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A jam submission

Lady LuckView game page

Card battler where you play as RNG
Submitted by cshipway, VIII-B — 1 hour, 14 minutes before the deadline
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Lady Luck's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#584.2894.289
Creativity#784.3684.368
Presentation#1134.5004.500
Enjoyment#1944.0004.000

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of getting random cards from RNG and playing them as you see fit, you control how the deck is shuffled but not how the cards are played.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 34 · Previous page · First page
Submitted(+1)

I really enjoyed the concept of being able to alter the outcome of the battles. Great work overall, I think there's a lot of potential here!

Submitted(+1)

Amazing game! As someone who loves playing card games, this was an interesting perspective and very enjoyable game to play. I think there is still a lot of room to explore. I also loved the storytelling, art and general atmosphere. Great job!

Developer

Thanks for the kind comment!

Submitted(+1)

Very interesting game. I usually don't play card games like this but the narration was very good that it kept me hooked. The beginning was a bit confusing with the mechanics until I figured out how card cost worked. The boss battles are pretty cool but also a challenging. Though the art and the music is really good, like I was pretty blown away by the amount of polish. Very solid game !

Developer

Thanks so much! Yea, the card costs is something we dropped the ball on explaining in the tutorial – it’s a mechanic pretty familiar to players of games like Hearthstone and Magic the Gathering but not necessarily intuitive if you haven’t played games like that. Glad to hear that the other aspects of the game kept you engaged long enough to figure it out!

Submitted(+2)

I'm not really a card game fan, but this game might change my mind. 

P.S. I hate Mu'ros. All the homies hate Mu'ros

Developer(+1)

Muros ain’t playin’.

Submitted (4 edits) (+1)

Wow, the presentation and polish is really impressive on this one! I would definitely play this if it was expanded into a full game, I love the idea. Seconding that I didn't quite understand that cards had costs until reading the comments, which made the game a bit tougher. I really appreciate how you handled the turns/text, where you only advance when clicking and can go as fast or slow as you want - I've played too many autobattle games like this where you have to watch every little move. Really adore the artstyle. I'd say this is probably my pick for hidden gem of the jam. Surprisingly strategic too. The game gets complex a bit fast, and I'm sure that's just because of it being a jam game. If expanded a bit more with a few more intermediate fights the complexity curve would probably feel pretty good. 

The card sound effect is also *chef's kiss*, I don't even know why but it's just so good. 

I really hope you expand this one out a bit more! 

Developer

Thank you so much! Yeah, we had "update the color of the costs to match how much energy you have" as a checklist item but ended up needing to prioritize a few other things to get it out on time.
As for the complexity, yeah, there's definitely not a lot of time to balance a bunch of cards in 48 hours, so we wanted to focus on making sure each fight was winnable. Still, I struggled to remember the winning combo for the third boss even after making sure you could guarantee a win with the right order lol, so I guess it can get pretty challenging. More fights with a softer difficulty curve would definitely be ideal. And we can't make any promises right now, but if we do expand it we'll make sure to let you know. 

Glad you enjoyed it!

Submitted(+1)

I could play this for hours.

Developer

Thanks for playing!

Submitted(+1)

It took me a while before I got it (mostly because I hadn't noticed card cost), but once I did I had a lot of fun! Very interesting idea with incredible potential!

Only two improvements I can think of are explaining card cost a bit better in the tutorial, and not having Escape quite the game immediately. Now I lost my progress halfway through because I accidentally pressed Esc.

Developer(+1)

Glad to hear you enjoyed the game! And yes, very fair on both points. Card costs was something we forgot to explain specifically in the tutorial which has definitely tripped up some players. And some kind of confirmation dialog for the ESC key would be sorely needed – sorry to hear you lost your progress!

Submitted(+1)

Really fun game with a great concept that is carried by an astonishing amount of creativity. Great job!

Developer

Thanks very much!

Submitted(+1)

Such a cool idea, and great execution! Love it :) I felt so smart when my plans worked out

Developer

Thanks so much!

Submitted(+1)

I... need... the third boss!

This game is seriously among the best games I tried in this jam, and it is a shame that you ran out of time... I do hope you finish the third boss and add it to the game after the votes are closed :)

Developer

Haha, thanks so much! We really wanted to add Reletrix and even had a special mechanic in mind for his boss fight. However, in the end, we decided to use the last hours of the jam for polish, bug fixes, and making usability improvements (e.g. card tooltips)… Otherwise we were afraid people would never care to make it past the scarecrow fight let alone wish to see the endgame.

I can’t make any promises yet but we will definitely remember your comment as we decide whether to add more content!

Submitted(+1)

The concept is great! The theme really plays into its strengths and the art complements everything very well. Considering how hard card games are to balance, I'm amazed at how playable this is (although a bit on the difficult side). Very well done!

