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BadSniper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1837 | 3.465 | 3.465 |
Overall | #2670 | 3.031 | 3.031 |
Enjoyment | #2911 | 2.721 | 2.721 |
Presentation | #3012 | 2.907 | 2.907 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to kill some objectives but instead of aim the objective, you modify the scenario to hit the objective.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice concept! Maybe for better visual clarity we can see the trajectory the bullet would take upon making a wall "bouncable"
Rebound mechanics are always the coolest, neat game! Like others I got stuck on the second level, sadly.
Here are the walls I selected, and where the ball ends up, in case you still needed an example! (Is there a different solution that I should try?)
Sounds and the rebound animation are nicely done. I do wish that clicking walls would apply a different, more obvious effect to show that they're selected.
Nice job!
Thanks, the walls you selected should work, but there is a bug that makes the bullet bounce where shouldn't, I am sorry the only thing i guess could work is reloading the game.
This is a really fun and creative idea. really hard though.
Solid game! I think a few changes for visual clarity (like making it more obvious which panels have been selected etc.) would have made it a bit better though. Also, I don't think all of your moves should be erased when you restart a puzzle. Sometimes I'm just one panel off and its kind of annoying to have to place every single one of them again.
I like the concept a lot, but after a certain point it becomes a memory game and becomes a little annoying. Its a difficult situation though, because if you leave where the marks were, the game would probably be too easy. Regardless, I think the puzzles were really cool, especially those last few levels which were pretty creative.
Fun game but the second level seems unbeatable, the bullet gets inches away but doesn't quite hit. Still a very interesting concept though!
I got stuck on level 2, until I... didn't. I think that the issue may be with the bullet hitbox "skipping over" the target hurtbox (since when it does work, it looks like it passes through what would be the corner of the hurtbox). It would have been cool to, instead of the levels having more varied walls statically placed, those were added to the player's "toolbox" of ways to interact. But still, a really interesting design!
thanks, is good to know what was the real problem. During the testing, the levels always worked, maybe the export has something to do with it.
The idea is innovative, and it is fun to solve the puzzles!
great job on making shooter in to a puzzle
Like some others, I got stuck on level 2. I like the idea a lot, though I think it probably be better if you lined up the starting shot clearly on a 45 degree angle, the laser sight makes it confusing beyond the first reflection.
Very cool idea
Also you can beat the second level (the bullets go through walls)
Cool idea, I think the second level is impossible, and some other comments say the same thing. I like the concept needs to be polished though.
I updated the game info, so if you want to give it another try i hope that it helps. o(〃^▽^〃)o
Great game! Very unique to the other submissions! Great job!
Could rate my game as well? That would be greatly appreciated, thanks!
Cool idea! Unfortunately, the second level seems to be unbeatable, unless people in the comments (myself included) are dumb as bricks haha. This could definitely be expanded with more mechanics and neat bounce ideas, so overall a good game jam game!
Fun game, has a lot of potential!
I really liked the mechanics! If you had more time you probably could have come up with some really interesting levels.
I like the idea, it is interesting, but the gameplay feels a bit clunky, and I was unable to pass the second level.
Concept is great, though it feels more like memorizing the mirror positions at some point since they all disappear after an attempt; reminds me of the laser maze puzzle toy
Yeah, when i was testing the levels I realized but because of time I could't implement a proper solution for it (っ °Д °;)っ
Fun idea, though I couldn't beat the second level. You should expand on the concept after the jam is over
sorry, i will try to fix it once the game jam is over. Could you tell more about what happened in the second level <3
For me tho second level was unplayeble. But pretty interesting.