Thanks! AHHAHA
CUBOX
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Ehyy! Thank you a lot :))
The "restart" button was supposed to be the menu one, but i understand how that got a bit confusing
The tilemaps on construct don't allow changing single tile's Z order, so i had to either have the whole tilemap under the player or over the player, and had to exaggerate some collissions to not make the robbers walk on the wall :')
Hope this clears things out, thanks for the feedbacks and thanks for having fun! :D
Really liked it, love the art, the music and the story, the gui sometimes got confusing, so i advise you to try making buttons more "feedbacky" lol, and more sathisfhying (i still don't know how to write it AHAHHA) to press or to hover the mouse on, a nice unique font would've also been a nice touch! I really hope i can help with these feedbacks to improve this game and your future one's , but other than that, the narrative was pretty engaging, i'm probably going to open sumbission thanks to this game lol
I actually love this idea, it could be very easly expanded into a full nice game!
The intro cutscene was lovely lol, loved the music, but i would've made the gui a bit more intuitive and the tutorial more distinguishable than the other written things on screen, but still, loved the classmates designs and the teacher's one, lol
Nice job! :D
"Thanks bro"🔥
ho ADORATO l'idea alla base, animazioni, stile grafico e musica veramente fittano benissimo insieme al game feel che mi ha fatto attaccare allo schermo praticamente (quel sfx di quando raccogli le monetine è da studiare, perchè crea dipendenza giuro), l'idea di questo gioco è praticamente un what if del mio, se solo si fosse evoluto in un metroidvania invece che in un gioco puzzle, heck yeah, veramente interessante, e inoltre l'effetto del mouse prima di respawnare mi ha fatto impazzire HAHAHA (avrei solo messo un sfx di feedback per quando clicchi le uova ma sticazz), belli belli pure i tronchi che oscillano col peso e poi vabbb, gran bel giocone, complimenti ragazzi! :))
Mega hype per il progetto che stai/state cucinando comunque, can't waitt🙏
NOOO I WANTED TO GO GAMBLGING NOOO
i'm so in love with the art style, when i saw that clown crying i was about to cry too, it was the most expressive face i've ever seen...
Loved the idea, even tho i would've suggested a way to make the tutorial text more readable, but still i loved all of the silly warioware like minigames, so fun to play! :D
love the main protagonist, im such a fan of this derpy hand drawn graphics, it was really nice! as other people said tho the controls where kinda wonky, and also at first i didn't understand how to use the pencil, i don't think there was an in game explaination, but the puzzles where nicely made! didn't get much far into the levels because of the controls that were really hard to manage, but the idea was actually really great and fitting, nice work! ;)
At first i was really confused on how many random ass buttons there were lol, BUT i understood everything about 10 seconds later, and this was a reaaally cool interpretation of the theme! Loved it! Love the graphics, the tutorial was really nice, esplaining everything to you step by step (even tho the first time i ignored M since i somehow didn't make the platform move at first) but this was cool, gg!
Really love this kind of games, I always wanted to do one, and i had a lot of fun playing it! Unfortunately i got stuck at the "cra" level i think but it was really tricky sometimes until then! Only thing i would've changed was the trash bin, at first i was confused about how i could get rid of the opened files, then i tried that and it worked, but still it was a mess to distinguish which files had the little bin on the top left and which needed to be dragged over there, but its not a big deal, i swear i am totally positve about this game lol , i loved it a lot, great work!
I love this type of graphics simulating control sysyems and shi, I LOVE IT, the minigames where really fun, mayby the memory thingy should've been easier because most of the time only waiting for the next move was wasting a lot of seconds, but it was stilla really fun game to play, cool interpretaion and also i love how the itch page is identical to the game lol, great job! :))
Ehyy! caruccia l'idea, ma di dico subito le parti che secondo me andrebbero sistemate, ovvero il menù che ha poco input visivo (quando clicchi o metti il mouse sopra non ricevi alcun input) e il tutorial, è sempre migliore creare un tutorial che ti dimostra come si gioca, piuttosto che un wall of text con tutte le informazioni, ma ovviamente dipende anche da quanto tempo c'hai HAHAHA, il gioco di per se ha un concept carino, mi è piaciuta l'ambientazione ma sistemerei i movimenti, visto che quando giri a destra o a sinistra il veicolo perde momento e si interrompe per un momento
adoro il suono di retromarcia ho perso una run come un cretino facendo tutto il tempo retromarcia HAHAAHA, gg, spero che tu possa aggiustare in giochi futuri queste cose! :)
EHEHEH, the cat really was the cherry on top lol, Thank you so much for playing and having fun! Sadly the collisions had to be like that because you can't handle individually the tile's z order in construct 3, sigh, so i could eiter put the tilemap on top of the player or beneath, and i had to add some exagerated collisions to make it fit at least nicely lol, happy you liked it tho! the menu was supposed to kinda work as a replay button but i kinda failed AHAHA



















