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clemicle

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A member registered Jun 13, 2021 · View creator page →

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The concept is really cool !I think there's a lot of place for tweaking with the colors and what effect they can have with different type of cards

It was complicated to go far because because it's not that easy to follow how much ressources you have (during the assignation phase and the resutling phase, i did'nt understood if it was the same values or if they were modified by the effects), also something that could've help is indicating on the soul list wich one already got assigned something to do. Even if we can see how they affect the ressources, if their job has no effect you have to put the mouse on them to see it

I really liked the aesthetic, it was very pleasant to manage this little group of people and guide them !

Thanks a lot ! It's precisely because the scope was not that big that we were able to create all that cohesion for the world and the art.

It wasn't that easy x3 As always : it is time committed that can make a project that much coherent, and we had the possibility to commit all the time we wanted to make the game as polished as possible, even if it doesn't have that much content.

Julie will explain better the story of the unicorn (there's already a comment a little bit bellow where it is explained), but in general between the principal puzzles we thought about some secondary things that the player could've done in the world with little rewards(Similarly to Kirby epic yarn, where therse's a lot of little things that can be iterracted with), and the unicorn was part of it

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Thaks a lot ! Oh you also did a Möebius strip :0 ? I'm gonna see that juste after ^^

Oh yes indeed, it can open some new puzzle concepts, right now I don't know how much it would break the game xD

Something we also considered while thinking about the strip, is that if you cross the strip while keeping the character rotation, the world around him would've been flipped upside down, but because we already commited to the fact that there will be a ground and a sky on the strip it would've been complicated to make the character not fall in the void. But this also can be tried in a more enclosed world !

It was cool to criss-cross those wires ! The presentation is very clean I like a lot the visuals of the game !

The 2 little things I will complain about are the fact that you can't undo one tile at a time, and when you create a mess of wires there can be situations when you may not reach correctly the node you want, you have to rotate a little bit more to access it.

Nice job for this refreshing take on the Flow free concept !

-Pat Pat himself
-Pressed Z
-Game Died
-Laughted

It was a cool little puzzle game ! Well presented, and with nice mechanics !

I think that the fact that you can kill yourself made some parts easier to do (Sometimes it felt like the X tile didn't serve that much of a function, but maybe I haved tried that much ideas on each levels), and the later levels definitively decreased on difficulty

Except from that, thinking about how to draw lines that don't block you when you go back to the checkpoint was very enjoyable ! Good job !

It was cool to try and understand the pattern of each version to dodge them (Even if it's a little complicated with the size of the hitboxes, those fast granpas  always got me xD)! 

Good job for your first little game !

As a non-english speaker, I did a lot of mistakes trying to type the words, my sweater is too short for Sylvan :')

I loved the artstyle (i like cute little snakes <3), it was very enjoyable to play it and I hope that with all the player Sylvan gets a very warm and long sweater !

Incredible Game !

The artstyle reminded me Return of the Obra Dinn and was very well executed, and the puzzles were very enjoyable ! 

I liked the little details scattered through the game (the mirror was cool to interact with, and i liked that in the last chamber you could return to the reception)

The walking sound on wood kinda drove me crazy a bit xD 

Very nice job !

I likeda lot the artstyle !

It was kinda difficult to interact with the dors (sometimes I zoomed on doors that werent the one I clicked on), and even if trial and error is not something that bother me, I didn't manage to grasp how I made progress, and how the things I've done had effects on the world

With more feedback, I think this game can be a great escape game because I like a lot the setting ! Good job !

Thank you ! 

There's actually some people that said to us that they wanted to make a game with a mobius strip. 

We're happy that we've done an experience that embodied the thoughts of other people, and that they resonates with it !

Time isn't a burden when you want to propose something nice to the audience ^^ It was a great pleasure to craft all the pieces for this game !

