nonetheless ! ^^

Ohh i see, I thought you were beaing stuck because of a bug ^^' Yea the levels are very short so you make a lot of progress in little time, hence the thought of having done more levels than you thought

Alongsinde the other levels, the trick in level 9 is considering the order of the bombs that are already on the field, and there's some bobms that you have to place that doesn't have to move things, they're here as a constrain :)

Heya ! Happy that you had a good time with the game ^^ Indeed after some testing with friends there are interraction that didn't work only for them in level 14 ^^' I will try to fix it a post a working build after the voting of the jam ends !

What a fun game !

It was a blast (ahah) to discover all the different bombs (and... animals ?) that were hidden in those boxes, and to find how to deffuse them !

You adhere fast to the game loop with the catchy soundtrack and the very fun visuals, good one !