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clemicle

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A member registered Jun 13, 2021 · View creator page →

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Very good game ! It reminded me of the game Titan Souls where there also was a mechanic to recall your arrow when it was on the ground, it helps quite a lotwhen it is stuck in a pack of enemmies x3

The game is very nice to look at and listen to, it was plasing to move around the game

I think that having invulnerable frames when getting hit would be less frustrating because even at max health I got stuck on a tree (I dodged in the wrong direction x3) and got one shot by the ennemies (maybe it was to to be linked with the limitation :0 )

It's nice that the feathers serve an other utility that the upgrades because i got them quite fast and so I had no more use of the feathers rathen that heal, it's on you to tell if you prefer haing more upgrades tiers or keep it like that ^^

I think I will return to it because I want to find what is the other way of ending the game ^^ I liked a loot the description you made for the itch page !

Good job !

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I liked this game a lot ! It is very good looking, and I went pretty far so I was able to burst my way through all the obstacles in each level and gather a lot of credit xD (more than 1000, sufficient for each shops i went)

The only drawback that I can see was that the hurtbox of the items were very small so it was very frustrating not touching them by a pixel ^^'

Good job !

the game is very pretty and cute, I was hooked by the thumbnail !

I think it takes quite a long time to go to the final boss (as you mentioned before, having a timer could be nice, or I think just by reducing the time before the boss), personnaly it became a bit tidious to continue and wait for the boss

Moreover the climax kida fall a bit since you just have to take the pick up and do one shot, maybe having the boss to do a pattern that you have to dodge before having the possibility to land a blow ?

Nethertheless, it was a cute experiment, good job !

The game seemed pretty intresting, it is visually very pretty and clean, except for the Ui there's some attention that has been put on the sprites movement

It lacks a bit on clarity, I didn't tampered taht much with the inspect tab but I think there should be a pannel explaining the basics ressources, the stacks, and I lost myself a bit on all the abilities as they are pretty similar from one character to another

With that, I think this could make for a cool Jrpg with intresting interractions ! Good job !

Thanks a lot ! Happy that you tried differents thing ^^

One of the thing that seemed to work is to focus the healing on the archer, and to be more efficient is to bunt the spell more than 1 time to have maximum heal power in one hit, for this jam I tried to focus more on game juice and feel so there's a lack of balance, there's a lot of parameters to tweak (heath, damage, attack speed, base/max heal power and heal power variation) so it is difficult to find an equilibrium ^^'

Thanks a lot !
For the damages i tried to present them with popups when a character gets hit (Archer and knight deal the same damage value, for the monsters the things that changes are the damage and attack speed), and alsoI didn't have much time to balance all of this since I focused more on game juice. And yea the bunt mechanic was the focus so I wanted players to use it as much as they can.

For the tutorial, usualy in my games I want to do an in game tutorial where you can do the actions, but as mentionned time was used for orther parts ^^'

Happy that you still enjoyed !

The premise of the game is intresting, having the feeling of putting the right move at the right moment feels nice, but as mentionned int the comment before the challenge is for the moment innexistent with the lack of timer and timing to do the moves (I had plenty of time to adapt of the changes caused by having an AZERT keyboard xD), however the mood of the game with the music and the visuals is very charming !

Hoping that you had fun working together for the first time, and good luck thor the next ones !

Ahah I had to cut content for my game also because of time x3 But it's intresting to find what are the most important things that you want to put in your game to propose the experience you want while being enjoyable

The mood of the game is very cool, some polish on the gameplay could benefit for having a more rich experience but it's a nice base to add on !

The roguelike aspect is pretty nice ! It was fun to find interraction between the potions, adding a bit of clarity of what the potions are doing and what is happening can be beneficial to the experience because I quite didn't understood that much the concept of 'one shot', you have to get to a certain amount of damage for the cake to be cut before the times runs out or the chiefs dies ? 

The game is cute, it was nice to interact with those heroes while having a charming music.

The gameplay premise is very intresting by trying to adapt the objects you give to the needs of the heroes and the weakness of the foes, but for the moment there's isn't sufficient depth with the objects proposed each day so I didn't feel that much agency while playing.

There's not that much thing to add to have a more rich gameplay, good job for the idea !

