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Linkki's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #102 | 4.000 | 4.000 |
Presentation | #130 | 4.342 | 4.342 |
Overall | #324 | 3.831 | 3.831 |
Originality | #2018 | 3.151 | 3.151 |
Ranked from 146 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have multiplayer players linked with movement. If any one of the players die, all of them die.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A really nice game had a lot of fun ... made it in 3:30 :)
I imagine it would be cool on mobile to (with more levels :D)
Nice done
A really nice game had a lot of fun ... made it in 3:30 :)
I imagine it would be cool on mobile to (with more levels :D)
Nice done
15/15 from me. it's super satisfying to move the blocks around and it looks great. beat it in 4:05!
Maybe make the sqaures you move a different color so it doesn´t get confused with the purple ones that don´t move. Good game
I love this game! Really well done. I think it was smart to start with the extremely basic levels you did and build from there, because it ensured that I had an intuitive grasp of how everything worked without having to tutorialize through text. Wish you had more time to develop even more difficult levels, but as a 48 hour version, congrats!
I really loved the presentation and how simple the idea yeat tricky the levels could be.. i got stuck at level 17 .. kudos for that one!
Amazing game. Everything about it feels really polished. Levels are a bit on the easy side but its still cleverly done. It taught all the rules without using a single word. I would have never thought that hazardous blocks are used to limit the player's movement, actually making the level easier. The pacing also worked very well for me. The undo button is a really handy feature to have.
Great job on the game!
I just spammed WASD and I got through somehow lol
Really cool concept ! (I am in azerty so it's difficult to play properly with wasd, maybe one day I could use the arrow keys :D)
Interesting, I kinda forgot AZERTY was a thing, sorry for that!
I could've given an AZERTY option for the game (with a switch or some sort) and also allow arrow keys by default.
Once ratings are over, I'll be sure to upload a version with AZERTY enabled!
Don't worry AZETY is not really common xD and thanks I'll check it up again ! (I really see this game as a mobile game too)
Congrats again !
This is amazing and so pretty!!! So much puzzle potential :D
First level: This won't be very hard.
Few levels later: Oh..
I really like it! Love that it's so fast and snappy, it feels great.
A very unique take on the theme! Love the level design!
The puzzles were really fun and the clean visuals/presentation really took it to a new level! And I'm super impressed by how many levels there are for 48 hours. GREAT JOB AFFAX
Thank very many Poly :3
Great game, although not the most unique I've seen
Love the simplistic art.
The controls are very intuitive yet some of the puzzles are stumpers.
Good game!
love it! its simple, yet deceptively tricky
Let's go over it:
-Fast
-Great in game tutorials
-Nice artwork and presentation
Fantastic job!
I could not have said it better myself. If this game doesn't end up in the GMTK video, I'll personally riot!
Thank you for the awesome bulletpoint list haha
Short and to the core, thanks for the feedback!
3min 8sec
I Crave More
I loved it when you had to switch the side the colors were on. Very tricky, good job.