This game style is really cute and it is a very well done job for a GJ !! the mechanics fits well the theme and the puzzles have a nice progressing difficulty, thanks a lot for the check points, after diying a lot in the very beginning it was a relief not coming back haha I see how this can be a full game! Great work! (: I don't know if I just didn't heard it or there is kinda not sign that the door opened (the first door) so I didn't notice and I was just there destroying my Q. Also if you neet to click on something to procced the dialog then maybe an "enter" or somenthing in the keyboard could be more convenient since we're using maily the keyboard to play (:
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Inferno - GMTK2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #374 | 4.026 | 4.026 |
Overall | #789 | 3.544 | 3.544 |
Fun | #1210 | 3.211 | 3.211 |
Originality | #1434 | 3.395 | 3.395 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A body joined together with its soul
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This feels like it has a lot of potential to be a full game! It looks and sounds great! Very professional, great work!
Great job with the presentation. The flying is a little wonky, but otherwise good job
Fantastic game, can't believe this is was made in such a short time! Caronte's insults added a lit of flavour to the experience, though it got a little predictable towards the end. Some sections where the floor just falls away could've used some indicator or warning, but what a game! Great work!
DANG IT NAVI!!!!!! X)))))
That's how I felt after a while when Caronte started to talk about every single detail XD. At the beginning of the game, that was a nice touch, but near the end, she litteraly explained me that I need to grab a KEY! X)))
Still, that was really nice! The game looks charming! The way the soul exits the body feels just right! When I tried for the first time I was wondering around and then I realized that the screen getting darker. That's a beautiful effect! It makes you feel like a spirit who's about to lost forever the path back to its body.
It was clean! I like it! :D
Naaaaaaah it wasn't that complicated. X)
By the time I got out of jail, I had already played around long enough over there to understand how it works. Still Caronte's insults were fun tho! XD
Like "Dude! I didn't ask for none and you're insulting after giving me advice on your own! NAVI!" X)))))
That was fun!
Hey pretty cool game and very well made, especially for a jam! Great concept and theme to go with this jam. I like the idea of being able to leave your body and fly around and do other things. Also impressed that there was dialogue!! Although after a few minutes it was getting a bit tedious to have explained everything to me. Also, maybe I missed a clue or sign or something, but the ice bridge instantly collapsing was a bit annoying, and then it happened again later! That was a bit frustrating. Otherwise though fantastic job on this!! With a little extra time I'm sure you could turn this into a super fantastic experience!
Thank you very much for trying the game! Several people have told us the same thing about the dialogue, so we will definitley will improve it not only in this project ( if we further develop) but also in future projects. About the bridges, they were made so only the spirit could go through them unless they were made of wood. If you had trouble with the wooden bridge we are sorry, it must have been a bug that we didn't detect. Conversly, if it was the demon the one that fell, that was supposed to happen because of the puzzle, but it is our fault that it wasn't clearly explained. Thank you for your feedback! We will keep it in mind ^^
the mechanic is really cool and the game looks fantastic, i would change for example, that Caronte dialogues stops you from playing, because when that happens too often, it can get tedious, maybe making the dialogs in a corner and letting you play while you read it, overall, awesome job guys!
The game is on a good path to be very good but it has some problems.
The mechanics are pretty clever and the levels are pretty well put together.
The graphics are also pretty nice, the little cube characters are cool (kinda get some meatboy vibes).
However I really didn't like one thing about the game and it's the dialog. It's not poorly written or anything, it's just that I hate it when you get interrupted every 3 seconds by a character talking to you, especially if it's to say what you have to do (really reminded me of fae on skyward sword telling you the solution to the puzzles). That makes the rhythm of the game frustrating, after each interaction with something you get 4 lines of dialogues to tell you what to do next.
Other than that the rest was pretty solid, hope this can help you improve the game :)
Really amazing that this was made in 48 hours! The visuals are superb and the mechanic of leaving your body as a spirit is really fun! Great job!
The art and audio are great and the idea is pretty solid, the jump was a bit crazy but good job
I really love the art direction on this game and really enjoy how well polished the mechanics feel!
This game really has a lot going for it despite being a bit rough around the edges, I could definitely see this carrying on into a great full-sized action puzzler experience though! I really hope y'all carry on with this one!
Good job :)
The art style in this game is so adorable! I love these little demon cubes! <3
The puzzles are fun too!
My one major piece of feedback would be that dying when the timer on your soul runs out feels kind of frustrating - it would be nicer if it just snapped you back into your body, or something along those lines.
I really like the concept. I can see some cool puzzles being made with this. I also like the art as well. Good job!
Love it, quirky, fun. the art is great, and it's really well thought out, I'd be interested in seeing it further developed
Beautiful and well polished game. The spirit concept is a really clever, and makes for some interesting puzzles. I really liked the style of graphics, it all blends together really well. Great music and sound effects as well. All things gives me sort of a Banjo Kazooie feel, it might be the laugh at the start. Great job!
My only complaint is that the "narrator" text scrolled in to slow. I wish that mouse click completed the current dialog, then skipped on next click, rather than instantly skip.
The game is simply beautiful and the concept is really cool. It can be a little annoying to restart from the very beginning of each level but it is very fun to play anyway.
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