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vladimir_kirillovskiy

52
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4
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A member registered Jun 14, 2020 · View creator page →

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300mb is not a big deal, it just I've noticed that Unity builds are much smaller :)

(1 edit)

Like the idea, but I'm not good with puzzles, so I didn't get far :) Still, great work :)

Also, I have a new superpower - to guess the game engine with archive size ;)

Couldn't understand what to do :) But, I like sound design! :)

Thanks! :) 

There are some issues with the player detection. Haven't had enough time for debugging :(

Glad you enjoyed it! :)

There are little tips for the key:  
1. It is NOT in the car
2. It is "highlighted"
3. I think placement is quite logical

Very interesting, because it doesn't feel like procedural :) Maybe because you update the seed every time? Yes, it is addictive and fun game :)

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Interesting take! It requires a lot of patience to roam in the dark to find 21 planets :) In my opinion, would be nice to have some hints on overall direction, but uncertainty if there is enough fuel to get there. 

Oh, forgot, like the map/zoom function works well and really useful!

Nice work! :)

Thank you! Glad it was fun :)

Fun game! Love the speed effect and the fact that you can wheelie :)

Really fun game! Nice to break things, and I would break everything before living the level!

There are a lot of levels, are they procedurally generated?

Looks nice, but I can't get past 2nd puzzle >.<

Nice idea and fun to play. Only thing is the perspective makes precise control a bit difficult.  

Nice game, like the story :) would be nice to be able to skip text typing to read faster.  Overal game look is very balanced. Great work :) 

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Really like the idea! Throwback to the days I played Diablo2 :) Map looks organic - well done. There are improvements I'd suggest - 1. UI of the shop can be improved, as well as interaction with trader, maybe on button press would be nice. 2. Attack is a bit OP as you can attack as fast as you can click and distance is further than attack range of the green enemies. 

PS. there is just 1 level, right? Would play more with pleasure :)

Nice work! A lot can be improved, for example you could use Unity's third person controller to make a fast and responsive controller.

Well, zombies are not perfect. They suppose to react on visuals within the range, but sometimes it doesn't work - maybe eyes went bad? :)
Maybe should make smaller speed diffirence as well.


Thank you for the feedback)

Wow! Thank you for such feedback!)

Glad you liked it! 

There are little tips for the key:  
1. It is NOT in the car
2. It is "highlighted"
3. I think placement is quite logical

Thank you for such detailed feedback :) Much appreciated! 
Really glad that jump-scare worked :) it is not scripted, because of random rotation - zombie can often overlook you :) 


I thought to add another zombie type, which will detect player by sound, but haven't had time to implement. As well as I thought to add weapon with very limited ammo, but it will also attract enemies then shot.

Thank you for the feedback! I also feel that music and sfx can be improved. Not my strong point :)

Interesting idea. Kept loosing and clear why. The safety bar doesn't seem to move. First couldn't find an exit, so I didn't use the key. Second time I've opened and started to look for an exit, and died again. So it is unclear what kills me and if I have some time limit or something it should be indicated. Also, the level loads quite long, after you press "Play"
But still - Good job! :)

Looks great! Post-processing and effects! Seems like WebGL builds got much better since I tried last time, should have made one as well.

Thank you :) Yes, that clearly was my inspiration for visuals.

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Nice! Like how environment and sounds create the right atmosphere! Took a bit to get used to controls. Got a bit repetitive and my game stack to transition to level 7.  As an idea, with each level, increase the size of the dungeon and add new types of enemies! 

Thank you! Obviously, a big part of it are Kenney's assets, but I tried to add my own spin to it with lighting and fog :)

Thank you! Much appreciated! :)

Loved it! Would love to see more levels.

Thank you :)

Nice idea, very wholesome. Let you relax and just explore very neat low poly map :)

Nice and fun! Engaging and can be a nice training for shooting game :)

Interesting take. Movements remind me of Helltaker!

Like the controls. Pretty fun to jump around the map.

Interesting idea! I would put all ingredients in one place rather than running around the place. And description on each ingredient would be nice as well - to know what you mix.

That is a fun idea! Controls can be improved. 

Getting killed quite quickly :) 

Dynamic and fun to play :)

There is an issue when enemy is too close, you can't shoot them! So they can swarm you and you can't really do anything!

Really nice visuals, colors, lighting and day-night transition! 

Nice one! 

Can generate random pattern every round, and make it infinite :) 

I tried to make a WebGL build, but something went wrong :( and another reason, as I remember, WebGL builds won't render fog and lighting gets dull.

Thank you! I thought about it, to add some food around the map to replenish it. But not all ideas would fit timeframe :)

Thank you! Nice idea about multiple objects and added weight! Will think about it)