Dang some times my consciousness is an idiot. Kept saying "Come along little buddy" as I went around corners in a scared voice. Great game and very tense
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Shadow of Conscience's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #361 | 4.044 | 4.044 |
| Originality | #379 | 3.911 | 3.911 |
| Overall | #535 | 3.689 | 3.689 |
| Fun | #1418 | 3.111 | 3.111 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and your conscience (the shadowy being following you around, are unseperable. You can't get too close, nor too far away.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really nice artsyle! I wasn't too sure what I was meant to be doing except finding keys for doors but it's a good concept with fantastic atmosphere!
Good concept guys art style was very different too, bgm was taking the game feel on another level of mystery and tension together great work :D
HERE FOR IT!!! Dude wow. One of the most complete concepts I've had the pleasure of playing this jam, and it was absolutely stunning. I could feel all of the terror of my conscience chained to me while I made my way around each room. It has a bit of a Slender vibe, except you know where that b**** is, and he is wayyy to close for comfort lol. Jaw-dropping submission!
This was a great concept! Having to kite my own inner demon around... it wasn't too difficult, and sometimes they got stuck, but overall a very enjoyable and interesting experience. I almost grew attached to my dangerous but clumsy pursuer. I liked the graphical effect as well. Music was good too. I especially have to commend that you implemented checkpoints!! What a rarity in a gamejam game.
The game had a lot of polish in the visual and sound department. The gameplay felt a little frustrating. The shadow figure was getting stuck on the wall and doors a lot and the I think maybe a description on the game page or a simple intro card in the game itself explaining the goal of the game would have been beneficial. I felt like I was walking around aimlessly. I collected keys and opened doors but not much else to the game. Those are kind of minor gripes since that is something that could easily be remedied. The one thing that I really had an issue with was just the speed of the monster. I know the balancing is hard, but I felt like I was waiting around a lot not doing much waiting for the shadow to get in range so I could move again, which wasn't horrible when the shadow had good AI pathing, but it got stuck so consistently I had to keep trying to guide it through all the tight spots which was a bit of a buzzkill. Overall the concept has real potential but I think A* pathfinding or maybe somehow navmesh could have really helped with the AI. The visuals were really good (after I turned off the point filter, which was just a little too much on the eyes.) Cool game though.
Thanks so much for such a detail feedback.
The filter was here just for this reason, if someone would be sick of the point filter, but accidentally it improved vision of the player so it made the game easier. The movement of the enemy could be improved to be faster, when player is far away, but same speed when player is really close. And the pathfinding could be improved more, now it's just if the enemy sees you, it goes towards you with little bit of randomness.
But once again thanks for your comment, there is lot to improve in this game and it's good to know what is is.
They were light switches just to add some light to the room, I designed one so it's really easy for the contience walk in and then turn off, so player can see what they are doing, but maybe it doesn't acour in your game.
But I appreciate that you liked the sound design. It isn't something I'm usually best at.
I was super confused at first but once I figured it out I was astonished! this is such a cool idea! You can't live with it but you can't live without it kind of concept, I would LOVE to see more of this game in the future!
You know what? I think this is ONE OF THE BEST games from this jam!!
It is really original and tense. It is simple concept very well developed and I LOVED the atmosphere!
F: 4 O:5 P:5
With a little bit more development I think this could be an AMAZING complete game ready for sell! Really GREAT JOB! Congratulations! At LAST something different and outside of the box!
This game is so much fun. I scare pretty easily so everything from the footstep sounds that aren't my own, the visuals (especially that grainy/dotty version of the visuals) and the creepy music really made things even more scary for me. I love the concept of having to stay within a certain distance of the conscience, neither getting too close or too far. The fact that certain rooms are dark (and I can turn the lights on in some of them) is something that really added to the experience because I would get jump-scared so hard when I forget where my conscience is and run into him. Great job teaching the player that the conscience has a line of sight and will go to the location where he last saw me (I spent like 5 minutes just walking around a table singing to myself "you can't catch me trollololol").
This was so much fun to play! Everything about it from the mechanics to the art and the concept were great!
The representation is great. I got myself stuck by reaching a checkpoint and then dying, where the shadow and character got stuck on either side of a door. I like the balance of having to be close, but not having contact.
Just the one. So I had just walked into a room, but the shadow took its time following. So I went back into the corridor to see how far behind it was. Then I got hit and I respawned in the corridor, while the shadow was in the new room. The door in-between I had previously unlocked was locked again. So the shadow could not follow because of locked door, and I couldn't go down to get the key, because I would get to far away from the shadow and die.
oh my god... this is quite something. the presentation - graphics, lack of music, sound design - is AMAZING! like!!!!! wow. the mood is so good. i was a bit confused about the gameplay at first, but when i understood it it was great too! a little tough to get out of small rooms, but otherwise, wow. this is great.







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