Really cool idea, well done making it!
Play Treasure
Slimy Treasure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2453 | 2.972 | 2.972 |
Overall | #3184 | 2.511 | 2.511 |
Fun | #3315 | 2.290 | 2.290 |
Presentation | #3650 | 2.271 | 2.271 |
Ranked from 107 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Treasure becomes part of player
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
We used pre-existing audio
Comments
I appreciate the little details like the menu buttons zooming in and the loading screen having moving elements. Really did great work on the UI. Nice work.
I liked the idea but I would like not to get punished by taking bonus. A good slime must have some dead hero bones inside ! :D
Really interesting way to implement the jam's theme.
The mechanic that all objects stick to the player and the player becomes bigger, which makes the game more difficult, is very creative. However, you can get into a soft lock very quickly. I therefore reccomend that you have to be sure at all times, that the player does not get into a soft lock. For example implement a mechanic that the player can rotate, or you can rearrange objects that are stuck on the player.
Overall i think this game is great, with a really good concept. Nice work.
Fun game - the slowing down was a bit rough, but made sense. My biggest gripe is that the doors automatically opening sometimes prevented me from progressing. I stopped playing when I got softlocked between two doors because I was two big and they kept bonking me. The good news is that I was sad to stop playing which means I thought the game was pretty fun. Well done!
So that's where slimes get all the tresure they always drop in rpgs! Great take on the jam theme. I really liked the concept. It was starting to get a little tedious when I was getting slowed down because of all the loot, but I suppose that's somewhat the point, you have to leave before you are bogged down with the loot and junk! Good job on making this!
I like the way it collects items. I didn't really understand the goal the and gave up after collecting too many items that slowed me down. It was only after that I read the description on the page that said to only grab valuable stuff and to find the portal.
Interesting mechanics, also the simple art style really works for the game
I really like the concept, and I enjoyed the aesthetics of the game a lot!
Interesting game! I didn't know where I was going sometimes, but I had fun wandering around and collecting things.
The concept of the game is wonderful! There is quite a lot of strategy to how you build your ball of wealth and treasure. It would have been fun if you could rotate yourself in 90 degree increments - could make room for some more strategic gameplay.
Would love a change of textures colors from the ground, walls, doors and bones, Felt a little monocromatic, but nice idea of game.
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