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A jam submission

Dull&HanView game page

Help Dull & Han escape this dark place
Submitted by MoonlightingArtisan — 49 minutes, 42 seconds before the deadline
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Dull&Han's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1644.2934.293
Overall#4183.7643.764
Originality#7153.7073.707
Fun#10493.2933.293

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as Dull & Han who work together to get out of a dungeon.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

solid entry, and quite an achievement for a solo dev to pull it off in only 48 hours IMO. great job!

Submitted(+1)

Original and stylish puzzle game! People have already touched on the weird controls and difficulties picking up barrels and keys so I won't talk about that. My main complaint is the darkness that forces the player to guess where their character is. Stumbling around in the darkness is not the most satisfying experience when having to solve a puzzle that has to be reset when messed up. Still I really like the direction! Great success <3

Submitted(+1)

Really awesome, I love your game so much! At beginning i even this game was stucked, thanks for the skull talks to me at that moment. Great result for this theme and very good tone and rhythm for playing

btw i stuck at this situation hahah :

Submitted(+1)

That's a great idea! Love the graphics, puzzles and the dialogs between them. I would love to see this game expanded

Submitted(+1)

Love the art style! I really liked the swapping held item mechanic, which can go unnoticed if people didn't stumble upon it.

Great work on the game!

Submitted(+1)

i really like the art style of this game as well as the puzzles. i do agree with some people about the controls because personally they're a bit weird especially with dropping items (maybe you could put an indicator in front? idk). that being said though, it's still a pretty solid game. well done :)

Submitted(+2)

This game was really really great! It was original, I liked the visuals and the characters are really cool. It felt like a really really well realized game for a game jam!

My only complains are that the game did crash once, though it wasnt a big deal, and I do wish the game had explained the controls at the beggining because my first minute of playing was spent trying to find out what the "grab" button was lol.

That being said, I did love the introduction with the whole thing where you dont know where you are and then the skull tells you to move right lol

Developer

Thanks for playing and that you liked it! Not writing out the controls in any way is something that would be addressed if I continue working on it.

Submitted(+1)

I love the artwork, the animations are very smooth. I love the concept of puzzles revolving around having to pick up and place your light source that limits what you can see.

However I’m unable to progress beyond the level with the key. I can’t see how to pick it up

Developer

Try standing on the skull =)

Submitted


Developer

Thanks for the gif showing the issue. I guess it has gotten bugged. That was the intended way to get to the key at least. I can try to look at it tomorrow to see if I can figure out why it doesn't work.

Developer (1 edit)

Try not being so close to the wall when you pick it up. 
Code-wise, there is a collider that checks if anything is blocking placing the object on your head. That box is apparently slightly too big and can collide with the overhang on the wall which prevents you from picking up the key. That is the only thing I manage to replicate here that prevents you from picking it up.

Submitted(+1)

Fantastic polish, maybe not enough gameplay testing with people who haven't been a part of making it. I had a hard time enjoying it with the tiny sphere of visibility, and a weird unhelpful pickup/drop mechanic on unlabelled unusual keys!

Doesn't help that when you're pushing, sometimes it seems to stop for no reason. I found you have to walk away by at least one tile to reset the bug.

I do love that the levels are short and concise.

There's the germ of a great game in there, just needed more playtesting.

Developer

Thanks for playing and commenting! As a solo dev, I only got one early playtester before a lot of this was properly implemented. That would have been smart to get it tested more. The logic for pushing things, picking them up, and dropping them are not working as well as I wanted. There are some finicky issues with them that would have been fixed if I had a bit more time.

Submitted(+1)

The art and presentation are excellent, but, the name is just next level wordplay XD The gameplay and what decides how and when you can pick up items is a bit rough and inconsistent, but, all in all a solid entry. Nice job!

Submitted

What's the wordplay?

Submitted (1 edit) (+1)

"Dull & Han" = Dullahan, it's a creature from Irish Mythology, a headless horseman if you will, I believe it was considered to be a sort of equivalent of the grim reaper

Submitted

Impressive that you know that! Never heard of it

Developer(+1)

Thanks for playing and that you enjoyed it! Yeah, there are some lack of polish on those that I would have worked more on if I had more time.

Submitted(+1)

I like your art style! And the game mechanic is easy to understand. Good job!

Developer

Thanks for playing and commenting!

Submitted(+1)

Really well polished, the art and sfx are great. The choice of buttons for the controls are pretty strange tough, but that might be me. Impressive work for the jam!

Developer

Thanks for playing and for the comments! I tried to avoid using the ctrl, alt, and shift keys as comments on previous game jams accidentally closed their windows and such through it, and I tried to avoid the arrow keys as some keyboards don't have them. The options are so you could either play left-handed or right-handed depending on your needs.

Submitted(+1)

Oh, I got it now, I was using keys from both ways (right and left hand), now it makes sense, sorry!

Developer

No worries!

Submitted(+1)

Cool art & Interesting characters!

Developer

Thanks for playing and that you liked it!

(+1)

Love the art and the characters! The mechanics are solid and interesting too. The control mapping was quite difficult to use. Perhaps you could also more clearly communicate the rules about when you can pick up and put down the head, because in a few places, I couldn't tell whether my approach wasn't working because I was pressing the wrong button, or because of a bug, or because I hadn't solved the puzzle correctly. Overall, though, I liked this a lot. Thanks for letting me play it!

Developer(+1)

Thanks for playing and for the feedback! Yeah, visual feedback that highlighted when you could pick up and drop things would help a lot. It was on the list of things that didn't get in there on time.

Submitted(+1)

Plays interesting and looks good, but hard to control. Nice game anyway

Developer

Thanks for playing and that you liked it! Yeah, there controls for picking up and dropping things are not as clear as they could be since I didn't get the feedback in for them.

Submitted(+1)

I really liked until it got to blind faith part of getting the key in the dark, no way to no what I was doing,

Developer

Thanks for playing and that you liked it so far at least! The idea was that you should use the audio to hear when you picked the key up, turn around and then push it out. I got the same feedback on the previous version of the level from my friend that tested it.

(+1)

Love the art! Gameplay is interesting too!

Developer(+1)

Thanks for playing and that you liked it!

Submitted(+1)

Cool art and simple but interesting gameplay. I like it

Developer

Thanks for playing and that you liked it!

(+1)

really cool game hope it makes top twenty!

Developer (1 edit)

Thanks for playing and that you liked it! That would be cool if it happened! =D Edit: I think your comment made my day by the way! Thanks!

Submitted(+1)

Really fun concept and gorgeous looking! I would have loved some bigger maps though. It gets claustrophobic sometimes haha

Developer

Thanks for playing and that you liked it! Yeah, the maps size was something I just ran with without thinking it through properly. I didn't want you to get lost as a player and the main challenge in the game, moving the head along, require limited space for it to work.

Viewing comments 20 to 1 of 26 · Previous page · First page