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clemicle

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A member registered Jun 13, 2021 · View creator page →

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Wow ! There's so much depth in this game ! i tried to discover techs, and it was very fin to find interraction between movements, such as the fact you recharge your explosions by touching walls. I kinda wanna se a run of this game made by someone who knows how to play xD

Nice one !

Such a fun game ! I had a god time swinging around the level (I think that the dash is pretty strong in this state), the music is very enjoyable, nice job !

I have difficulties with physics base games because of all the freedom there is for interactions and timings you have to get to fo some situations, but I had a good time with this game. You can have the ball to what you want and it's easy to test and retry your ideas (exept for not being able to remove one box at a time)

Nice job !

Great game ! It was very interesting to understand the components of the bombs and how to assemble them 

The newspaper were very fun to read, and the game is great to look at at to ear, congrats to your team !

Thanks a lot ! Puzzle games are my favorite so I'm always pleased to create one in a game, even if I have less time to design puzzles because of the time put for the game to work xD

Your appreciation for the art is dirrected towards Julie, her drawings are such a beauty and I love to integrate what she creates into my games !

When I saw the theme and the object, this sistem clicked immediately in my mind since i love puzzle games

The levels in this one are pretty approachable, except for the last one where I let myself go a bit xD

Your thanks for the art are directed toward Julie who did a great job !

Ahah it's clearly one of those game jam submission where I want to continue development, i'll see if I want to continue on it ! (And maybe try for the first time to port on mobile xD)

Congrats ! It pleases me so much that you returned to the game to finish it, thanks a lot ! 

Thanks a lot ! Your congratulations for the artstyles goes toward Julie that did an incredible job ! 

Happy that the concept and the execution pleased you ^^

Ahah I saw this game just after sumbitting ours xD Indeed there is a similar concept, even though Sokobang is more physics based, and focused on physics anticipation rather than startegic anticipation. I can understand the preference !

Happy you had a good time with both of them nonetheless ! ^^

Ohh i see, I thought you were beaing stuck because of a bug ^^' Yea the levels are very short so you make a lot of progress in little time, hence the thought of having done more levels than you thought

Alongsinde the other levels, the trick in level 9 is considering the order of the bombs that are already on the field, and there's some bobms that you have to place that doesn't have to move things, they're here as a constrain :)

Heya ! Happy that you had a good time with the game ^^ Indeed after some testing with friends there are interraction that didn't work only for them in level 14 ^^' I will try to fix it a post a working build after the voting of the jam ends !

What a fun game !

It was a blast (ahah) to discover all the different bombs (and... animals ?) that were hidden in those boxes, and to find how to deffuse them !

You adhere fast to the game loop with the catchy soundtrack and the very fun visuals, good one !

Very cute game ! 

I loved that you can play as you want and don't have that much of an objective rather that expand as much as you want the greenery of this place

The game is good looking and nice to travel around, a bit tidious to go to farther places nonetheless

The sidequest is also very cute !

Thanks a lot ! I'm happy that you enjoyed your journey ^^

Since there isn't 19 level in the game, I think you refer to the level 14 xD And yes after having friends test the game, for some of them the object didn't react according to what I planned, and made the level impossible to do :/ I will try to fix it and post a working build after the voting part of the jam !

This was a cool one !  I appreciate a lot the artstyle and the catchy soundtrack, and it was a pleasure to travel through this world ! The character feels a bit heavy, and I got stuck in a section where there was only a 2 block plateform, and I didn't figure out how to place a box on it xD

The concept is interesting, it sure was fun to go around the box with this very nice soundtrack. I can't hear it full in game because it's pretty difficult to repair the music with the minigames, and i focused more on the light rather that the changes on the music. 

I will listen to it full on your Youtube link!

It was interesting to discover that there was 2 phases for this game, at the begining I just wanted to do a straight tower xD And you have to adapt your setup for the platformer part 

Nice one !

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It was a very strange, but cool experience !

It was disturbing at first to comprehend how to interract with the boxes, but then you continue in the flow of deciphering this object !

