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A jam submission

Slimy TreasureView game page

Treasure
Submitted by Duckigi — 17 minutes, 36 seconds before the deadline
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Play Treasure

Slimy Treasure's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#24532.9722.972
Overall#31842.5112.511
Fun#33152.2902.290
Presentation#36502.2712.271

Ranked from 107 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Treasure becomes part of player

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

No

We used pre-existing audio

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Comments

Viewing comments 19 to 1 of 59 · Previous page · First page
Submitted

Really cool idea, well done making it!

Submitted

Nice game, very smart mechanic! Even the graphics are cute! It's easy to understand and learn. ~Please check mine, when you get time :D

Submitted

I appreciate the little details like the menu buttons zooming in and the loading screen having moving elements. Really did great work on the UI. Nice work.

Submitted

I liked the idea but I would like not to get punished by taking bonus. A good slime must have some dead hero bones inside ! :D 

Submitted

It's literally a great way to implement the theme! =D
Interesting mechanic.
Congrats! 

Very smart mechanic! It's easy to understand and learn. Even the graphics are cute! The only thing is that i would have liked to know where to go in the level, but great submission!

Submitted

Really interesting way to implement the jam's theme.

The mechanic that all objects stick to the player and the player becomes bigger, which makes the game more difficult, is very creative. However, you can get into a soft lock very quickly. I therefore reccomend that you have to be sure at all times, that the player does not get into a soft lock. For example implement a mechanic that the player can rotate, or you can rearrange objects that are stuck on the player.

Overall i think this game is great, with a really good concept. Nice work.

(+1)

Like when you get stuck behind doors! I initially tried increasing the collider size, but it seems the best course of action would be making the doors have a timer and whether or not the player is still there, the door will close, ending your entrapment.

Submitted

Fun game - the slowing down was a bit rough, but made sense. My biggest gripe is that the doors automatically opening sometimes prevented me from progressing. I stopped playing when I got softlocked between two doors because I was two big and they kept bonking me. The good news is that I was sad to stop playing which means I thought the game was pretty fun. Well done!

Submitted

So that's where slimes get all the tresure they always drop in rpgs! Great take on the jam theme. I really liked the concept. It was starting to get a little tedious when I was getting slowed down because of all the loot, but I suppose that's somewhat the point, you have to leave before you are bogged down with the loot and junk! Good job on making this!

Submitted

This game was really cute!

Submitted

Cool game idea and mechanics. Great submission : )

Submitted

Nice game, reminds me of Katamari.

Submitted

I like the way it collects items. I didn't really understand the goal the and gave up after collecting too many items that slowed me down. It was only after that I read the description on the page that said to only grab valuable stuff and to find the portal.

Developer

Yeah, Thanks

We were going to add story to the beginning about how the slime is greedy and wants to get the most treasure and still be able to make it out of the dungeon alive, but we didn't have time.. I guess the game instructions just had to suffice.

Submitted

I think the mechanics fit the theme really well! Great job!

Submitted

Interesting mechanics, also the simple art style really works for the game

Submitted

I really like the concept, and I enjoyed the aesthetics of the game a lot!

Submitted

Interesting game!  I didn't know where I was going sometimes, but I had fun wandering around and collecting things.

Submitted(+1)

The concept of the game is wonderful! There is quite a lot of strategy to how you build your ball of wealth and treasure. It would have been fun if you could rotate yourself in 90 degree increments - could make room for some more strategic gameplay.

Submitted

Would love a change of textures colors from the ground, walls, doors and bones, Felt a little monocromatic, but nice idea of game.

Viewing comments 19 to 1 of 59 · Previous page · First page