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vmeezo

204
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A member registered Feb 02, 2015 · View creator page →

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My Portuguese is not good, so I can't read much.  Therefore I can't comment on the story aspects.  Gameplay wise it's fun.  It definitely feels like it's more of a mobile game, but works fine on PC.  The only major feedback I have is I think our character should speed up once we finish a parkour move.  That would increase the overall pacing of the game and add a nice bit of difficulty.  Currently it is pretty easy.

It was fun though, so I'm glad to have played it.

A bit too tough for me, but I dig the atmosphere.

Certainly a rage game.  Well made, but definitely pushes my buttons.  Good job.


Ran around a bit and stabbed some things.  I dig the Legend of Zelda: A Link to the Past vibes!!

Fairly short impression, but it was a positive demo.  Feels a bit early.  I have no idea what, if anything, the point is of collecting materials.

Peng Wars community · Created a new topic Fun!

I only had a short amount of time to play so I didn't finish the first world, but this is quite fun.  It brings back some nice memories of the shockwave titles of the past that were similar in nature.  I like that we can replay levels to gain experience to better our Pengs before tackling later levels.  It makes it the perfect kind of game to load up while I'm cooking of waiting on other stuff.

Playing this on PC with the mobile controls was kind of rough.  Aside from that it seems like an entertaining dungeon crawler of sorts.

Absolutely fantastic.

Enjoyed the demo.  A somewhat bizarre experience, but good all the same.
https://youtu.be/ZAH2LoXhc6c

Cool idea.  Enjoyed the graphics, and the writing is pretty good too.  I died kind've quick in my first playthrough, because I kept going after the dang spectre :)


I ran into a strange bug where pressing the "enter" key when you have the gun locked camera movement and made the game unplayable because I couldn't move.

Enjoyed the graphics and setting, but the demo left me somewhat confused on where the narrative was pushing me.  I made it to the corn field areas, but due to the bug my experience stopped there(seemingly near the end of the demo).

Really cool concept.  I think there's a slight imbalance between how often the AI and the player get the special blocks, but overall it's very cool.


Very cool.  Great pixel art, and a really cool concept that I don't think I've really seen before.


Pretty cool game jam title!  I think if the camera had been zoomed out more I'd of had an easier time, but it certainly shows the groundwork for a pretty cool idea.


Promising!

I think with some more level variety this could evolve into a nice platformer.

Happy to see where it went from early on.  I'd suggest tossing that "Shift to toggle fullscreen" on the menu screen.  I didn't see it here because I wasn't looking for it, so I did not run the game in full screen.

Fun as always.  Keep up the good work!

I really enjoyed the scanning concept.  I couldn't find all of the things to scan, but this was a very cool idea.


Pretty cool game.


Very cool use of AI.  It seemed to struggle a bit with the nonsensical nature of my story, but I adapted and ultimately created a fun narrative that I'm very happy with.


Aside from 1 spot in the game I found the platforming pretty fun.  Nice twist at the end, and if it weren't for the one jump that is incredibly frustrating to make I'd of probably tried for the other ending.


Cool idea and good music, but definitely not for me.  Platforming is solid, but the flashing neon lights and darkness left me with a headache.  Physically, I simply could not continue making attempts to finish the levels.


I think the assist modes are a good addition.  I struggled incredibly with the "z+movement" mechanic.


Ah, ok.  Thanks!

Exceptional experience.

I didn't realize this was going to be as short as expected.  Great choice on the music and sound!


Cool water physics!  I wish the water would travel a bit faster though.

The Abandoned hospital with Silke.

I seem to have become stuck somewhere near the end, but overall this was a really well written Visual Novel with some rather entertaining moments.  Excellent art and writing, and the mini games were a great addition.

Awesome core gameplay.  Definitely looking forward to seeing how this progresses.

Cool experience.  I ran into a weird bug in the demo where an enemy was under the floor yet still able to hurt me.  I couldn't really fight back, and thus I died. 


The crafting system is the main thing that stands out.  I only fiddled a little with it, enough to get the general idea.  It feels like that ought to be the focus of the game to be honest.  Really promising prototype!

I typically really enjoy all of the games I play from you, but I didn't quite get into this one.  I'm just not into hiding to be honest.  Still, looks cool and I hope it appeals to many, as you certainly deserve a massive audience.


Good artwork and music, and the writing is good as well.  I do wish there were more choices to be made, as there were so many opportunities for them.


Tried the new update out, found a bug or two as well.  It looks great, and the new improved music is awesome as well.

Just wanted to leave a comment here as well to say I had a good time with it.  Great music selection, art is really suited for this style of game, and very fun swinging mechanics.

Of the many games you've made up until now, I think this is one of the most deserving of a fully fleshed out title.  The swinging mechanics are pretty good, and it seems like you ought to be able to make a pretty solid title that revolves around that mechanic.  
Placed #3 on the leaderboard, and I'm happy with that.  Excellent as always!

Solid experience.  Bad Toys 3D is definitely one of those FPS games that I don't think a lot of people even remember.  The whole Windows 3.1 scene was a weird one, so I think it is understandable.

This is a great spiritual successor.

Loved it :)

Way too much reliance on jump scares that aren't very scary.  The assets look good, but the way everything is hobbled together it doesn't feel like there's a cohesive narrative.