Even if the only puzzle is to just look at the order of the symbol to push, there can be more concepts on this system to create more intricate puzzles ! And the game is pretyty nice looking !

Nice one !

Even tho the parallax was pretty cool, I don't know if it's only because of my screen but it moved the objects a lot, so it was a bit difficult to interact with the obects, also it was a bit difficult to scan, I don't know if it's because the window is too small or if I didn't adapt well

The art is very well done ! It was clear what we can do, and to follow easily the nice gameplay loop, it was very fun !

Pretty fun game !

It is a bit difficult to get the hang on the controls because of the fixed camera, and when you collide it takes some time to go back on track

I liked the music transition, dissociating the chill moments form the stressful one is cool !

This comment makes me very happy, as I'm not a very good cook xD

Wery happy with how the system turns out to be, not beeing trivial but having ease of use and understanging !

Indeed beeing placed in the first row has no impact, I tested doing an horizontal 2*3 grid but the pattern for the ennemies and the movement were not that interesting, so I decided to expand to a 3*3. With this the pattern were more diverse and there's more freedom for movement, and there's pattern where the front row is the safe place an you want to go there.  And as I said in a comment bellow I thought about weapons with different ranges such as a bow that you can only shot with at the bottom row, and a close combat weapon that do more damage near the weak spot, and this can be balanced with the ennemy patterns doing more damage in front of him, or having more pattern targetting this row

As you said, there's a lot of thing that can be done to expand this game ! I'll see if I find the time and the motivation to do so ^^ Thanks again for the feedback !

Ahah, I'm currently having some time, but for the moment I want to do plenty of little project and game jam to upgrade my arsenal, I'm having a lot of fun in the early phases of gamedev ! But there's some of the things I made that I want to expand also x3

You'd have to thank Julie for the art ! She does an excellent job and it's a pleasure to implement the things she creates in my games ! First I didn't planed on doing the music for this game because I'm not that much into music composition, but I'm happy with the little loops I've done ^^ (I kinda let myself go with the drums for the battle music xD)

It's pretty important forme to convey how a game function, i think if i just put the players directly in the fight it will be missleading and frustrating, but also the tutorial must not be boring or too long for a jam, hence why I try to do sympathic dialogue and let the player do things during the tutorial also happy with how it turned out !

Thanks a lot for your feedbacks ! And also good luck to you for the next !

It' such a cute game ! Loving a lot the art ! It was clear to see what is happening with the snake moving step by step

It was very interesting discovering the ways you can bait out the snake and make it do more steps to reach you, and trying to keep the powerups for later more peculiar situations

I saw this complain in another comment but yea I'm clicking a lot to toggle things and I didn't had the possibility with the block icon xD

Thank you !

Yea I had to keep the scope very litle for the Jam so I've only put basic actions, but one can think about a range weapon that can only work at the bottom tiles, a health system, hazards that can happend on the tiles... Kinda wish to work a bit more on this game xD

Thanks a lot ! I'm happy with how the systems turned out !

I'm not that much into music composition (I haven't worked that much for the melody of those musics) but I'm kind of a drum enjoyer so doing beats was very fun !

Thanks a lot ! 

I recently played Everhood (such a great game) and took insiration for the movement in it, and i didn't wanted to only do turn by turn actions so I tried to think about a more elaborate system, and it turns out to be pretty interesting ! Not making the fight trivial to finish but also felling you can have the upper hand !

Julie did a very great job for the art of the game ! And she captured very well what I wanted to have with the placeholders that were present

There's a lot of freedom of movement in this game and it was nice to wonder around and level up ! 

One of my run went pretty well but I got triangulated by the birds with no escape possible xD

Very interesting concept ! 

The game presenteation works a lot for me, and it was very interesting discovering the effect of new cards such as the turrets, and the way you have to commit to certain choices to progress smoothly later

I haven't done yet to a build with a lot of energy per turn and card draw, there may be fun things to do with that x3

It is a bit difficult to turn left or right at the begining of a game having only the L movement cards, and I was hoping beeing able to rotate the camera to see around, but it implies adding a way to tell wich way your facing

Cool experience ! 

