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Anamorphosis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #60 | 4.582 | 4.582 |
Overall | #150 | 4.132 | 4.132 |
Creativity | #374 | 4.077 | 4.077 |
Enjoyment | #596 | 3.736 | 3.736 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Depending on the perspective in which you look at objects, they change their scale
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Extremely polished, lovely art, and a super effective gameplay hook! The only negatives I could think of are how straightforward it is and how directly it mimics Superliminal, but this is absolutely stellar work for a 4-day jam!
Really cool! little frustrating falling off the level especially the last level. overall really great presentation and execution!
the camera made me a little nauesous
Really neat! Insane levels of polish here!
Glad you liked it !
Super adorable! I remember being super impressed by some of the in-development footage posted in the GMTK discord, and it’s been quite fun to see it in action now!
The only thing I was not a fan of was the camera following character direction, but I got used to it pretty quick.
Kind of insane for such a short time! Super super cool! I also had a "Superliminal-esque" idea but did not have the art skills to pull it off XD I did have a few gripes with the controls (Camera was weird and movement felt slippy) but otherwise it was super cute and cool!
My brain melted multiple times while creating the main mechanic, it was definitely not easy
Glad you liked the game!!
As of right now as I am rating games, this one is probaly the best. Style is absolutely cute and charming, gameplay was very fun and very fitting the theme, sound effects were also on point. Music was good although a bit too loud so some setting to decrease volume would be nice. Other than that it's perfect submission.
ouu thanks for the nice comment bro, we apreciate it
Amazingly creative and super polished. The whole thing is full of charm and so trippy in the best way. If I had to gripe about anything, it feels like you're fighting the camera a bit from time to time, but that's so insignificant compared to what you've managed to do. Excellent job!
Yes, the camera was hard to adjust (before finishing the game was much much worst)
It didnt like the whole walking on any surface thing
Glad you liked the entry !
OOOoohHH?
Hashtags work cause I found you on Twitter (we've all agreed not to call it X, right?)
AND HOLY COW
mY mind cannot begin to understand how you made this in 4 days.
We have another winner here imo
NIceeeee, twitter woorrrkksss
Glad you liked it !
wooow the visuals are really good! Awesome take on the theme! Amazing job!
Thanks for the support, I am glad you liked it !
OMG THE STYLEEEE OOOO
hehehhehe thaaanks
I love the style
I absolutely love this! The visual style is really fantastic and the model for Alice is really cute! I'm a big fan of Alice in Wonderland and similar types of stories so this was definitely a fun game for me lol
Thaaankkss
Amazing art design and really creative mechanics. The only nitpick I had was the lack of a quit button. I really enjoyed it, good job!
Haha yes you are right
Wow, I love the art style! <3 And of course what you did with the jam theme, genius!
Enjoyed it a lot - awesome work for these few days, man!
Stay funky,
Dez
Glad you liked it !
Lovely presentation, very polished! Not terribly much going on in terms of mechanics, which is fine, although I do think it would've been nice to hunt around for the perspective puzzles a bit more.
What a fantastic game! I was absolutely mind-blown by the mechanics, and I am genuinely confused how you made a game that's so polished and creative with so little time! How large was the team for this? the art also looks amazing and the music sets the vibe really well. 5/5/5 from me!
Thaankss, I am glad you liked it !
Our team was composed by 2 people, my friend (which focused on the art) and me (which focused on the main mechanics and level design). But both of us programmed and created assets.
We went full monkey mode for the 4 days straight hahaha not recommend it
Haha! It's too late for our team to not go monkey mode :,) . Barely any sleep but it sure was fun. The design of your mechanics was also really good, I've been thinking for a bit and I finally think I understand how the camera focus mechanic works (programming wise). It was a really cool effect. In the 4th level when I was walking through those rings, I almost for a second thought you guys has non-uclidean worlds (you kind of do actually), but I recommend looking into it if you wanted to make a full release of the game. If this went mainstream it would blow everyone's mind. I'm sure you could pull it off. Anyways, hope you expand on this game, future GMTK jam winners.
Wow, impressive ! Great style and great level of polish, i really liked it
Amazing and very polished experience! It looks absolutely beautiful. The puzzles are good. Really well done!
What a cool art style. Great work!