Thank you ! I focused on the bunt mechanic because for this jam I wanted to work on feedback and feelings while playing, and so I had less time to work on the balance of the fights (there's a lot of things that can be tweaked : HP, Attack speeed, Damage, base/max heal power and how it increases/decreases, the speed of the spell... So It would've taken a lot of time to balance all of this for each encounter xD)

Thanks a lot ! Yea usually an in game tutorial is what I do for the games I make in games jam (You can see this the entry Steps in the monsters Lair from a previous Mini Jam), but for this one the focus was more on the feedback and feeling while playing the game, and it seemed that you liked that aspect so I'm happy with that ^^

The game is very cute ! I liked a lot to look at it and listen to the music, and the fact that you're in a snowball shapes naturraly to the principal mechanic of the game

There's a lot of cool mecanics, and some less cool (I hate those snowmen xD), but it was still a bit difficult for me to try out trajectories because past the bounces you can see and with the wind that can add up it was very difficult to predict the direction that will take the gift (I didn't liked that much when I saw one solution where you had to bounce from the very tip of a bouncer). 

Don't worry it's just that I'm not that good with physics bases puzzle games I prefer the static and step by step ones xD

Still a very god game ! Good job !

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Nice game ! 

I love the fact that each mechanic has multiple use, it definitively add to the depth of the game !

It was still a bit hard to manage all  the ressources regarding the problems the comments bellow mentionned, but I enjoyed it nethertheless !

As you mentionned in my entry, having an in game tutorial is top notch, well done !

Very innovative concept ! 

I hadn't figured out that ou could wall jump at the beggining and with that knowlege the game is pretty fun, but also pretty hard, I was stuck on the 3rd screen xD The musics vere nice to ear !

Good job !

Very beatiful game ! Each scene was nice to discover andencounter each new monstern 

I like a lot the ambiance, and was very intrigued by the story, who are those people ? Where do they came from ? Why are they here and why are *we* here ? There's a lot of thing that can be done whith this story ! 

Thanks for the experience !

I liked a lot the ambiance ! The sound effect, the transitions and the visual effects added a lot to this, very polished game !

The gameplay is interesting, it takes a bit of time to get use to the behaviour of the monster, and the text explaining it changed a bit too fast for me (even if english is not my first language I usually  read it pretty fast)

I'm not that good with this system so I wasn't able to go far, but I liked a lot the experience and the work that has been put to make it enjoyable to play ! Good job !

Very polished and fun to play game ! 

I liked a lot the gameplay and finding how to efficiently move while aiming at the right place to touch the most ennemies you can, even if you're a bit too fast, as said befor it was sometimes difficult to find yourself, but also to diffenciate ennemies from gems to collect, the spawn animation and the gems looked the same sometimes

Great job !

Pretty difficult to recognize the animals, so it was difficult to know wich augment to select after the rounds

The game lacks a bit of feedback to understand better how the score is evolving, but with some tweaking it can have a bit more of juice, good job nevertheless !

Very cute game ! It is fun to take care of your little blob, and train him for days in a row only allowing him on sigle day of rest xD

For the moment it is kind of easy to focus on 1/2 stats (Health and strength for me), whatever you choses scales faster tahn the goblin (which, when you look at their stats before a fight, always have the same value that the first one)

I think there's a lot that can be done to to make choices matter more with balances on values, but good job nethertheless !

It's hidden, it's asking for something to eat, what hides under this pile of pillows ? Nobody knows, the only thing we knof is that they want to eat...

Very fun game ! The gameplay gets a bit repetitive

The game is very nice to look at, and fun to ear the scrambles of the thing hiding !

Excellent game ! Didn't thought that kind of game could be made !

It was nice to try to adapt for each level, and to the offering you get.

The game is cool both to look at and to hear ! Good job !

Very intresting to try to move and arrange the ennemies to fulfill the offering altar, but as mentionned before having to manage the enemies in such a short amount of time. The game was still fun with the sound and visual feedback !

Very beautifull  game ! It lacks on gameplay, but there can be lots of things that can be done to add more fun so I don't worry that much !

Good job on your first submition for a jam ! And good luck for the next ones if you continue !

Thanks a lot !

I'm very happy that you took your time to continue the game until the end ! Indeed as I created the layout it became obvious to me, but it can be cartographied

Your last comment is very kind ! Were very proud of what we've done, and that it resonated with people !

You can keep the rectangle hitbox, but you can make them smaller than the sprite, this way it's less punishing and frustrating to run into them (and if you want to keep the difficulty, you can make the objects by themselves bigger)

Yes ! It can be a good level design training to make levels where you have to explor a bit more to find the gifts, but by doing so you loose the runner aspect of your game, maybe something like Geometry Dash where the objectives are on an alternate route

Good luck continuing on the game design road!

Made it to the end, pretty good platformer !

