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Thanks a lot ! Happy that you tried differents thing ^^

One of the thing that seemed to work is to focus the healing on the archer, and to be more efficient is to bunt the spell more than 1 time to have maximum heal power in one hit, for this jam I tried to focus more on game juice and feel so there's a lack of balance, there's a lot of parameters to tweak (heath, damage, attack speed, base/max heal power and heal power variation) so it is difficult to find an equilibrium ^^'