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(+2)

A lovely twist on deckbuilding games. It looks at it from a completely different angle, but it still has all the same qualities as those games by making you think about how to optimize the synergies and pitfalls of each deck. It allows you to finally execute the perfect strategy that you never get the chance to enact during real card games like Magic the Gathering, due to other players putting a stop to your plans. Very satisfying when you succeed in making your strategies work out exactly the way you planned.

Difficulty was just right.  The hero's deck is quite weak so he really needs the player's help as Lady Luck. The second and the third fight required a strong strategy and each had their own approach.

The only complaint I'd have would be about the dialogue,I found the writing style a bit annoying. I ended up skipping through most of it.

All in all: amazing game, by far the best I've played in the jam so far. It has a lot of potential to be expanded into a full release. Really hope that it gets the attention it deserves and that you'll keep working on it!

(1 edit) (+1)

Exactly, we hoped it would be cathartic to finally be able to pull off the “perfect combos” that rarely actually happen in games like MtG. And you hit the nail on the head – the hero’s cards are actually mediocre for the most part when compared against boss cards like Deadly Swipes, so he really needs the player’s help.

And I can totally understand how the writing might be a bit “annoying”. My hope was to invoke some of the austere self-seriousness of old English as a way to suggest the grandness and importance of the gods – but that was risky move as I think it also can come off as a bit pretentious.

Nonetheless, we really appreciate the kind words! We had a blast making the game so we’re glad to hear others are enjoying it.