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A jam submission

Dungeon MechanicView game page

Control the AI of the Dungeon inhabitants and protect your treasure!
Submitted by Kniti — 38 minutes, 20 seconds before the deadline
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Dungeon Mechanic's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5413.7003.700
Overall#5683.8273.827
Presentation#7093.9803.980
Creativity#9033.8003.800

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I made a game, where you control the ai of the monsters in a dungeon

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 18 to 1 of 38 · Previous page · First page
Submitted(+1)

It's a great concept about playing as dungeon (we have the same). I love how puzzlish it is. Visuals and sounds are also good! Great job!

Submitted(+1)

Very nice graphics and sounds, puzzles are little hard, other than that, great game!

Submitted(+1)

Cool game, like the puzzles

Submitted(+1)

Great game, the main mechanic is very polished. The difficulty curve is pretty big. Other than that great job!

Could you rate my game as well? I would really appreciate it, thanks!

Developer (4 edits) (+1)

Thanks! I should've added a few "easier" levels to ease people into the game. I might add a few between 1->2 and 4->5 after the voting period. Sadly i was rushing towards the end of the deadline, since i started a bit late :/

(and in a puzzler i personally prefer fewer hard levels than more easy ones if I have to choose, but thats just my own personal preference ;)) 

I will check your game out later this evening :) 

Submitted(+1)

Reminds me of Cargo-bot! Love the puzzles, quite hard but proper good brain-teases.
Good job :))

Submitted(+1)

Wow! Great puzzles, amazing artstyle and presentation. Absolutely love it! Great job!

Submitted (1 edit) (+1)

This is a really fun game, if you were to develop this idea further I think you should maybe add a 'step forward once' button for more control

Developer

Thanks for the feedback. Actually originally each step node did exactly that. I think another solution would be to add a "stop" node :)
Since the levels are designed with that in mind I hope it's not a big issue, but yeah there is a lot of potential for many other types of nodes! (conditionals, goto/loops, trigger elements in the level like a lever/button ect ect)

Submitted

oh I didn't mean a step node, I meant the ability to progress the state machine by one step

Developer

Ah I see, so you don't have to do "play/pause", Sounds like a great quality of life improvement, I might add it after the jam!

Submitted(+1)

The idea is really amazing! It is kind of a programming sim game  with some great puzzle design. The art style is also retro and cool. I hope I can figure out how to pass the second level later. 

Hope you can come and enjoy our game as well!

Submitted(+1)

Definitely challenging. Love the art and concept. Great work. My feedback would be to lower the challenge curve.

It would be greatly appreciated if you rated my game as well!  https://outercloudstudio.itch.io/fire-swap

Submitted(+1)

Super cool concept! Def challenging but fun. Love the palette

Submitted(+1)

Love the aesthetic of the game!

(+1)

Really cool game. I love the idea and the art style!

Submitted(+1)

The Game Is Really Fun Tho Challenging... I Love The Art Style And The Main Concept!

(+1)

Art style is great, and I found it a pretty interesting twist on stopping the hero.  Cool idea!

Submitted(+1)

I like the twist in the last level of having to account for the hero's pathfinding--definitely a concept that could be expanded upon!

Submitted(+1)

Love the art style and the idea. However, quite difficult.

Submitted(+1)

Very interesting game, pretty difficult but great submission!!

Submitted(+1)

Super unique, love the use of the reverse roles in trying to stop the adventurer.

Viewing comments 18 to 1 of 38 · Previous page · First page