Super super cool game, we had very similar ideas! (This game is honestly a more accurate representation of my original idea than my own finished game lol). I also love the art and music, altho it does quickly stop for some reason. I also really love the challenging puzzles but it would definitely need a more gradual difficulty curve if you worked more on this, but it’s good for a game made in 48 hours. I also feel like a couple of levels can be done in easier ways than you intended (e.g. u can beat level 4 using only 2 tiles) but that’s very minor and not necessarily a bad thing. Great job :)
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Dungeon Mechanic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #541 | 3.700 | 3.700 |
Overall | #568 | 3.827 | 3.827 |
Presentation | #709 | 3.980 | 3.980 |
Creativity | #903 | 3.800 | 3.800 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I made a game, where you control the ai of the monsters in a dungeon
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thx for the feedback :)
I agree with pretty much everthing ^^
I put in the music in the last second and did not double check if godot imported it as a loop..
The levels need some more iteration and a few more "beginnerfriendly" levels to ease the player into all mechanics.
And of course there are game related limitations i should fix (you cant add new tiles while the game is running, its annoying that you cant just drag nodes out of the execution line, but need to put them where they belong ect.. )
Ah yeah, I feel your pain with the audio, there’s always things I forget to do in jams that would have only taken a few seconds/minutes Also I did notice those last things you mentioned too, but for 48 hours its already crazy how much you got done! btw, I haven’t asked anyone else to play my game but since it’s very similar to yours, you might enjoy it :)
Cool idea. I might be missing something, but is having the skeleton on the same tile as the wizard supposed to be a win on the level? I did that and still lost. (As others said, the difficulty spike is a bit much at the beginning, might be better to have just 1 AI being controlled for the first few levels)
Very cool concept, executed well. The difficult spike is a little too hard at the beginning. Good job!!!
Cool puzzle game, but a bit hard, since i was confused at first, but great job!
Great visual style and colour palette. The puzzles were fun and challenging (I couldn't get through the whole game). Some keyboard shortcuts or an "advance one step" function would have been appreciated :)
This is a very clever idea really polished with a nice take on puzzle design.
UI is one of my favorite part, this was really easy to understand. well done
Very very clever puzzle game, with beautiful execution and art style. Very well polished game. I had to scratch my head to solve the puzzles. I liked it a lot. I wish it was shown in the top 20 video.
Good job!
Interesting puzzle game! I feel like the difficulty spikes too quick I was very lost past the first level. Art is clean and readable. Good job!
Took me forever but finally ended up beating all of the levels! Awesome job!
Love the game! The puzzles were challanging and i overall liked the idea. It was something differend.
Great job!
A nice little puzzle game to spice everything up! It took me a while to figure out some of the puzzles, and there were a couple of bugs, but other than that: Amazing game!
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