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A jam submission

What I Imagined When Playing LegosView game page

Brick up! ;) ... and build the ultimate Brick-Machine
Submitted by Jumi — 1 hour, 37 minutes before the deadline
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What I Imagined When Playing Legos's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#10603.7593.759
Style#11683.7933.793
Overall#11703.6033.603
Enjoyment#17453.2593.259

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You build the ultimate Lego machine that gets stronger brick by brick

Development Time

96 hours

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Comments

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page
Submitted

Love the idea of using legos! The enemies were a bit hard to find and sometimes just way overpowered so I didnt know where to go most of the time. Maybe by changing the colors of the floor you can give the players hints of a dificulty increase in enemies? Overall good game!

Developer(+1)

That's actually the first time I've heard someone mention changing the blocks to different colors to signal more difficult enemies. I never thought of that; that's actually brilliant. I could also add different biomes and stuff. Thanks for the idea!

Submitted

Love the conceptual idea and the design style of the game! Unfortunately I got obliterated as soon as I encountered an enemy... Hoping to see the idea being expanded upon in the future because it looks really promising!

Developer

Thanks! Yeah, the balancing is off right now. I have already fixed it for the next update. I also plan on adding more blocks and environments to the game. I appreciate you taking the time to comment and play my game :)

Submitted

Great game ! However the balancing at first isn't the best, i died several times because i immediately bumped into stronger legos, but once you start killing some it is easy to get a lot of pieces and become much bigger, i liked the concept and the executiion, as well as the implementation of the theme. There is also a bug where if you die you have to restart the game, because player can't move. But overall the game is really good ! Keep up the good work :)

Developer(+1)

Yes, I sadly didn't encounter that bug during playtesting. It's already fixed in the next version; too bad it never occurred during testing.

Also, for the balancing, I do plan on adding a map or radar in the future that shows nearby enemies and their sizes, which should hopefully fix that problem.

Anyway, I really appreciate your feedback and taking the time to comment, Thanks for playing my game!

Submitted

I died at least 3 times immediately bumping into the strongest enemy in the game (at least from what I've seen), otherwise I wandered around aimlessly until I found a weak enough enemy. To solve both problems, I'd suggest adding some kind of arrow/obj that keeps sending you towards an enemy approximately your level (total sum of the currencies you've collected so far?), with the game becoming bounty hunting these guys while avoiding "the bigger fish". 

The idea and visuals are quite nice however and there's absolutely nothing to complain about. All in all, great effort!

Developer

Heyy! Thanks for playing.

Yeah, balancing is a big problem right now. I will add a radar in the future that looks at the number of building blocks you currently have and compares them to those of your enemies. 

Thanks for the feedback!

Submitted

I was having a lot of fun sliding around on the lego surface, it was always something I did not enjoy with real lego blocks and this game gave me a chance to enjoy something I've always wanted to with them lol

I was a little lost for a minute because I thought I was supposed to be driving on the roads at first. Then I figured out how to add the extra lego bits to my main piece and accidently ran into one of the enemies as soon as I finished.

 I think having just 1 or maybe even two currencies (offensive/defensive types) and add an extra lego pieces to the add-ons could create more choice for the player; I pretty much always made the same tank each playthrough. I don't think I was very good at it though or the game might be a little hard for newbies to start out so maybe giving a tutorial mode first just to get the hang of it and destroy some weaker tank lego would help players like me some more. 

Really liked looking at it though, really did capture the feeling of playing with Lego again!

Developer(+1)

I appreciate the feedback. I am going to reduce the currencies in a future update to only 1 to encourage strategizing.

And yeah, the game is currently very hard because I sadly didn't have enough time to balance it, but that should be fixed in the next update.

I actually also had more pieces implemented, but I wasn't able to finish the art for them in time, so I had to remove them at the at the last minute, which kind of sucked, but well, that's how game jams work, I guess haha.

Thanks for taking the time to comment and play my game!

Submitted

Really nice game, but a lil biased cuz i love lego hehe

but i think making seperate currencies takes away fron the decision-making, it would be more fun if it was just gold dots to collect and the played could choose what to invest in (it would also make the player able to make a full-defense, or full-attack tank) 

also the enemies are very few, it takes quite a long time to find one. so either enemy number should be more, or map should be smaller. but apart from that this was very well made!

Developer

Who doesn't love Lego, right? hahaha.

The gold dots are a great idea. I wasn't totally sure what color I should use when I am going to combine them in the next update. So that's one less thing to worry about, haha. Also, the idea of being able to focus on one single block type sounds great.

For the enemy problem, I plan on adding a radar that shows enemy positions and also their size, which would also help balance the game because right now you can just get ambushed out of nowhere and pretty much just die.

Thanks for taking the time to play my game! :)

Submitted

The visuals are great, and the lego theme fits so well with the mechanic of building your own vehicle It's also very polished and fun. It's a bit hard though. Also having three different currencies remove the player agency to choose in which part he should invest.

Developer

Yesss totally. I do plan on removing them in the future and just making it one single currency. I am honestly glad more people keep telling me that, because that just shows how much better it is. I also plan on working more on the balancing to make it more fair at the beginning and more epic at the end haha. Thanks for commenting and playing.

