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A jam submission

Dull&HanView game page

Help Dull & Han escape this dark place
Submitted by MoonlightingArtisan — 49 minutes, 42 seconds before the deadline
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Dull&Han's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1644.2934.293
Overall#4183.7643.764
Originality#7153.7073.707
Fun#10493.2933.293

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as Dull & Han who work together to get out of a dungeon.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Love the graphics and writing! The gameplay mechanics and puzzles are interesting. Pushing objects doesn't work consistently, sometimes I had to push, walk off, come back and push again several times before the damn barrels moved.

Submitted(+1)

Excellent game! Just to let you know, I crashed the game in the middle of the level where the button opens the door and the iron bars that drops a key - swapping the key from the skull on the pressure plate crashed it! Strange. Despite that, this is an excellent little puzzle game with a lovely presentation and funny nice story.

Developer

Thanks for playing and for telling me about the bug! There seems to be an error with some memory access in the web-build. I don't get it in the unity editor, so I will need to do some testing to find what it is.

Submitted(+1)

Love the visuals of your game! I also really appreciated the sound, world, and dialogue it all really came together to make a lovely experience that I can definitely see being expanded on with more levels, more facial/body reactions to events ( throwing Han makes him look surprised/worried, perhaps ) and more mechanics!

this seems like something that could totally go to a full release post-jam without even seeming like a jam game. It's just an all around solid concept and execution :) 

Good job!

Submitted(+1)

Awesome game! I really like the stylish pixel art and lighting! Amazing work!

Submitted(+1)

Love it!
Felt a bit blind stumbling in the dark (which I guess is the idea) but thanks for not hiding any surprises there~
Great job!

Submitted (1 edit) (+1)

Very nice. I think the two entities (skull and body) working together is neat. It definitely has a classic yet unique feel to the game. Having the barrels and the locked doors is a good change up. I also think the subtle movement of the head animation to the body is a nice touch. The rooms do feel a bit...empty though. The lack of music in game adds to the emptiness. I played about 5 or 6 levels in. I found the wisecracks to be fun. The hardest part overall was the controls. I didn't know I could use Z and X for picking up/putting down. I went systematically through the keys to figure it out. Also, in the beginning, he says "Hey keep moving right" but I didn't know what buttons were the move buttons (wasd or arrows) and the skull doesn't move and the body is out of sight. So I for the first minute or two didn't know I was doing anything. I thought the game was stuck until eventually the body waltzed in. Some footsteps will help with that, I think. And a brief tutorial on controls could be good too. Nothing too explicit. Natural delivery through dialogue is fine.

Viewing comments 26 to 21 of 26 · Next page · Last page