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Radscale

63
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A member registered Mar 11, 2017 · View creator page →

Creator of

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Nicely done! The game reminded me of early SPORE levels.

It’s always surprising to see a main menu within a level. I would have loved to see some more mechanics, but the game itself is pretty relaxing (when no big fish are in sight!)

Pretty silly racer! I had a good time with this, would have loved to see some actual curves to the tracks, but at least the wall bumping is pretty forgiving :)

Probably my favourite (unhinged) music I’ve heard this jam!

Really digging this! The game reminds me of hours spent adjusting orbits in Kerbal Space Program, except here it’s nicely boiled down to the fun and immediately actionable parts.

I like the scale of the puzzles and their freeform nature. Honestly my only gripe is having to remember and fiddle with controls without having the ability to display them on screen, but it’s a really minor nitpick.

Above all - Congrats on finishing your first jam game! It’s really great and I’ll be looking forward to whatever you make next.

Nicely done, it’s a cool little narrative experience!

I think the game definitely conveys the vibe, to the point that just looking through the email list made me shudder and think of own work…

Lovely little puzzle platformer!

It was quite fun to figure out the puzzles on each level. My only real gripe was the wall collisions stopping the player’s momentum, getting in the way of platforming just a little bit.

Well done!

Pretty interesting idea though it definitely took me some time to figure out how to actually use the targeting and firing! I think with some more work on tutorialisation and action feedback could go a long way here, but otherwise great job on delivering a game!

Thank you so much for playing and props on making it to the end!

There is no real limit, sometimes the loop detection can sadly miss an occassional enemy. It’s one of the final fixes that we didn’t get to do before the time ran out, but thankfully is still pretty rare.

Thank you!!

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Thank you! Absolutely agree about the music, bird_cpu did a fantastic job on both tracks!

We’ve had some hoops to jump over when it comes to the parity of the web versiion but for most people it should be a very similar experience! Little drop in quality is always worth it if it means the game becomes more accessible :)

Thanks for checking our game out!

Thank you!

One could say “great minds think alike”! But really, while there aree definitely at least a few games with the similar mechanic, but they still all feel different to play and fun in their own way!

I found the concept quite interesting and could definitely see it become fun in the way that a card game can become a bit more… time sensitive? For one I did enjoy figuring out the mechanics on the fly, and DO appreciate you’ve decided to add some design pieces as screenshots!

Congrats on your first submission! Hope the jam was a nice learning expercience for you all above all :)

Thank you!!

Thanks a ton! We definitely had fun making the game :)

Thank you for playing!

Thank you! We’re glad to hear - originally they were a bit less accessible but the call to make them cheaper definitely ended up to be the way to go!

Thank you!

In hindsight it feels really nice to leverage Godot’s theme system to our advantage rather than spend too much time on bespoke 2D UI assets - the time that otherwise felt worth putting in making small tweaks here and there!

Thank you so much!

Thank you!

Us? Bringing us Christmas before the Halloween? More likely than you think!

Thank you for playing!

The Tron-like aesthetic really kind of… emerged during the development and we decided to keep it in because it just looked pleasing!

Originally we’ve had more ideas about enemies and even plans to implement actual boss fights in between stages but the time restriction always gets in the way.

Thank you so much for your kind words! <3

Thank you so much! Huge props to bird_cpu for the great work on the music for sure!

Thank you! I did most of the gameplay code, with some contributions by Rasataka!

-# Took me 10 months to reply, apologies!

Thank you! We actually started off with a planet in the initial prototype but soon enough we realised we could keep the camera working the same way with a more interesting “environment”. These ideas can emerge out of nothing sometimes! Or should I say, the VOID,,

Thank you so much! It was definitely fun to see the gameplay and the aesthetic emerge during development and we’re both quite happy with the result!

We’re happy to hear and glad you’ve enjoyed it!

Thank you! It was definitely fun to try to match sounds with the effects at play. Glad you enjoyed the game :)

Thanks for playing! The music clipping is a good note, next time we’ll pay better attention there :)

Glad you enjoyed it! The game could have definitely used some better hinting, but this is what we ended up during the jam. Thanks for checking the game out!

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Finally, some actual tank controls!

The game feels fun to play, and the idea with the selective shooting is a pretty interesting one. Few basic feedback points I’d have:

  • Difficulty feels a bit rough at the start - perhaps making the shrooms start slow, then increase the speed as the time goes on (most of the challenge comes from avoiding them!)
  • If shrooms were to disappear upon contact (fade out or explode) it would also make things easier. The shrooms that latch on the tank and slow it down could be an another enemy!
  • Add some intermediary goals to the stage - perhaps a healing item that can be picked up?
  • It’s hard to tell where is the front and back of the tank located. Perhaps a little bit of a guidance in form of a subtle direction marker could help?

That said, fantastic job for the whole family! It takes a team to make something as cool as this, not to mention release it. :)

Thanks for playing! It’s great to hear it’s been a good time <3

Thanks a lot, that’s very generous of you :)

Super glad you made it! Thanks for checking out our game :)

This is super generous of you, thank you so much!

We’re glad you liked it! Thanks for checking out our game :)

Thank you! You did not miss out on too much at least - the game did not end up have too many levels done in the end :D

Thanks for checking out our game!

Thank you! Working on these has been fun as well :)

Thanks for playing!

Thank you!