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Buffoon Knight: Scaling Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #641 | 3.711 | 3.711 |
Overall | #786 | 3.741 | 3.741 |
Creativity | #1013 | 3.778 | 3.778 |
Style | #1293 | 3.733 | 3.733 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you are building up your character by playing cards to increase the knight's stats. Additionally, the knight is scaling a castle wall, and height mechanics play an important factor in defeating enemies.
Development Time
96 hours
(Optional) Please credit all assets you've used
Krotos Audio for "Royalty Free Wind Noise.wav" sample
All other assets were created by team members.
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Comments
Cool game about multi-tasking and climbing!
I love it! I can see this game extended to become a sort of deck builder game in the future!
This game has some good flow.
Scaling the tower also scales your damage, so it fits the theme in more ways than one! Having your height interact with the gameplay is a cool concept.
the core gameplay is solid, but It I'm not sure if I was able to strategize effectively. I usually just picked the strongest cards I could, especially the climbing cards, and I got a score of 1020 that way. The height stat might be a bit overpowered, since having a height advantage also gives you an attack and defense advantage, making blue cards almost as valuable as reds and yellows combined.
It would also be interesting if you needed to lower yourself back down the tower at times to dodge attacks, hit an enemy's weak spot, hit enemies that are climbing up towards you on the tower, etc. There's a lot you can do with this!
Very fun, solid gameplay. Bit confusing at times, but thats probably just me. But incredibly charming art style. Well Done!
That was a fun little game! A game in which all the cards play scale my character permanently is a pretty interesting mechanic
This is a turn-based Medival white ( what's that )
Really creative game. Thank you for making this!
Awesome game! Sucked me right in though I did get hit for like 768 damage by one enemy at the end when I only had 220 health. haha Y'all did a great job and I could def see this becoming a commercial product.
Do you remember which enemy it was? I hear the Ludicrous Lexicon has been the ender of many runs haha
Thank you for checking out our game!
I wish I did. I had just got into a rhythm of choosing cards, and hoarding health in case I took damage (which until this guy the most I had taken was 17) and I was waiting for the damage number and when I saw it was 768 I was like... Nope. Not even Deadpool gonna recover from that. haha
Very cool game, I dont really like card games, but I think that this game was fun to play, good job!
I am not one to typically like card drawing games but I LOVED THIS I would say this is probably the best game Ive played so far
I really liked the art! I also thought it was a good use of the jam's theme
Super creative idea and the thought of a knight fighting birds with cards cracks me up!
Awesome take on a card game! Height up the tower being a kind of stat that you want to outpace your opponents on for advantage is really unique! Fun graphics, enemy names, and theming too. Well done!
Great game, and a very well done tutorial that was very clear - not easy to pull off in a short time for sure!
This game was genuinely really fun to play, it felt good and was addictive, good job
Such a cool game. I hope there would be more different relic and type of cards! I enjoy the game
I actually played this one for a while! Great job!
Good game, hilarious concept, excellent tutorial. 1267 btw
Really fun game!! Very charming style and the mechanics were just complicated enough to be fun without needing much time to figure things out, and I really like the height advantage mechanic. I was doing so well until the big evil Lexicon instakilled me at 689 ft. high. Lots of fun, really nice job!
Very fun game! Got Balatro vibes. I wish there were more high tier relics!