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A jam submission

pokiView game page

pick up blocks
Submitted by witch — 13 hours, 10 minutes before the deadline
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Play poki

poki's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3364.2534.253
Enjoyment#4393.7833.783
Overall#5203.8583.858
Creativity#16233.5383.538

Ranked from 502 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control the placement of the blocks in the level with a level-editing cursor, reversing the role of the puzzle designer and the player

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 180 to 161 of 213 · Next page · Previous page · First page · Last page
Submitted

nice little game with tricky and  fun controls

Submitted

Amazing puzzler and really great polishing for a game jam game. And congrats for being featured on the godot website. :)

Submitted

Really nice puzzle game. The art was cute, the puzzles were well designed and the idea was well executed.

Submitted

Really impressive, I really loved the art too!

Submitted

Very simple artwork, but oh so darn cute and relatable, the puzzles are very forgiving and leave room for mistakes that you can solve on the fly. No quick reset needed. The audio matches the vibe very well and does not get too intruisive or repetitive. Very solid entry, loved it, thank you for submitting to my stream !

Submitted

That is a take I havn't seen yet nicely done!

Submitted

Smart idea with colliding character and cursor and great level-design. Thank you, it was fun to play!

Submitted(+1)

Simple, but genius. Love this retro pixel art. congratulations for the game!

I had to download the game. on the web didn't work for me.

Submitted(+1)

Super polished and super fun.

I just wished the level 2 tutorial was more obvious regarding the cursor blocking the player mechanic. It's super easy to miss it entirely. At one point I legitimately believed the game was bugged (as is tradition with jam games) as I tried pushing the box into the button (like in the previous level) and it didn't cross my mind the cursor prevented me from pushing the box. Only after a restart did I magically pass the level and figured it out in level 3.

Submitted

A bit far fetched, feels like a normal puzzle game. 

A fun and well made. good work!

Submitted

Extremely polished game! The art style is great and the sound effects are on point. I feel it doesn't fit the theme too well, but nevertheless one of the highest-quality games of the jam I've played so far. Congratulations!

Submitted

Great game!
It took me a while to figure out how manipulators work. But then it became clear and easier.

Submitted

Really cool game, Once I got the hang of it. Very polished.

Submitted(+1)

Great idea, nice art, funky music, but most importantly - great execution!
Great game overall!

Submitted

Elegant and excellent in every way. 

Submitted

Really good once you get the hang of it

Submitted

To be objective I think this game is pretty good, the concept interesting where you control a cursor to move around the blocks. The whole idea of claustrophobia - the cursor getting in the way of the player and trying to get them out of the way is  pretty fun. The vibe is pretty good too, I like the visual effects and sounds, really gives those retro puzzle game feeling.

I guess as a fan of hard puzzle games who played a lot of sokoban-likes, I just can't help but feel that this is like a well thought of variation of sokoban - feels different but quite similar to the core. Not sure if it's the level design or just the mechanic itself, a lot of the levels follow a similar pattern - use the cursors to move the blocks to some place, then find some crevice to get them out of the way. Playing games with several player characters have definitely gotten me used to this kind of movement too. Probably cause of that, I felt that I was moving more than thinking, in every level trial and error and moving "what feels right" I could solve the level

Submitted

I dont think I've ever played a "push block game" where you also get to control a secondary cursor that ALSO counts as a collidable unit. Really well executed and great concept!

Submitted

At first I thought "another sokoban clone, great" but I was WRONG. Fun, well balanced, not too short, not to long. A very solid entry.

Viewing comments 180 to 161 of 213 · Next page · Previous page · First page · Last page