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Above the Clouds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #729 | 3.755 | 3.755 |
Overall | #1274 | 3.313 | 3.313 |
Originality | #1657 | 3.306 | 3.306 |
Fun | #1946 | 2.878 | 2.878 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is joined to their Parachute via ropes and would fall if they were no longer joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Phenomenal color palette, I really loved how the game looks! Could be a little longer though, it's very short. And I think this is the first entry I played that was made by Construct; I wonder why we don't see it more often.
I really liked how the game looked! It would be even better if the thermals were animated too!
However, I have to agree with others here. You need to work the mechanics a bit.
Regardless, a very interesting concept that has the potential to grow!
On a side note, you are one of the few people I have found that also uses Construct 3! I can't figure out why more people don't use the engine!
Thanks for your response and rating! I really appreciate it!
No problem! Happy to rate!
Okey, so presentation and originality are high. But controls were a bit painful for me. A bit of polish and it's gonna be a really good mobile game, I am sure!
Also C3 engine. Respect! We still use C2 :P
Thank you for your response, as well as a couple of other things, fixing the controls and adding some more polish is something I'm considering doing at a later date.
(also glad to see other people using construct, there is no issue with using Construct 2!)
Pretty clean graphics and unique idea. I wish it was a little bit longer tho. Good job! :)
Thank you for your feedback!
This is an interesting concept doomed by frustrating level design and gameplay modifiers slightly in need of tuning. Overall it feels like you don't have enough control and that cutting your lines will only serve to screw you without an updraft available to save you. I wish it was clear how many lines you had left and that updrafts didn't take so long to carry you up. If you go along with that idea of faster updrafts, then a faster forward speed would help compliment the change and lead to more exciting gameplay in my opinion. Great pixel art here, it's obvious you put a lot of care into the game
Thanks for your feedback! speeding up the game play is definitely I'm considering adding once I can update the game.
i loved the clouds and turn on the fullscreen button on the "game edit" page on itch.io, when the space bar is pressed the screen go down by default of the browser, if you don't want to turn on the full screen, you can change the button to S in future updates when it will be allowed
Thank you, I really appreciate your feedback, I'm planning to fix an issue with the full screen option at a later date as well as adding a different button to cut the wire
nice game, i agree with viswah13 a full screen option is needed, that pixel art was fantastic! and game play was good
thank you for your response. Like I said to viswah13, there was a glitch with the full screen option but will hopefully be fixed later
nice game please full screen option
Thank you for your comment, unfortunately I noticed a glitch with the full screen option and had to cut it, hopefully after the rating is over I can fix the full screen option.
Super pretty visuals! I like how the simple mechanics still create interesting choices for the player. Well done!
Thank you for the feedback
Love the art and colors, very beautiful!
Glad you enjoyed the art!
A fantastic short game with a good risk and reward mechanic, great art and brilliant sound design!
Thanks for your response! I'm glad you like the sound and art!
Cute game :)
Really well thought out risk-reward balance there in the mechanic between cutting too much, and missing out on those replenishing power ups.
Thanks for your feedback. The risk/reward mechanic was something I really wanted to emphasize
Very cute! It was exciting having to decide whether to cut the line or not, and it really encouraged you to take risks. Nice job on the design of that. Also the art, its very cute.
I appreciate your response. Encouraging the player to take risks was definitely on my mind while designing the level
Such a cute nice game!! The artstyle is gorgeous, good choice of palette :D
Thank you! I really appreciate your feedback
Art great
Thank you for your feedback! I'm glad you like the art
Poor guy must have the scare of his life xD
definitely, I know I would be.
The art is beautiful! I'm a sucker for orange and yellow palettes :)
So am I :)
i really enjoy the art! cool color palette. the theme is a bit loosely applied, but the game itself is pretty cool and the cover definitely caught my eye.
Thank you for your feedback, I'm glad my game caught your attention
Cute looking and really hard. I had a great time, but whenever you cut a line the website scrolls.
Thank you for your response, when the jam is over I can add another button that can cut the line to stop the website from scrolling
This game really stretches the theme. Awesome graphics and SFX, mediocre gameplay
I appreciate your feedback, it really helps a lot!