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(+1)

Very good game ! It reminded me of the game Titan Souls where there also was a mechanic to recall your arrow when it was on the ground, it helps quite a lotwhen it is stuck in a pack of enemmies x3

The game is very nice to look at and listen to, it was plasing to move around the game

I think that having invulnerable frames when getting hit would be less frustrating because even at max health I got stuck on a tree (I dodged in the wrong direction x3) and got one shot by the ennemies (maybe it was to to be linked with the limitation :0 )

It's nice that the feathers serve an other utility that the upgrades because i got them quite fast and so I had no more use of the feathers rathen that heal, it's on you to tell if you prefer haing more upgrades tiers or keep it like that ^^

I think I will return to it because I want to find what is the other way of ending the game ^^ I liked a loot the description you made for the itch page !

Good job !

(+1)

First of all, thank you so, so much for your thorough feedback. It is extremely appreciated!

I was also thinking about doing some invincibility shenanigans, but was not able to do it in time. But I will probably tackle that in the future. I also really like the idea of recalling the arrow, though this would need some big balancing, like a cooldown or so. But a really cool idea!

Regarding the "other way" of ending the game. It is more like a gimmick than an actual way to play the game. If you win the game once, you will get a hint at what the hidden feature is. Please don't expect too much, though! I will definitely tweak this feature in the future, plus add more variety to it. I won't go into too much detail, not to spill the secret ^^

So yeah, thanks so much for the helpful criticism and the nice feedback. It is highly appreciated ^^