I liked the difficulty curve, the game could improve with some polish like a death  animation, and for getting less frustration it's possible to reduce the hitboxes of the obstacles (even if they're shorter than the sprite of the threat), for the last course I got hit a lot by the floating spikes even though my body wasn't on them

Even if the gifts were direcly on the road of each tracks, It was pleasing to gathering them to finish the levels !

Nice job !

It was very funny to travel through this little village giving gifts to our (special ?) neighbors, hope the first one is liking the drawing i've done !

I trusted all of the people who wanted to join XD They showed ambition, and placed in the right environment each one can propose good work x3

I liked a lot the writing of the story !

It was very intresting seeing the effect of your choices on the people, I obviously didn't want to give the stuff to that scammer but I don't think there was the option to, so the consequences didn't match the feelings I had ^^'

Very great finale tho, thanks for the experience !

Very cute game ! A charming message about spreading nice vibes with people that creates things and show it to people, let's continue with the comments of this game jam !

It was very enjoyable to move arround the different pages and discovering the stories of characters with their dialogues and their photos, and having it on a schedule and a day by day cycle!

Thanks a lot for this experience !

Very cool game !

It was vey cool to travel through the world, the character is very responsive, and there's a lot of polish for the little interactions with the villagers.

After getting the wall jump, I wasn't able to progress farther, I didn't saw where to go on the cascades side, on the cliff, and in the village, the fact that the textures are very similar didn't help to separate what I can land on and what I can't (I was surprised to die to the spike since i didn't saw them xD)

Still, it is a great little metroidvania ! If I can I will try it out again ^^

Very charming game ! The icons were very cute

It was nice to try to balance the different currencies, but in the execution it was kinda difficult, it is hard to get cookies (I like cookies a lot), it's not so easy to balance a currency game.

The music was neat but it wasn't looping

Salut Michael ! Merci énormément pour ce retour !

Julie a fait un travail incroyable pour ce qui est de trouver l'idée des vases en céramique et ce qu'elle a pu y dedsiner dessus, je ne connais pas Apotheon, j'y jetterai un oeil !

En effet, le jeu a un aspect un peu metroidvania où il est facile de se perdre, il faut se cartographier l'agencement et la communication des vases, et comme tu dis ça donne envie de speedrun le jeu vu que je connaissais le trajet optimal à force de le refaire xD Je suis très content que le gameplay et la musique t'aient plu !

Pour ce qui est de nos outlis, je laisserai Julie répondre pour ce qui est côté illustration si elle le souhaite, de mon côté comme tu as pu le voir c'est Godot qui a été utilisé comme moteur, la modélisation 3D (cylindres et ce qu'il y au au dessus et en dessous des vases) a été faite sur Blender, pour la musique j'utilise Ableton et pour les effets sonores je les modifiais avec Audacity quand il y avait besoin. Je n'utilise pas encore trop d'outil de gestion de projet vu la petite taille de notre équipe et la courte durée d'une game jam, mais pour un projet plus long il faudra que je m'y intéresse !

S'il y a d'autres explications dont tu aurais besoin hésites pas à nous demander ^^

Merci encore pour ce retour ! On est très fier de ce qu'on a pu proposer pour cette Jam et que ça puisse plaire autant ! J'ai pas encore testé assez de jeu de la jam mais dès que je pourrai je regarderai le votre qui a l'air vraiment incroyable !

I liked a lot the little quests ! They were amusing to do ! Those christmas remix music were nice to hear 

The bossfight was kinda difficult because you don't have that much invulnerable frames, all the lifes you have can be gone in a second if you get combo by the hand, it was balanced by th fact you can spam the sword to do a lot of damage quickly on you side too xD

It was a funny game ! Good job !

Very cool little puzzle game !

I liked a lot the concept of sacrifice, and the way you made the player understand the new mechanics by visual and interraction (the first level you discover the breaking plateform your first move shows what it's doing)

The fact that there was a target to achieve made so that it was possible to only seek the shortest path that took the souls to their position and see if it validates the target, so it can change the focus of the puzzle to optimisation, but even with that you have to show to the game that you understood its mechanics to proceed forward

The game is very nice to look at, with a lot of polish on the animations and the experience !

Cute game ! It was very nice to look at !

It was difficult to aim at the vegetables, when there were two on top of each other I think the game couldn't decide on wich one I hit, except for that it is a nice increasing on difficulty challenge !

Yes its what I did ! It was the meaning of my message ^^

In a lot of game you want to die and retry on your first run, an then take on the difficult challenge !

Nice one !

Except for the problem with the purple square, when you don't move the ennemies are stuck in you up left diagonal, so it can trivialise the game

The game is nice to look at and to control, I didn't understand that there was a long reload time for your gun so I was wondering why my gun was jamming xD