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Sourix

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A member registered Jul 12, 2020 · View creator page →

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Thanks for playing the game! Originally, we had a more ambitious vision of the game which involved letting the player set up each room. Due to time constraints, though, we had to pare down our scope.

What a neat twist! I thought the whole "the hunted becomes their hunter" thing was purely thematic, but I did not expect that to be integrated into the gameplay as well. Neat execution!

Neat concept! I couldn't beat the game, but the decision making and risk vs. reward loop was fun to parse through. Nice twist on the theme for sure!

A bit of a learning curve, and it's not immediately apparent what the benefit of discarding cards is.

But once you get deep into the mechanics of the game, it is a blast trying to solve the game. Playing both sides of the conversation to work together is a brilliant concept, and this game delivers on execution. Brimming with creativity and very polished! Thank you for including the "how to play" button everywhere in the game. I'm impressed with just how much well-thought-out depth there is to this game.

My first victory was very easy and I found the contact on my first conversation and won. My second playthrough was a lot more involved, as my very last contact was the one with the Cardword. Very satisfying!

Fun game! I like how the real-time elements let you have multiple solutions to each level depending on how and when you strike.

Cool game concept! I feel like the game is only hard because some of the rules aren't totally clear, namely which slime the Warrior will try to attack first and the order in which the slimes move (since a slime can't move into a tile that already has a slime).

Cool idea! A little tough to keep humans at bay, but the concept is novel

A bit of a learning curve with trying to optimize strategies for the game, but man is it a blast! Excellent game!

Simple idea, fun to play! Took a while to figure out a good strategy for winning the game, but it sure felt nice once victory was achieved. Cool game!

I am thoroughly impressed by how smart the hero's AI is. No matter what configuration of monsters I tried to use, the hero completely dismantled my team, oftentimes with just 1 HP left!

Normally, I'd be frustrated toward difficult games, but this one just left me awed more than anything. Fantastic game!

Once I realized that the sign was supposed to be a fence post, the game became very fun to try and optimize, even if there wasn't necessarily any end goal in sight. Fun game! Loved seeing all the different sprites the little AI-controlled player could turn into

Simple mechanics with superb level design; the difficulty felt just right! The game controls very well, too. If only there were more levels, but alas, game jam time constraints are too real. This game is great regardless!

Neat concept! I had a hard time finding enemies sometimes, but the game had a nice gameplay loop

Super fun concept with some minor frustrations. Namely, the text gets messed up when commands are sent in way too quickly, and even at max volume, the VO was a bit soft. The HP bar was also irritating to get precisely since trying to move it over by 1 is very easy to accidentally overshoot with higher mouse sensitivities.

Complaints aside, I loved when things started to get hectic. Having to multitask by moving my minimap guy while clicking on the right buff sequences felt awesome, and the VO itself is amusing and adds a nice layer of charm to the game. I would've loved to see how the rest of the panels added to the gameplay, but I'm sadly not good enough to make it past the minimap phase. Still, impressive entry for the game jam!

Having a checkerboard pattern as the background is absolutely splendid game design. Made the distorted levels easier to navigate around. The game was too hard for me to get to the end, but it's a fun game! Great job!

Simple concept leads to a lot of fun with trying to solve the puzzles. There are so many possible solutions for any given room with how much flexibility you have, and that's neat!

Simple but effective. Trying to balance moving the ball by hitting it against the camera along with trying to keep the collectables visible was a fun little challenge

Neat puzzles! The concept of everything being done in reverse is really sold well with the animation after each level is completed

Very good puzzle-platformer. Simple mechanic that really makes you use the most out of what you're given and makes for some fun puzzles!

What a quirky idea! Really enjoyed the gameplay loop of trying to protect the goblin while also trying to guide him toward health potions.

Fun game! Simple and creative idea with lots of mechanics that all play into each other nicely. The game is a tad unforgiving (one mistake and you have to start all over again), but that's just inevitable given the premise of the game. I was not good enough to see the special ending, but I really enjoyed this game regardless!

Straightforward and fun. Having guides on the right side was a nice way to integrate a tutorial into the game without being intrusive. Cool game!

Fun! A little hard to strategize since the movements of everything seem so random, but I like the idea.

Neat game! Reminds me of one of those old-school flash games

Cool concept! The devastation quickly spiraled out of control after a point, but the idea is neat.

Charming game and a novel concept. That moment when I realized why the text was all backwards left me in awe at how clever this game is.

Cool to see another jam entry with the reverse tower defense, "you are the villain trying to stop the hero" concept! The ideas here are cool, too. I had fun possessing the different robots and seeing what they could do.

Unfortunately, once the player broke through the first floor, they were completely unstoppable since they respawned with full health and armor, and I had to just rely on the default robots that were wandering around (who weren't enough to take down the behemoth of a hero). Still, this is impressive for a game jam entry! Good stuff

Super hilarious and creative game. Loved the puzzles, mechanics, and how it all ties together in the humorous lore sold by this game. Fantastic!

Cute game! A little tough, but fun to play.

Neat concept! Like a first-person tower defense game.

Fun puzzles! Good introduction of new mechanics and puzzles that actually utilized them.

Extremely cool concept with cute presentation! I wish the beat input was a bit more lenient, but the idea is awesome. Awesome job!

For your first-ever game jam, this is a solid entry. Good job!

Simple concept, fun game! Some of those puzzles were brutal, but I thoroughly enjoyed solving every single puzzle.

Super creative and well-executed concept! Great touch with adding different game-over dialogue for each of the three different lose conditions.

Cool concept! I was enjoying the strategy and cardplay. The gameplay was a tad glitchy and unclear, but I enjoyed what I played. Good job!

True to the description, this game is easy to pick up and difficult to master. Very addicting, and it's a creative twist on Fruit Ninja of all games! Definitely one of my favorites from this jam. Love the gameplay loop!

A fun spin on a point-and-click adventure game. The pace is a little too slow, but this charming game fondly reminds me of those old-school flash games of the same genre.

Solid game! I was going to critique the level design variety, but I slowly started to notice the ramp-up in difficulty despite no change in mechanics at all. Just changes in snake size, the room size, and the number of mice vs. keys. Neat!

When is the "Beat the Hero" coming out as a single?

Simple, fun, and very amusing. Good game!