Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Wander WormView game page

stretch your worm and see how far you can go
Submitted by ned — 12 hours, 32 minutes before the deadline
Add to collection

Play game

Wander Worm's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#22293.0953.095
Creativity#23153.3333.333
Overall#32692.9522.952
Style#48232.4292.429

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Movement is based off of stretching and squishing the player

Development Time

48 hours

(Optional) Please credit all assets you've used
i made all my own assets

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

The SFX was good and I love the take on the classic Crossy Roads game-play. However I feel like the music makes it feel extremely repetitive and cause you to get bored really fast. Other than that it's a pretty nice game

Submitted(+1)

I thought the idea and gameplay was very clever and fun! I haven't seen anything like this before. it lacks a bit of polish visually and in terms of audio (although the SFX of the worm is brilliant). All together a great game and idea, well done!

Submitted(+1)

the idea here is simple but oh so well defined. i can really see this become such a great game given more time!

Submitted(+1)

Its a fun, simple game! I didn't love the sound effects, but other than that I liked the idea.

(+1)

I don't think it fits the theme, perhaps it would have fit the theme better if the worm became longer the further you got or something like that. Also the looping short sound becomes annoying fast. Aside from that nicely executed and it's a fun little game.

Submitted(+1)

Simple and fun! Really doesn't need much else!

Submitted(+1)

This was silly and really fun. I don't play a lot of games so this was a really unique movement option me. Tre cool. And that sfx is on point.