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I think the problem is that the minions get defeated by the bullets from the adventurers, so bats are the best at soaking up bullets.

Also, one small idea: Maybe you could make it so that you can not summon minions when doing that would drain all your mana? It was a little frustrating to have only one enemy left, who was barely alive, and then dying to summoning too many minions.

Don’t worry about my finger, it’s fine! 😄

(+1)

Good to hear your finger is fine!

That's a good suggestion. I almost did make it impossible to spawn minions when it would cause defeat but in my playtesting I felt that the possibility of making myself lose added a greater risk/reward element so I didn't change it. One thing that I wish I would've done though is clearly mark how much mana the summon would cost.