Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Get out of my Domain!View game page

A reverse bullet heaven in which you're the one that summons the hordes of enemies
Submitted by Fava Beans (@FavaBeansArt) — 6 hours, 20 minutes before the deadline
Add to collection

Play game

Get out of my Domain!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1014.5264.526
Overall#2754.0264.026
Enjoyment#4153.8033.803
Creativity#10043.7503.750

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the villain who is able to summon a horde of enemies that attack generic heroes

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page
Submitted

Great game! The polish on this is wonderful - the graphics and particle effects are crisp and the sound design is good too (the rising tone as you summon more minions is a satisfying touch)!

Can see this concept being expanded with more hero/enemy types and patterns, and different summons too. Well done!

I liked how the crystal being near enemies means you are incentivised to stay near them - a fun risk/reward element. Sometimes I found the crystal was very difficult to get to, though, and it was best to play passively and draw the enemies away from it - I wonder what it would play like to have mana regenerate if you were inside an enemy's radius? 

Developer

Thank you! I am sorta considering expanding this in the future but it'll have to be redone from scratch. My flimsy logic can only handle 2 enemies at once who have very basic behavior. 

I like your idea of regenerating mana inside the enemies' zones a lot. I might use that suggestion

Submitted

Great job on the game feel, you’ve made the act of summoning monsters super satisfying! Also pretty clever having the mana and health bar as one, it's one less thing to track but also adds another layer of complexity, well done!

Developer(+1)

Thanks! Making Mana also your HP was the best solution I came up with for preventing players from spamming minions endlessly

Submitted

Really cool game! The game window was a bit too tiny, but the game is very solid and I didn't encounter any problems at all. I swear that the mana crystal just goes in the opposite direction I'm going every time haha

Developer(+1)

That crystal sure is tricky!

I'm glad you encountered no issues other than the game size. I realized how tiny it was only after I put it on the page. Since it's pixel art my only option for resizing is doubling it though. Otherwise, it affects the appearance of the sprites. Whoops. So for the itch page, I left it at the original resolution but The downloaded version gives you the option to set your own resolution.

Submitted

Absolutely loved the visuals! Was a bit tricky to pick up at first, but once the game got going, it was interesting to strategize and see how long I could survive. Great work! :)

Submitted

I like playing bullet-hell, so being able to play as the "villian" was really fun!
The summon mechanic was very interesting and had a nice strategy to it
The character and story are very cute!

Nice sprites and visuals. An active take on the reverse vampire survivor. 

Submitted

Nice game, i lked the summon mechanic, pretty visuals also.

Submitted

Wow! Amazing game! 🙂

We kind of thought of a similar concept for the game, but you focused more on the spawning aspect. The controls feel nice and fluid, and the visuals are great (Ina is so cute!! 😊).

I really liked how you kept making the spawn exclusion radius smaller for the adventurers, as they lost health, to make it easier towards the end.

The only qualm I have is that it really did not make sense to me to spawn anything but giant swarms of bats to beat the entire game, which left my index finger exhausted. But I managed to finish it anyway!

Overall, very nice job! 😄

Developer(+1)

Thanks! Happy to know you think Ina is cute too.

I was really worried when I uploaded this that players wouldn't be incentivized to summon more than just 1 minion. At least with the bats you do get the horde of enemies I was going for originally before pivoting. Too bad it's at the cost of your index finger. Sorry 😫

Submitted

I think the problem is that the minions get defeated by the bullets from the adventurers, so bats are the best at soaking up bullets.

Also, one small idea: Maybe you could make it so that you can not summon minions when doing that would drain all your mana? It was a little frustrating to have only one enemy left, who was barely alive, and then dying to summoning too many minions.

Don’t worry about my finger, it’s fine! 😄

Developer(+1)

Good to hear your finger is fine!

That's a good suggestion. I almost did make it impossible to spawn minions when it would cause defeat but in my playtesting I felt that the possibility of making myself lose added a greater risk/reward element so I didn't change it. One thing that I wish I would've done though is clearly mark how much mana the summon would cost.

Submitted

I love the color palette and character design. Overall presentation is just perfect! It's also a very fun and interesting gameplay.

Submitted

Your art is very clean, and the game systems have great feedback! It was always clear what was happening in the game the whole time I was playing. Making all danger purple, to stand out against the green background was a great call. The low mana popup and the reactive profile image were great touches as well. Nice work!

Developer(+1)

Thanks! Adding good game feel and clarity was one of my biggest goals. But a few still got confused because there's honestly a bit more feedback I could've added especially to do with invalid summoning placements. It's good to know that not everyone had that issue though

Submitted

The game is very polished, I can tell that you were well prepared!

Submitted

Pretty fun game. Art reminds me a lot of "20 Minutes Till Dawn" crossed with "They Bleed Pixels".

Developer

Thanks! I kind of had "20 Minutes Till Dawn" in the back of my head while making this. I can see how it'd remind you of "They Bleed Pixels" too.

Submitted

nice game, very very COOL ART, good work


you can check and rate my game if you want :)

Submitted

A super entertaining game with impeccable graphics. There's not much to say except WOW.

Submitted

Always appreciate having a tutorial! Art is so good and I love the balance of healing while the crystal is out and blasting down a bunch of minions. Gives a great pacing! Would love to see some rogue like elements of upgrade cards or something :D 

Developer(+1)

I'm happy to hear that you like the pacing! A couple have differing opinions though so if I revisit this game I'll do some more tweaking to it. I really like your idea of adding rogue-like elements. I actually considered that while making this but I didn't have the time plus I was running out of steam.

Submitted

Incredible art and the game feels really polished. I'll have to revisit and do a longer playthrough later after I've rated a few more games. Great work!

Submitted

Cute pixel art, and fun game, but it's a little bit too difficult (maybe I'm bad, but I was dying on the easier difficulty). Great work !

Developer (1 edit) (+1)

Thanks! I've died on the easiest difficulty a few times too. I agree it might be a bit too hard

Submitted

Great game and idea! If it were a bit more fast paced it would be even better

Developer(+1)

Thanks for the feedback! If I was to iterate on this game I'd put the focus more on summoning than dodging bullets next time

Submitted

I like the idea that you're a villain but you're not controlling like a regular character in games, and the only thing you can do is summoning other enemies. Well done.

Submitted

I like the idea, I am not sure how limiting the amount of monsters a player can spawn and then having them be waiting around those crystals is making the game fast paced. Am I missing something?

Developer

Thanks for playing! My thinking was relative to my original concept with no bullet-hell aspects it's fast-paced but maybe fast-paced wasn't the right term. Perhaps just saying "more challenging" would've sufficed

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page