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A jam submission

Wired WondersView game page

A platformer, where you aren't the player
Submitted by JoeyTheHorrible, xmzw — 1 hour, 1 minute before the deadline
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Wired Wonders's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2434.3434.343
Overall#4803.8763.876
Enjoyment#4873.7433.743
Creativity#16003.5433.543

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player and level roles are reversed

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 29 to 10 of 69 · Next page · Previous page · First page · Last page
Submitted(+2)

The puzzles are really well made, the art looks really nice and the game is fun to play.


Some nitpicking, maybe have the enemies moveable killable only when the game starts, and then maybe allow some/all blocks to be moveable in the game, then when you press play you have to consider the stuff to do rather than just watch
But these are extra stuff, the game is good at the current state. Good job!

Submitted(+2)

Very nice to look at and was fun to play. Liked how the levels were designed. Fun game overall.

Submitted(+2)

Impressive for 48 hours. Played through all 10 levels. What the hell came out of his neck at the end o_o..

Anyway the game looks great and i had fun playing. It felt a bit weird being able to kill enemies using the spikes before starting the level.

Would definitely play more :)

(+1)

This is really good. Really love the art and music. Great game! You should expand it after the Jam.

(+1)

Nice juicy too. Some lovely particles and lighting.   

(+1)

Soup

(+1)

Soup

Developer

Soup

Submitted(+2)

Great game, I liked how the game let you kill the enemies with the blocks, it would be great to explore more this idea but with diferent types of blocks, like one affected by gravity, 

Submitted(+1)

The game is so well done! the sfx and the lightning is very very well made. The puzzles are fun and interesting and the whole game was good. Didnt found any issue.

My game is down here if you wish to play it :) hahah

Developer(+1)

Sure, I'd love to! Thanks for playing by the way.

Submitted(+1)

Loved the game! Art was amazing, movement was great and the idea was something new. I had a lot of fun playing this game!

Submitted(+1)

Cool idea, loved it! You have to predict where the player will end up jumping from and to if you don’t wanna just brute-force it, and that way it’s way more enjoyable. It’s kinda annoying that you need to go to the pause menu to restart, and every time you do that the blocks’ positions get reset. Other than that, I really enjoyed it. Good work.

Submitted(+2)

really cool! the jumps feel random yet always exactly timed to reach the end (if i actually managed to place the blocks right), and the visuals are very pretty. my only complaints is that i couldn’t stop the run without restarting the level and the enemies are a bit odd because the remove the determinism from the game (maybe make it so they start to move from the exact same place each run), but aside from that the game is really enjoyable good job!

Submitted(+2)

Cool game! 

Really love the grid when placing tiles ;) 

I wish i could reset the player without resetting my tiles, but other than that, good job :) 

Submitted(+2)

This was great! Really nice work. I like the mechanic, just felt a bit like guesswork sometimes, but still fun!

Submitted(+1)

Very nice game with very relaxing music and fitting art!

I like the way the enemies interact with the room and the ability to disable jumping. This game has a lot of potential if you decide to expand upon it in the future!

Submitted(+1)

The art style and the music are nice and i quite like the bit of writing (relatable). The mechanic makes for fun puzzles.
The big negative aspect is the weird bug/feature (?) that the character isn't able to jump when anywhere near a movable block. which is weird. if you have a 2 high immovable ledge he can jump that up no problem but if one of those 2 tiles is a movable block he'll instead just hit himself against the wall as if he was detecting a collision that isn't there. That also happens if the 2 tiles are both immovable and there's a movable block 2 tiles back and 2 tiles up from him, ie: nowhere near him. this made the solution to level 3 quite arcane.
Also it's pretty short game, but that's to be expected for a game jam game.

Developer

Thanks for playing and letting me know!

Submitted(+2)

I really enjoyed playing this game, building the levels is so much fun! Last level it's a bit difficuly but after many attemps I found the solution.

Submitted(+3)

Wow, I was really into this one. Maybe you could subvert expectations and have some levels that didn't require jumping, but other than that good job.

Submitted(+2)

This is really good!

Developer

Thank you

Submitted(+2)

The game looks gorgeous! Mechanics are also simple but can go quite far, only problem I had was that the jumping sometimes feels a bit unpredictable.

Developer(+1)

Thanks so much, I wanted to change the way I did the jumping, but I was too far into the jam for that.

(+2)

Great work! Fun puzzle game, and well executed. Every aspect felt clean and put-together.

Developer

Thanks so much!

Viewing comments 29 to 10 of 69 · Next page · Previous page · First page · Last page