I love this kind of retro style games and after that Merging-like mechanic is so cool. I liked this game so much
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EJECT BOMBIN''s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #16 | 4.316 | 4.316 |
Overall | #75 | 4.125 | 4.125 |
Presentation | #81 | 4.449 | 4.449 |
Originality | #935 | 3.610 | 3.610 |
Ranked from 136 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You get stronger by physically joining multiple ships together. Sometimes you have to let one of them go. Some of the enemies are also joined together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is in fact some good shit, I wish I were better at bullet hells
The music is fantastic, but it gets a little overshadowed by the sound effects
Thank you so much for the kind words! Glad you enjoyed the game :)
If you'd like to hear the music without the sound effects, I've uploaded the two tracks from the game here:
https://soundcloud.com/thunderplause/eject-bombin-soundtrack-gameplay-music-gmtk...
This game definitely reminds me of some arcade bullet hell games.
Also, the acceleration feels like a nice touch, contrary to other games using it. It feels slippery, but also kinda heavy. (How heavy airplanes act in real life, I guess?) It gives a nice downside to having move bullets.
The music and art is absolutely wonderful, and I was surprised you even implemented a boss battle.
Amazing work!
The game's music is awesome and the art is pretty soild. One thing on the movement can be improved is that it shouldn't have any acceleration, it feels like I'm controlling a car on ice and as it is a pain in shoot-em up game.
You can also add a progress bar indicates when will the player meet the boss.
It was fun to play :-)
Just a bit sad you can't build a mega powerfull ship ahah, But I guess the shootemup genre kind of restrict this.
I liked the monster design, it's super cool and the fact that they connect together.
The overall world/ship could be a bit more little on the screen to offer more space I think.
At start I thought that the clouds were obstacles but theses are not, maybe the color palette on theses could be different.
Really good for 48h !
Super polished experience and the mechanics were instantly intuitive and the trade off between having more firepower or more maneuverability felt great. That combined with a great aesthetic and music made for an amazing game.
This is an amazingly polished game, and very well done.
You guys seriously have an amazing team, and made a fantastic product.
Absolutely amazing job.
Talk about polish, holy quac! This game looks great, sounds amazing, and handles perfectly!
From the music to the gameplay, I don't think there's much I can say needs to be improved other than just adding more!
Really good job!
Thanks so much for the kind words! It really means a lot to us :) If you'd like to hear the music from the game, I've uploaded it here:
https://soundcloud.com/thunderplause/eject-bombin-soundtrack-gameplay-music-gmtk...
This was really good, idk how you thinked of a galaga-like game
Wow, a simple innovative idea, really well executed. Amazing work, I think the difficulty could use some tuning if you wanted to take it further.
Nice little shooter- great artwork, and fits the theme nicely. A bit ordinary, though.
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