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Wow! Amazing game! 🙂

We kind of thought of a similar concept for the game, but you focused more on the spawning aspect. The controls feel nice and fluid, and the visuals are great (Ina is so cute!! 😊).

I really liked how you kept making the spawn exclusion radius smaller for the adventurers, as they lost health, to make it easier towards the end.

The only qualm I have is that it really did not make sense to me to spawn anything but giant swarms of bats to beat the entire game, which left my index finger exhausted. But I managed to finish it anyway!

Overall, very nice job! 😄

(+1)

Thanks! Happy to know you think Ina is cute too.

I was really worried when I uploaded this that players wouldn't be incentivized to summon more than just 1 minion. At least with the bats you do get the horde of enemies I was going for originally before pivoting. Too bad it's at the cost of your index finger. Sorry 😫

I think the problem is that the minions get defeated by the bullets from the adventurers, so bats are the best at soaking up bullets.

Also, one small idea: Maybe you could make it so that you can not summon minions when doing that would drain all your mana? It was a little frustrating to have only one enemy left, who was barely alive, and then dying to summoning too many minions.

Don’t worry about my finger, it’s fine! 😄

(+1)

Good to hear your finger is fine!

That's a good suggestion. I almost did make it impossible to spawn minions when it would cause defeat but in my playtesting I felt that the possibility of making myself lose added a greater risk/reward element so I didn't change it. One thing that I wish I would've done though is clearly mark how much mana the summon would cost.