It was very intresting to grasp little by little the truth beind this tragedy, the pacing was nice and you had time to reflect on the last informations gained while groing through the repeated segments

Thanks a lot ! We are pleased that you enjoyed your traveling through the Tapestry :D

There's definitely an infinite world of cool surfaces that our creature could be wrapping its head around, it could also ask politely to the monk if he has other worlds in its pocket x3

Wow ! It was so good to discover little by little this great soundtrack ! I love procedural music and being the one moving around, discovering and activating each piece was a blast ! (I didn't realised at first that ti was the same level with diferent position of the buttons xD)

A possibility that I hoped for at the end was having all the loops that you can toggle as you wish to create the ost you want, but it may desacralize the fact that you create this music through only one journey

Good job both of you !

NO YOU  >:D

Yea we got a bunch of time to work on this x3

Not that much sleep indeed, but it was such a blast to push ourselfs with the dev and the animation ! We loved each hours we took doing this jam (Even the final rush hours xD)

Very cute game ! It takes a bit of time following the rythm and noticing when to change color/change line/lock color but even if you're wrong you're staying at the same stitch so it's just making the process a bit longer

I'm a big fan of procedural ost so it was so cool to have instruments adding each time and having the climax of ending the pattern !

And then I liked the fact that each character in the narrative has his own color, it makes it easier to follow and it makes the player being sentimental about them

It was very charming to control each type of animal, and having each gameplay being representative of the animal (loved playing Zuma again after a long time x3)

I was thinking like having the list line by line instead of having only the next one (maybe a small ui pop up, with a srollbar). But yea as you said, with few loops it's not that much bothering 

You're welcome ! Good luck if you continue with this game ^^

Nice rythm game ! it reminded me of Wii Music where you can play by yourself all the instruments of a track x3

The game is very pleasing to look at, and also to toy with ! It was pretty cool traveling through the leves and understanding how each one works !

Incredible game ! The mechanics flows so well and it is a blast to  switch the state of the clock while killing the enemies.

The little cooldown that the character has when switching rotation makes that we can't use the kill directly and it was a bit disturbing, but except for that the game is very cool 

Nice concept ! I liked the 3D optical illusions in levels
The fact that mana is used while doing a circle combined with the fact that it's a bit difficult to finish circles  makes that you run out of mana pretty fast, and so I prefered to use golds on Mana + Mana regen xD

The stacking 3D cube with 2D rombus is a math riddle that I already liked a lot, and seeing it used in a puzzle game was very fun ! Amazing concept !

The concept of using multiple characters for completing each level is pretty cool ! In the execution, there was time where it was difficult to use other selfs (I kept pushing my friends and they flew away so it was difficult to stack and jump higher), and it seems that you can abuse the fact that a character can stack in the void (where another was before) and go on top of this one

Exept for this, I enjoyend thinking about the levels !

Nice puzzle game ! The only thing that bothered me a bit was the fact that you didn't know the list of all the loop effect of a level when starting it, but at the same time it makes the player try to advance in the level and adapt as they learn what are the possible effects, so it was still enjoyable to go through each one !

Very enjoyable puzzle game ! I liked the fact that launching play on the level created a cool little rythm on top of the cute ost

Thanks a lot for this review ! We are so happy that the execution of our idea and the art style appeals so much !

To answer you question, there wasn't that much more about it, because we just directly implemented the fact that you can revert the state of contraption (we can see them as levers), then the 2 puzzles were made with simple use of those contraptions. I was thinking "Let's make those 2 and think later about more usage of the stitch back" but... We took a lot of time to make the whole thing coherent xD (adding the map, the dialogues, putting the assets together), and little did we know that we didn't have time to create more puzzles

So yea, the mechanic is here, but it's not currently used x3

Indeed, with all those assets, it was pretty difficult to put them together in a clear way

For the stitches, they serve different function, they don't always make holes in the strip. By going around the world it is possible to see the different contraptions, and also what is linked to wath is represented with color code, so finding what green thing is linked to that stitch will help you continue the journey. But yea I understand that it may not be that clear

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We had a lot of time to spend on this game jam so we wanted something as polished and coherent  (art,  narration, and execution of the idea notably) as possible

Yes, Julie did an incredible work to pur life on this idea !

The moebus strip was so intresting to craft and it is so cool that we managed to make a 3D representation on it as a map !

Indeed those are really pretty cute, happy you loved them !