Thanks a lot !
For the damages i tried to present them with popups when a character gets hit (Archer and knight deal the same damage value, for the monsters the things that changes are the damage and attack speed), and alsoI didn't have much time to balance all of this since I focused more on game juice. And yea the bunt mechanic was the focus so I wanted players to use it as much as they can.
For the tutorial, usualy in my games I want to do an in game tutorial where you can do the actions, but as mentionned time was used for orther parts ^^'
Happy that you still enjoyed !