Submitted

The lego style got me hooked to the game. And the shooting is so satisfying too! Good job for someone going solo! Just one thing to note, sometimes you move so fast that the player overlapped the UI, not sure if that is normal haha.

Developer

Yeah, I realized this like 10 minutes before the jam ended. Imagine my face haha. The problem is that the camera can look so far ahead that it overlaps with the player. I am going to fix that in the next update. Thanks for taking the time to write a comment and play my game!

Submitted

As a lot of people mentioned, art is great! And the chosen lego setting is a win-win here. Noticing that it's a solo game - wow, it always amazes me that people can do some solid games all alone in 48/96 hours. Good!

Developer(+1)

Thanks, man. I really appreciate the kind words and you taking the time to play my small game :)

Submitted

Woow, awesome art style and color palette! We had a blast with this one! Really creative take on the theme! Awesome job!

Developer

Thanks! I really appreciate you taking the time to comment, and I am glad you enjoyed my little game :)

Submitted

Art and music is just right and It's a great Idea,
the difficulty level was high IMO
I would love to see it as local or online multiplayer in a PvP mode

Developer(+1)

Thanks! I really appreciate the honest feedback. I will try my best to work on it in future updates. Thanks for playing my game!

Submitted (1 edit)

This is such a creative concept. I love it! It hits right in the nostalgia of imagining these epic battles when playing with legos. Following is some feedback:

  • It is hard to tell where the enemies are, so some kind of radar or minimap would be great.

  • The balancing of enemies is a bit off as I got steamrolled by a big one sometimes, but this is always difficult to do in a jam.

  • The camera movement is a bit too fluid, it feels a bit disorienting at times.

  • Sometimes this happens, and it takes you out of the game I feel. Not sure what the best fix would be. image.png

Otherwise, I had quite some fun with the concept! Visuals may look a bit wonky, but they perfectly capture the blocky feel of legos IMO.

Developer(+1)

Thanks man! This is great feedback. Yeah, you can currently drive over the UI. I might try to fix it with a combination of decreasing the UI size with a dedicated building menu and the player not being able to move this far to the borders of the screen. But overall, I want to rework the camera a bit overall. As you mentioned, it's currently a bit awkward.

When it comes to the balancing of the enemies, I think adding a radar that shows the size of enemies would also go a long way toward doing so.

Thanks for playing my game! I really appreciate you.

Submitted

AYYY 

That's a really beautiful game wow! The graphic is very very nice! (Did you actually take photos of lego pieces?)

Loved the constructing part but sadly i couldn't play for too long, because of the difficulty but also mostly because of a reeeeally annoying bug (maybe it's only happening to me because i don't read comments about it) that blocked my moviments after i died, and so i needed to alt f4 every timee :((

From what i played tho it seemed very fun, a really nice concept that could really be expanded into a nice full game with lots of pieces and more weapons/blocks for every colour!

Good job! :D

If you want you can also play my game (a shooter too!)

Would really be grateful if you checked it out!

Developer

For sure, dude! I will check it out right now.

And no, you are not alone with the bug. A lot of people faced the same issue. Too bad I never encountered it while playtesting. It also makes it really hard to debug. And yeah, the game is currently very unbalanced. 

Also, I did take actual photos and then refined them in my drawing software.

Thanks for playing anyway and leaving a comment; I really appreciate it!

Submitted

This game was so nostalgic feeling! Took me back to building spaceships as a kid. Maybe some tightening up on the visuals here and there - but incredible work for 96 hours!

Developer

I really appreciate that. And I am glad I could give you some nostalgia! That's a great compliment.

Submitted

Lego is a great choice for this jam, I love it! For some reason the camera controls did make me a bit motion sick, so I couldn't play for too long and I also couldn't find an enemy at the start? Eventually ran into one though and blasted him to bits. Great job! 

Developer

Haha. Yeah, as others have already mentioned. A radar would be awesome. I am going to add one in the next update! And yeah, the camera needs more work. I totally agree.

Thanks for playing, though, and taking the time to comment!

Submitted

It's legit a dream come true to me, i love playing lego when i was younger but it was all in my head. This game brought back so much memory so thanks !!

Developer(+1)

Dude, that's so awesome. I also loved playing Lego growing up. One of the best memories of my childhood are tied to it! 

Submitted

Incredibly fun game!
It was a bit awkward when the player was rendered on top of the UI.
But other than that it's so good it's hard to believe it was made for the jam.
Graphics and sound design are nice.
Gameplay really good.
Great job!

Developer

Damn, this is really flattering. Thank you! Funnily enough, I only realized you could move on top of the UI 10 minutes before the jam ended, so that was an interesting moment.

I am glad you like it, and I really appreciate you taking the time to comment!

Submitted

So cute!, the first enemy scares me a lot lol

Developer(+1)

Haha. The enemies are procedurally generated, so you need a bit of luck at the start. I will work on balancing in a future update. Thanks for commenting!

Submitted

The sound design with the aesthetics are really unique! Super fun and I can see this game being made into a full release with a progression system and more lego pieces! Good work :D

Developer(+1)

Wow, I would love that! Thanks for taking the time and writing a comment! :)

Submitted

I love this game, It's like a tower defense game but your tower actually moves

Developer

Haha lol. That's one way to put it. Love it! Thanks for playing my game :)

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page