Very creative concept and twist on the snake formula, I was very happy seeing you were able to attack other snakes xD

There was a moment where i was only 1 square sized, so I juste wondered and went berserk on the snakes without growing up, a fun experience ^^

Cool game ! It was nice to try to compose a coherent deck and try to adapt to the increase in difficulty.

I was hopping to understand better how the deck shuffle works, and slowering the time between turn may help to understand how the card worked.

There's a lot of effects and cards that can be added if the concept goes further !

Very cute game ! I like a lot the art and the palette used, and the music was pretty charming !

I sensed while playing that there was a lack of clarity of the state of the game : when do a win an egg, is the order reversed curently, maybe by making the turn cycle slower (moreover with the ai players) it can be clearer, nice game nethertheless !

The concept is really cool !I think there's a lot of place for tweaking with the colors and what effect they can have with different type of cards

It was complicated to go far because because it's not that easy to follow how much ressources you have (during the assignation phase and the resutling phase, i did'nt understood if it was the same values or if they were modified by the effects), also something that could've help is indicating on the soul list wich one already got assigned something to do. Even if we can see how they affect the ressources, if their job has no effect you have to put the mouse on them to see it

I really liked the aesthetic, it was very pleasant to manage this little group of people and guide them !

Thanks a lot ! It's precisely because the scope was not that big that we were able to create all that cohesion for the world and the art.

It wasn't that easy x3 As always : it is time committed that can make a project that much coherent, and we had the possibility to commit all the time we wanted to make the game as polished as possible, even if it doesn't have that much content.

Julie will explain better the story of the unicorn (there's already a comment a little bit bellow where it is explained), but in general between the principal puzzles we thought about some secondary things that the player could've done in the world with little rewards(Similarly to Kirby epic yarn, where therse's a lot of little things that can be iterracted with), and the unicorn was part of it

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Thaks a lot ! Oh you also did a Möebius strip :0 ? I'm gonna see that juste after ^^

Oh yes indeed, it can open some new puzzle concepts, right now I don't know how much it would break the game xD

Something we also considered while thinking about the strip, is that if you cross the strip while keeping the character rotation, the world around him would've been flipped upside down, but because we already commited to the fact that there will be a ground and a sky on the strip it would've been complicated to make the character not fall in the void. But this also can be tried in a more enclosed world !

It was cool to criss-cross those wires ! The presentation is very clean I like a lot the visuals of the game !

The 2 little things I will complain about are the fact that you can't undo one tile at a time, and when you create a mess of wires there can be situations when you may not reach correctly the node you want, you have to rotate a little bit more to access it.

Nice job for this refreshing take on the Flow free concept !

-Pat Pat himself
-Pressed Z
-Game Died
-Laughted

It was a cool little puzzle game ! Well presented, and with nice mechanics !

I think that the fact that you can kill yourself made some parts easier to do (Sometimes it felt like the X tile didn't serve that much of a function, but maybe I haved tried that much ideas on each levels), and the later levels definitively decreased on difficulty

Except from that, thinking about how to draw lines that don't block you when you go back to the checkpoint was very enjoyable ! Good job !

It was cool to try and understand the pattern of each version to dodge them (Even if it's a little complicated with the size of the hitboxes, those fast granpas  always got me xD)! 

Good job for your first little game !

As a non-english speaker, I did a lot of mistakes trying to type the words, my sweater is too short for Sylvan :')

I loved the artstyle (i like cute little snakes <3), it was very enjoyable to play it and I hope that with all the player Sylvan gets a very warm and long sweater !

Incredible Game !

The artstyle reminded me Return of the Obra Dinn and was very well executed, and the puzzles were very enjoyable ! 

I liked the little details scattered through the game (the mirror was cool to interact with, and i liked that in the last chamber you could return to the reception)

The walking sound on wood kinda drove me crazy a bit xD 

Very nice job !