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StarSheep Rescue's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #273 | 4.318 | 4.318 |
| Overall | #279 | 4.020 | 4.020 |
| Enjoyment | #281 | 3.924 | 3.924 |
| Creativity | #889 | 3.818 | 3.818 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build the gravitational zones by changing the scale of the planets.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Excellent game. Great visuals that lend well to the feeling of the game, great sounds too - everything fits very well.
The puzzle design is fun and inventive. It was fun to experiment.
My only issue was performance, it seems the line trace is very expensive.
👍 Excellent job, one of the best submissions for this Jam.
Very cool game, idea is simple and works great, congrats to the team !!
At first the instructions made me feel a bit overwhelmed, but then I started playing and just went with the flow! Loved the use of gravity and scale! Impressive entry to the Jam!
Fun puzzles! The line showing the expected trajectory is fantastic QoL that made the physics-based puzzles very approachable.
I love the design of all of the sprites in the game!
We really do have super similar mechanics. I really like the idea of shooting the planets to make them bigger. Also the art is super cool. Great work!
ok that was really fun, The art style was cool too.
Really well done! Polished really nicely.
This a beautiful game - give those artists a pat on the back!
Just wow. I saw many implementations of people using planet gravities in their game but this game is nothing like the rest. WORMHOLES, BLACKHOLES, ASTEROIDS, and so many more little things that make this game that just more unique. Also the tutorial UI is so well made. 5/5 EVERYTHING.
Enjoyment⭐⭐⭐⭐⭐
Super fun and well executed idea! The game feels great to play; showing the flight trajectory is really the most important element. Solutions to the puzzles required thought and planning.
Creativity⭐⭐⭐⭐⭐
Nailed the theme. Really creative interpretation and it's the core of the gameplay.
Style⭐⭐⭐⭐⭐
Looks great, sounds great. Cute art style.
Flawless!
professional art style... great work
I simply love the game. Art style is so good and macjanics feels incredible. Congrats to the team, special mention to programmers!!
Thanks, and a special mention to you too!
art style is amazing!! so well polished for such a short time, super well done!!
Игра 10\10 (very cool game!!), i completed all levels with really BIG pleasure. I want see a continuation. I think it can be a new Angry Birds
Disgustingly good game, very well polished. My head hurts trying to imagine how you made the trajectory/path indicator. I crashed after reloading right before the level failed screen and lost my progress, but it was worth going through the puzzles again to beat it. You all know what you're doing and it obviously shows. Great game!
Thank you for playing! Glad you liked it. You're right, trajectory prediction was hard to code, took 3-4 hours and it's still imperfect
Big fan of Angry Birds Space, and this was nice.
Didn't ever feel too challenging though, outside of some overly precise aiming needed at times.
ouuuu level 8. The black hole really made the game interesting and really fun. The ship didn't always follow the path exactly so I lost a couple start and had a few deaths but this game is awesome!
Further levels could have you in a race against an unstoppable (but hopefully slower moving) black hole!
The music and art were wonderful, excellent job!
i love the art style and the music fits perfectly
Thanks so much! It was so fun to write ❤️