Thank you so much! Delivery bot has been the crowd favourite for sure :D
Radscale
Creator of
Recent community posts
It means so much to see the parts of our design where we also felt the most hopeful about appreciated this way. I totally agree about the art, eelbird is super skilled at pumping out these adorable sprites, and I honestly wish we could add even more. The reality is that the puzzle components came together quite late, and we did not want to spend too much effort on making assets we wouldn’t know we would be using!
And about the level editor - we tried to leverage Godot’s TileMapLayer system and essentially made it possible to provide levels as singular Scenes that would be swapped in and out our gameplay prototype Scene according to the metaprogression logic. This let us iterate on these fast well without having to mess with the code once it was written!
Thank you so much for checking out our game!
This actually brings up our internal discussion about which characters to actually expose first, and in which order they should be displayed so players that only play our game once would get a decent grasp on the experience! The characters have a different set of abilities and their parameters (cost, mostly), so the solutions end up quite different, but clearing is a pretty good achievement!
Thank you so much for playing our game!
Really digging this! The game reminds me of hours spent adjusting orbits in Kerbal Space Program, except here it’s nicely boiled down to the fun and immediately actionable parts.
I like the scale of the puzzles and their freeform nature. Honestly my only gripe is having to remember and fiddle with controls without having the ability to display them on screen, but it’s a really minor nitpick.
Above all - Congrats on finishing your first jam game! It’s really great and I’ll be looking forward to whatever you make next.
I found the concept quite interesting and could definitely see it become fun in the way that a card game can become a bit more… time sensitive? For one I did enjoy figuring out the mechanics on the fly, and DO appreciate you’ve decided to add some design pieces as screenshots!
Congrats on your first submission! Hope the jam was a nice learning expercience for you all above all :)
Thank you for playing!
The Tron-like aesthetic really kind of… emerged during the development and we decided to keep it in because it just looked pleasing!
Originally we’ve had more ideas about enemies and even plans to implement actual boss fights in between stages but the time restriction always gets in the way.