Developer

Card games are definitely tricky to balance well, so our goal was to make sure that, at the very least, each boss fight was winnable. Thanks so much for the play and the kind comment!

Submitted(+2)

A lovely twist on deckbuilding games. It looks at it from a completely different angle, but it still has all the same qualities as those games by making you think about how to optimize the synergies and pitfalls of each deck. It allows you to finally execute the perfect strategy that you never get the chance to enact during real card games like Magic the Gathering, due to other players putting a stop to your plans. Very satisfying when you succeed in making your strategies work out exactly the way you planned.

Difficulty was just right.  The hero's deck is quite weak so he really needs the player's help as Lady Luck. The second and the third fight required a strong strategy and each had their own approach.

The only complaint I'd have would be about the dialogue,I found the writing style a bit annoying. I ended up skipping through most of it.

All in all: amazing game, by far the best I've played in the jam so far. It has a lot of potential to be expanded into a full release. Really hope that it gets the attention it deserves and that you'll keep working on it!

Developer (1 edit) (+1)

Exactly, we hoped it would be cathartic to finally be able to pull off the “perfect combos” that rarely actually happen in games like MtG. And you hit the nail on the head – the hero’s cards are actually mediocre for the most part when compared against boss cards like Deadly Swipes, so he really needs the player’s help.

And I can totally understand how the writing might be a bit “annoying”. My hope was to invoke some of the austere self-seriousness of old English as a way to suggest the grandness and importance of the gods – but that was risky move as I think it also can come off as a bit pretentious.

Nonetheless, we really appreciate the kind words! We had a blast making the game so we’re glad to hear others are enjoying it.

Submitted(+1)

Amazing concept that was really well executed! It honestly felt like i was playing the demo for a fully finished product. I got stuck on the third fight but I can tell this has a lot of potential to be turned into a full game (if that's what you want of course)

Some minor suggestions I have would be to maybe add single use abilities such as forcing a chosen card to be played? I don't know if that would work at all but it seems like it would make the gameplay a bit more interesting. Maybe also a choice of which card to take from your enemy, just to add a little bit to player agency. Regardless of whether either of these ideas would work well, this game is very well done. Easily one of my favourites so far. Great job!

Developer

We really appreciate the kind words!

Limited-use “god powers” could be a really fun idea… Maybe once per match, the hero gets one “critical hit” which doubles his damage. Lots of fun possibilities there.

We really wanted to give the player some sort of option as to which card to pick as a reward for each boss fight. Giving the player some kind of option in terms of how they improve their deck is a huge part of what makes card battling games so fun – most of them are also “deck builders” in some way. However, from a design perspective, we weren’t sure whether the player should be able to pick the card directly, or whether that would be giving Fortuna too much direct control over the hero’s actions. Maybe Fortuna could give the player a “random” selection of 3 cards, but the hero ultimately picks which one to put in his deck? Eventually, we ran out of time and didn’t really get to implement either of these ideas, but we’d love to explore that area further.

Submitted(+1)

Really cool! Love the art and the story! 

Developer

Thanks so much!

Submitted(+1)

Awesome concept, and great execution (Especially the artwork). Nice job!

Developer

Thanks much!

Submitted(+1)

I love how well the framing is integrated with what the gameplay is! I like how you can rig the deck, but you don't have total control- the randomness ensures it's never rote

Developer(+1)

Thanks so much, you really “get” the metaphor of the game! Part of the challenge is that you can stack the deck how you please, but you can’t necessarily always force the hero to make the best move, even if you’ve given him access to it. Though, there are some tricks you can use to reduce how “randomly” the hero behaves… For example:

Spoilers Once you get the "Opening Gambit" card, it's possible to make sure that the hero consistently plays it as his first card every match. You may have already figured out that trick though.
Submitted(+1)

I took a shot at this one and I have some good things to say. I can tell you put a lot of effort into this one, I liked the lore you wrote for the game and the concept of manipulating luck. The character portraits are also really nice to look at. This was very cool, I hope it doesn't get slept on.

Developer

Thanks so much -- we did work really hard on this one!

Submitted(+1)

Card game autobattler that is also a single player puzzle game isn't quite what I was expecting but I liked it! The art in particular was great, I liked the goofy expression the hero champion guy had. The dialogue was nice if a bit overbearing, and the general presentation was top notch.

Developer

Thanks so much for playing! I agree that VIII-B did a great job on the art. And yes, the dialogue is definitely a bit much, but I wanted to challenge myself to write in a "mythic" style!

Submitted(+1)

Wow, the idea is cool and you really managed to make an insane result with great presentation.
Love it !

Developer

Really appreciate it, Wamza!

Submitted(+1)

Love the game and the flavor! Autoplay card game is a really fun idea ^^

Developer

Thanks so much!

Viewing comments 20 to 1 of 34 · Previous page · First page